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Everything posted by ShmaltzyLatkes

  1. Lmao who is standing still off spawn? Here's the thing: if you're getting spawn killed in CE, it's entirely your teammate's fault. If your teammate is standing in a bad position, why shouldn't the other team be able to punish you? You have complete control over where your teammate will spawn in CE, yet you're claiming the system in H3––which subjects you to an entirely predictable spawn pattern that you have zero control over––is better? We all get that it doesn't work in 4v4, but your explanations simply don't make sense for 2v2. I feel like 99.99% of your complaints about the CE 2v2 spawn system are because you're solo queuing and your teammate doesn't know what he's doing. That's not the spawn system's fault, it's your teammate's.
  2. These would be incredible for the Monster Trucks custom game.
  3. Hilarious that CoD's BR mode is called "Warzone"
  4. I mean the age breakdown of the deaths isn't what's going to affect the economy––it's the control responses. The world's second largest economy has been on lockdown for like two months now. The world's eighth largest economy just announced it's going on lockdown, and its most productive region has, so far, been hit the hardest by the virus. Nothing Trump can do about Italy or China. I wouldn't be surprised to see similar lockdowns starting in certain parts of the U.S. soon. My school just announced its moving completely to remote lectures (although, to be fair, it is probably not representative of most campuses since it's in the middle of a big city). A bunch of federal agencies and major corporations are requiring people to work remotely. I know certain state governments have already banned state employees from traveling out of state. We're definitely moving in the direction of greater restrictions on movement that we're seeing in China, Italy, and South Korea.
  5. Genuinely curious what the appropriate fiscal and monetary policy measures are for the economy at this moment. It seems fairly counterintuitive to me for the government to pass stimulus packages and slash interest rates before the economy has really even felt the full effect of what's sure to come from this virus. I can somewhat understand the argument for cutting taxes early, but the drop in interest rates seems...bizarre? Why would businesses want to borrow and invest now knowing there's likely to be a huge slowdown in the economy? Shouldn't the Fed wait until after infection rates have dropped to slash rates and spur investment then? Or maybe it's just the value of telling businesses "hey, don't worry, this is what rates will be in a few months once we're out of this"? Just worried that with interest rates already so low there's no more powder in the keg should the contraction wind up worse than expected.
  6. Upvote the thread Educate the plebs ??? Halo: Infinite is CE 2.0?
  7. Maybe the explanation has more to do with bullet magnetism than spread? I'm sure there's some minute spread on the DMR, but the fact that you're right on the edge of the reticle might emphasize it. Might also have something to do with the character model of the spartan. If there's a subtle "breathing" animation that moves the model's head slightly it could throw off the bullet magnetism calculation when the head is that close to the edge of the reticle, or the bullets that did land might have jostled the model's positioning slightly. I have no idea though––totally pulling this out of my ass.
  8. On top of this, there are people who are only now discovering––given the flight feedback conversations––that firing the pistol full-auto changes how the spread works. Mind-blowing. And these are the same people who want the competitive community to have even less say on the direction of the next Halo game.
  9. It absolutely does. If the strafe acceleration in the game is low, you can compensate a bit by bumping up the overall movement speed. Why do you think the competitive settings in H3 and Reach jacked up the movement speed? It wasn't so people could traverse the map quicker, it was to make the strafe more responsive, to give your directional inputs more weight to overcome the higher inertia of the base game. It doesn't solve the underlying problem, but it makes a huge difference. This is clearly not worth continued discussion. You're changing the goalposts on what you're talking about every post you make and you're totally ignoring the connection between strafe acceleration and the responsiveness of a game's movement mechanics. If I push my left stick all the way to the right, both H2 and H3 might process that input at the same time, but the faster acceleration in H2 means that my Spartan will execute––or respond to––my desired input (that being moving at full speed to the right) faster than it would in H3.
  10. ...I don't know what to tell you––I think you're reading a very different thread than everyone else. This is the post you responded to: It was in response to this post that you made: You gotta make up your mind on what you're talking about, otherwise no one is gonna have any clue what you're trying to say. Even when people talk about the "responsiveness" of a game's movement, rather than the movement mechanics generally, strafe acceleration is inherently wrapped up in that discussion. Sure, there's no delay when you hit jump in H3 (at least not to the extent of CE), but there's no way you can say the strafe in default H3 settings feels as responsive as the H2 strafe––its far more sluggish, to the point where the competitive settings had to boost the movement speed to compensate.
  11. H3 feels way slower than H2, but I thought I remember hearing it had more to do with H3's FOV than the actual movement speed and strafe acceleration. Either way, there's a reason why they had to bump up the movement speed for competitive settings in H3.
  12. I think it's fairly universal that CoD4 is the most popular/well regarded game of the CoD series. Maybe BO2 is up there, but MW2 certainly is not. People had fun with it, sure, but basically everyone I've ever talked to about it agrees it was an insanely unbalanced game.
  13. Wasn't it like a known thing that the FFA tournament would produce the "rising stars" back when it was used for seeding the 4v4 tournaments? I could be totally talking out of my ass or misremembering something, but I could have sworn there were a bunch of pros who were "discovered" after impressing in the FFA bracket.
  14. All for it, but only if this is the default Spartan model for Halo: Infinite:
  15. As we all know, the Reese's Puffs rap is canon. It's definitively "Reese-EHS", not "Reese-EES". It rhymes with "pieces", which is pronounced "piece-EHS".
  16. I know far more people who stopped playing Halo because of sprint than I know people who started playing Halo because of sprint. Anecdotal? Yes. But the sales and population stats of the recent games don't really bear out this idea that sprint is a "make or break" feature. The maps just need to be designed well so that people don't feel like it's taking forever to get into action.
  17. Maybe. I was thinking that in certain spots there's like a special hook and you can only ever grapple to those hooks. Continuing with the Ivory Tower/Reflection example, there would be a hook on the second level and a hook on the third level. I could theoretically see it working with a hook on certain places on Ring 3 for Sanc, considering we tolerate jet packs on the map in Reach.
  18. What if there were only certain spots on the map it could work with? Like the lift area of Ivory Tower/Reflection, for example. It would functionally become a Gravity Lift, no? Don't get me wrong, I'd prefer it not be in the game, but this seems like something that a competent developer could feasibly incorporate in a passable manner. 343's track record doesn't make me feel too confident though.
  19. I think once the base movement speed encourages zooming around the map as opposed to strafing it starts to depart from what I think of as "Halo". Up until that point, I say the higher the movement speed (maybe "the crisper the strafe" is the better way to put it), the better. That is my biggest gripe with H5 and advanced mobility. Sure, there is a skill gap in successfully executing the movement mechanics the game provides, but it involves skills that feel foreign to the franchise.
  20. This is the content the Halo community has been begging for. The revival begins today.
  21. Variety is important because it tests players in different situations. Would love to see Penance replaced with a room-based asym that better fits Reach's gameplay, but we all know there's no chance of that happening. I guess it's not too big of a concern for a game that won't be around for more than a year.

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