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Everything posted by II7 HUNTER II7

  1. I cant message you on twitter for some reason. I get that some people would be down to remove Amp and Onslaught, and for good reason as they were substitutes for Heretic. However, I feel the current settings are pretty established and I didn't want to shake things up too much just improve on what we already have. Just my 2 cents I'm happy with or without them.
  2. There's no need to remove anything. We can just add more gametypes to the mix. Personally I think Guardian is a great map but getting ball back to back on it in MM is a drag. If there were more maps/gametypes to choose from it wouldn't feel so stale.
  3. With the addition of ODST weapons and the forge contest would it be possible to select V9 settings? Who would be the best group of people to decide on the updates? I feel like small changes like lowering the clip on the rockets and adding spare ammo could also promote movement
  4. I made a video investigating some of the major problems in H3 MCC forge
  5. Sorry if this has already been posted but have you guys seen there's a forge competition with prize money? ($1000 1st place prize top 3 payout) https://www.forgehub.com/threads/halo-3-forge-the-fight.159456/ @MultiLockOn You might be interested.
  6. has the forge bug been fixed where you place items and they rotate randomly a couple of degrees after saving and reloading the map?
  7. Does anyone else think more of the H3 sandbox could be useful for MLG settings? I would kind of like to see Plasma rifles or a low clip brute shot on a couple of maps or even on new maps. Brute shot jumping could be super cool and change things up too
  8. If this demo had been shown for any other game, different alien enemies, different supersoldier to play as from some random developer without using the Halo brand nobody would even be talking about it.
  9. apparently dirtying weapons has been patched out of H3 MLG
  10. I don't think that's what he is saying. I think he means that because it is a pickup item it isn't ingrained into the gameplay like sprint. Therefore it can be left out without affecting the game too much. Ever see flares on maps in H3? Pretty sure there was one on the first iteration of guardian.
  11. Yeah you can see codes hidden here but the gif is low quality I can't distinguish them
  12. The fact that 343 gave H3 lots of cool new forge features Higher budget different objects coordinate placement and rotation precision object movement phasing but left the bug (from OG halo 3 on 360) where you save your map and objects randomly rotate creating bumps which mess up the maps geometry just baffles me
  13. Lets go! Will anybody be making new maps for MLG? I dabbled on forge on insider and the new merging tools and coordinate systems + bigger budget looks like it could make some massive improvements to Amplified and Onslaught. MLG vX?
  14. Can anyone tell me how much time you save yying when you nade in H3 before you can shoot again as opposed to just throwing the nade please.
  15. After around 7-8 minutes into a game stuff starts glitching out like shields dropping without any indication you are being shot. Shields on enemies don't show up. Grenade animations stop showing. Things like Oddball and Flag also disappear. Clip
  16. What's the difference between squad and team in the audio setting?
  17. 343i have decided to build the fanbase from the ground up as well as the engine.
  18. Thanks man. Not sure how to repeat the issue but it happens regularly enough I definitely had a couple of full shield body shot snipe deaths last stream
  19. I've noticed a lot of 1 hit kills happening in H3 hardcore. 1 body shot snipe, 1 grenade, 1 beatdown etc. I thought it might be a case of having health damage from a previous encounter causing some issues but paying more attention I have seen it happening directly off spawn. Anyone know what's happening here or what needs to be patched? Here's an example
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