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Everything posted by Rippendeil

  1. Step 1: Team Arena to conclude only official game type and map combinations . Step 2: Remove storm rifle and SMG from this playlist. Step 3: Re-balance the pistol vs. rifles. Either buff the pistol or make the rifles harder to shoot with advantages only in long range combat. Remove the assault rifle headshot bonus. Step 4: Improve the hitboxes while thrusting and remove or reduce significantly the melee magnetism and spartan charge magnetism. Step 5: Consider adding 1-2 forge maps to the rotation and adjust the current maps in forge. Example: Block the maze-area entirely on Coliseum to make sniper side less cluttered and more predictable.
  2. Feedback: They should've played both the semifinals and the final on Sunday. This way the hype would have been built even more and viewers accumulated. IMO Saturday was way more hype. And now the wait for Stormrifle nerf begins. Hopefully it shall be a short wait.
  3. It's nice that 343i wants to expand the Halo scene to Europe but how about you activate the dedicated servers here also? European players shouldn't have to play an FPS with 200ms ping, especially when there is money on the line for the pros. It's unacceptable. The servers are physically here so what's the problem?
  4. So why don't these breakout maps need "extensive testing" and why does breakout get its own test playlist for a week. Every single Halo 2 and probably CE, 3 and Reach map has been remade and also a bunch of new maps. So how about we stop living in this paintball fantasy world provided to you by Kevin Franklin and Pals and actually play friggin' Halo? So I'm talking about a CTE playlist for community maps. Like now? For us to test? To enjoy this game? Thanks.
  5. Watching the games was such a roller coaster. First you see someone win a filthy 1v1 pistol duel with reversal and perfect medals and after that someone crouchcamps with an AR followed by numerous melee/AR trades. And some of the maps like Empire make it even worse. So much potential is lost because of radar and strong automatics. It would nice to experiment with no radar and see how does that change the amount of automatic weapon kills, so we would see if that's enough.
  6. Doesn't seem too noob "friendly": http://i.imgur.com/1mSwSCj.gifv
  7. Static spawns on Antifreeze the real MVP. It's actually amazing how simple of a creature a human being is (at least most of us): You have died 10 times in a row by using the man cannon at your own base but you STILL insist using it over and over again. My god when the Christmas noobs arrive...it will be glorious. Just like on Valhalla :')
  8. Not that you should consider Dice as a superb developer but they have added a snowball fight game mode to the CTE servers of BF4 with players wearing santa and reindeer masks. In the December update 343i could add a community playlist similar to this, grenades as snowballs or something? Just for laughs you know? Or maybe a Indiana Jones inspired capture the gifts - game mode where you have to steal a gift and run with it to mommy. Like anything innovative and fun stuff for the holidays? *Insert the imagination song from South Park here*
  9. Hopefully there is a giant platform in the forge pallet that can block the sun, just like in Halo Reach. I don't like to play forge maps with my Ray-Bans on.
  10. From the latest Sprint episode: "Be able to get that in THE FIVE."
  11. This. Even with the abilities the maps could be much better designed. For example Coliseum has a good layout but the sniper side is a maze full of clamber spots and places to vanish if in trouble. There are so many variables in the the relation of maps and game play to keep you in "control" which lead to too many situations you can't predict (there should be some of course). In Halo if you are good you have always had a certain clue what the enemy near by can do and what they will most likely do. Now the variables get out of hand, in my opinion. If the maps in general were more simplified with reduced routes to maneuver the game play would improve significantly. This is because currently the radar is supposed to help you keep track of thrusting, sprinting and clambering fellas, but with a simplified map design the radar could be completely removed while keeping a moderate skill gap to escape. I don't think they will remove radar now (unfortunately), though they should reduce the range to a few meters so it would only help for tracking escaping people. There shouldn't be time to react if someone is coming behind you for an assassination. If there is, the game play is what we see now: crouching, a lot of it.
  12. Played some FFA for the first time in this game and I think it's safe to say it was the worse experience I have ever had in Halo.
  13. Definitely a situational weapon: xboxdvr.com/Rippendeil/4264e3eb-8346-450b-a02f-ea23ab81ef4b God damn that spot is annoying but with the caster no problerino.
  14. Remove rifles from the game and many problems will vanish, at least until they are made as difficult to use as the pistol. So at the current patch rate that will be around Christmas 2017. Great.
  15. Bungie used the themes from campaign in multiplayer and it was glorious. Though the fact that they used the same spaces from campaign was somewhat horrible. I would seriously like to hear who at 343i said: "well that looks great" when shown the Arena maps? You don't have to have a super game maker brain to predict that the blandness of the map themes will cause a backlash.
  16. Warzone has 3 maps in which all the bases have been copypasted. The most hyped addition to Halo 5. THREE MAPS. Oh god and Battlefront is coming up soon....
  17. It seems as a project Halo 5 has been horrendously badly led and organised. You had at least 3 years of development and the whole game was released severely lacking content. Let me understand how is this possible coming from a developer running the flagship game of Xbone? Why is it that for ex. BO3 will have much more content in comparison and they also had 3 years of development time? I just can't understand. Do the bosses at 343i say to the workers: "Oh hey it's ok that you didn't reach the deadline with forge, here have a cookie. But wait we didn't even have a deadline because what's the rush? We will get our money anyway. " Also the lack of information regarding anything is worrisome and I this should be handled at a high level of the organisation. Command your troops plebs. Tl;dr: Bosses of 343i are slacking, git gud.
  18. Especially the campaign review. Jeez what a lost opportunity there. After the trailers and other loremasterstuff I was really hyped. M$ sure did their job right before launch.
  19. For future HCS playlist: - Pistol only - Only powerweapons and powerups on map - Radar off - Fathom, Coliseum, Truth and a couple of forge maps - CTF, Strongholds, Oddball and less Slayer Currently rifles are too easy to use compared to the pistol so I think they have to be removed or give everyone a rifle to start with. Or what do you guys think? Is there any way that the pistol can stay as a starting weapon and rifles as map pick ups? Is a scenario possible (=tolerable) where rifles are as hard to use as the pistol but with longer red reticle range?
  20. I don't really get why people are freaking about twitch viewers. I personally don't like to watch others stream Halo that much but when a tournament is on, I'm down for it. Also people watch streams to learn new things and watch scrims between pro teams. Currently even the streamers are learning and there ain't any scrims played with confirmed HCS settings. It's day 5 after all.
  21. The gunplay is great imo but the game needs a lot more content ASAP. Around Christmas we'll hopefully have the full game that we paid 60 bucks for (Playlist variety, btb, forge, proper custom settings and dem legendary weapons). And more than 3 Warzone maps would be great...getting a bit bored with them already.
  22. Oh now I understand why Truth is shaped like this... :saucey: xboxdvr.com/Rippendeil/8685f1fb-94e4-4cc6-8b3a-c412db31d9ac
  23. Few notes: - Campaign was a huge let down. The lack of character development was disappointing. Really thought this would be a good one based on the trailers and HTT. - Pistol is awesome and actually the spartan abilities haven't been a big problem, yet. Though the magnetism in the game seems a bit weird? I'm sometimes getting kills that I shouldn't. - Sniper needs adjusting. Feels clunky but still quite easy to use. - Zooming sensitivity should be changeable. - Needs moar good maps. I really think the maps don't have to be that different with the spartan abilities so forge will be a lifesaver. - Game lacks content as mentioned in previous posts. Currently I'm playing a 30$ game. We'll hopefully reach the full game by Christmas.

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