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Everything posted by Alexander

  1. Great stuff. Downloaded, ready for next lan. Thank for all your hardwork guys! Is there any gameplay online of the new maps?
  2. Can't wait to watch fellas. Thanks for hosting the event! Devilman/McDick - will beach lan be running no spread version of NHE? Oh4 was telling us about it at the last Atlanta Lan. How does it play?
  3. We're doing a h1 Lan 15 min away. We have 6 players here and 3 stations. Pm me if you wanna play.
  4. We needa make this happen @ & @@Riddler. Should host at Hoodz, he's like 15-20 min ride from dream hack. I'll bring streaming stuff and a set up.
  5. I logged into my account just to lul at this.
  6. Streaming now https://www.twitch.tv/h1_atlanta
  7. What are the changes in v7? Is there a change log online?
  8. We LANd this update on Sunday, it was good stuff. Thanks for all the hard work.
  9. Hey Fellas, Looking for more locals to LAN H1 in Metro Atlanta. Trying to lan couple times/month. Have equipment and places to host. Also have stuff for stream the Lans on twitch. Let me know. I'll add you to our FB chat. Current players: Alexander Hoodz G-Unit Knighty o4 Nick McQ Walker Cardo Mafioso It's Halo time. Fuk Yes!
  10. Yes, we tried playing on 360s years ago when H1 was re-released. The emulator lags a lot. Probably not much for the casual player but it's pretty bad.
  11. @Mintograde Yes that is a good one too. They link to each other a lot. Pretty sure almost all CRT tvs that support 480p or higher also do image post-processing to make the image cleaner, sharper, more vibrant etc. But this causes extra input lag, as much as 30ms. I believe Dman can confirm this. The only way to get a great image that is not processed/lagged is with a VGA CRT PC monitor. The guys at blurbusters.com are convinced that the newer 3d monitors can be hacked to play like like a CRT. They have created software that tells the monitor to strobe the backlight on and off between each frame. This makes it behave more like a CRT similar to how they "flicker" https://www.youtube.com/watch?v=hD5gjAs1A2s When the flicker technology is turned off you can see the numbers ghosting even though this is a super fast monitor. When the flicker tech is activated almost all the motion blur is gone. I think this is what causes us to think that LCD are super laggy even when their input lag has been proven to be 1-2ms. The normal input lag test only considers a single frame-frame change, no fast/fluid movements. This tech is best for fast moving games...like Halo or other FPSs. I updated original post with details on this.
  12. Found an site that talks about CRT vs LCD. It seems like the 1ms frame delay is not the problem. It has more to do with motion blur or "display persistence" http://www.blurbusters.com/faq/60vs120vsLB/ This website is totally devoted to making LCD screens play like CRT screens. They said that motion blur (display persistence) adds 16ms or 2 frames of delay even if your screen has super fast refresh and low lag. So the advent of 3d gaming has come to the rescue, apparently it was nearly solved almost 2 years ago. Read the article and decide for yourself. It's a bit complicated to explain. There is a ton of other good stuff on that site. These guys are saying that the results of this tech makes LCDs nearly like CRT. It seems the only way this helps our cause is if we get BenQ Z series monitors that support blur reduction. You can set the setting on your pc then connect og box with VGA and it will make the LCD screen refresh like a CRT. (If i'm understanding this correctly.)
  13. You interested in coming down? Lan on Friday nights usually. Are you on the Atlanta FB chat?
  14. I agree. Right now it appears that we can connect to the BenQ monitor with $5 adapter and a free VGA boot disc. This looks like the cheapest and simplest solution to play in 480p. Just need to test the lag.
  15. That is an interesting idea. But I also wonder if the frame lag isn't the real or only issue. A couple ideas are: 480i vs 480p. Since 480i is interlaced, technically the image draws the lines from top to bottom quickly then fills in the other lines after that, so it would appear that the image is ready slightly before it's actually finished drawing. Where a progressive image would be laggy for the bottom screen player because the image is drawn line-by-line from top to bottom. Or does it have anything to do with refresh rate. Technically the CRT and LCD refresh at 60hz. But I wonder if the speed at which the LCD does that function causes a mental delay, even though technically it is not behind on the frames.
  16. That is my plan at our next lan. Have 1 station with CRT tv and LCD-VGA setup. Play a few series on NHE and see how everyone feels about it. If games are split, we'll know there is little difference. If CRT screen wins disproportionally then we'll have some data to pull from. But you still have the skill issue. So we'll likely switch up teams on both set ups and compare. Also, if your monitor supports SOG then you don't need a vga cable just a $5 adapter. I'll test this on G-uint's RL2455HM and update this post.
  17. The x2VGA uses the LM1881M sync separator schematic to separate the H-sync and V-sync signals. But this is actually inaccurate because they pull the h-sync signal from the composite line on the xbox connector. The cable I purchased from Germany is very similar to the x2VGA except it uses LMH1980 schematic. Basically is separates the h-sync & v-sync signal from component green line. (480p) This cable is essentially the x2VGA with a slight change in the sync separation.
  18. Right, I know that. I was just wondering how Dman captures the VGA signal. What cap card. Unless you convert the VGA signal back to a component or HDMI format, VGA capture cards are called "Frame grabbers" and are typically $300+ Personally I would use the Avermedia ET110 to convert the VGA into HDMI then use a HDMI capture card. http://avertv.avermedia.com/product/ProductDetail.aspx?Id=599
  19. Nice work. I found it searching other SSMB articles. I don't have a link now. I'll see if I can find it. I agree some testing on the converters is probably worth a look. But It seems like even powered converters will have some level of lag compared to a direct VGA connection. The VGA boot disc isn't completely legal, it has some MS .xbe files so it can be found on xbins. PM me I'll get you the link. No hard mod required. Reg softmod works fine. You just have to boot the xbox into VGA color mode. The old method was flashing the BIOS to a VGA bios. But I prefer the boot disc because no BIOS flash is necessary and its simple to switch between YPbPr and VGA, if you get to a lan and want to play on TV's instead. That sucks that the RL2460HT does not pass the VGA signal through. I was concerned that might be the case. We'll see, I plan to try this setup at our next lan. I'll get the guys opinions and maybe video some of the game play. There is no need to specially mod the xboxes. a regular splintercell softmod will work. The only extra work needed is the VGA boot disc. Also I've read that the BenQ RL2455HM supports sync on green. So you could use it with just a component/VGA connector. just $5 shipped. All you need to do is use the VGA boot disc. This is a cheap and lag-free solution since there is no conversion at all. Its literally just connecting the YPbPr signal to a VGA connector. Try this on your RL2460HT. You can find them on ebay for almost nothing.
  20. So to get the correct colors on the x2VGA you still need the VGA Bios right? I thought the x2VGA also converted the color scheme, that is what made me think it was a converter and not a legit cable. After you split the VGA signal how do you capture it? What cap card?
  21. Good stuff. I didn't know that follow up article existed. I did know about the Avermedia LGP device. In fact I purchased this device: https://www.amazon.com/AVerMedia-Converter-Convert-Component-ET113/dp/B00TQ6ZCF2 I figured it uses the same low-lag conversion method as the Avermedia LGP capture device. I have tested it on my VH236H. It works very nicely. Didn't notice any lag, But havn't got to LAN test it yet. It was only $35.
  22. You could still run it in 480i on VGA cables.
  23. TLDR: LAN OG Halo 1 in 480p with this legit VGA cable. Do it! H1 is boss. Locals and I recently ran a solid 12 hour LAN session OG Halo 1. Everyone had a great time and we plan to make it a regular thing. We played on 20'' CRT tvs with component cables everything played fine but 20'' CRT tvs are 480i and bad blurry. The only CRTs that support 480p are 27''-32'' which are over 100lbs and most are laggy because they post-process the signal. So I did some research on possible solutions. Here are my findings. Goals for the solution: Lagless or near-lagless (Un-noticeable) Can't weigh 100lbs. It's just not practical for Lan play. Support 480p. Option 1: BIG ASS TVs Option 2: CRT PC Monitors Option 3: Low-Lag LCDs VGA Input Solution Capture/Live Stream a VGA connection *NOTE* I have not had a chance to LAN with the LCD set-up yet. So I can't say for certain how it feels. PM me for details on the VGA cable and where to find the VGA boot disc. (Lets go Atlanta boys, time to LAN.) UPDATE - Input lag alone might not be the problem. Input lag + Motion Blur is likely the issue. https://www.youtube.com/watch?v=hD5gjAs1A2s
  24. Is there any way to make it pull more stats? Like K/D, games played, time played, W/L,
  25. Got em. PM me. Gave the Samsung away. Still have 6 Wegas. They look very good if you hook up component cables from OG box. Bought some og box component cables on ebay, ~$5 each.
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