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FrankTheShow

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About FrankTheShow

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  1. Would you say it's a true 4v4 experience or more of a 2and2vs2and2?
  2. Show a man Halo content and he'll watch for a day, teach a man to make Halo content and he'll make content for a few months and quit.
  3. Only the Halo community could find a reason to bitch about a Halo 3 top ten casted by Puckett in 2019.
  4. I don't have time to explain it to a Shadowrun noob like you.
  5. Predictability of map movement should matter and should serve as a check to player skill level and be skill testing, map design, map movement, sprint, and advanced movement systems all work as multifactorial aspects of this, advanced movement and sprint hinder skill testing player predictability when not implemented around map design and map movement, Halo exists in a dimension of grey areas, it is non binary, you can adjust several of these systems in a way that feels more like Halo 1/2/3 than Halo 4/5, there will be trade offs, and it is my opinion that there are more elegant solutions than simply removing sprint and advanced movements, but arguing about nuance isn't nearly as fun, now is it?
  6. I wonder how successful these events will be, seems entirely too niche considering what appears to be a slimmed down Halo fan base, the whole "family friendly" event hook seems a bit strange, and the ticket prices seem a bit steep considering the actual active hours of the event.
  7. Hey so I'm getting slow turn on Halo 2 and Halo 3 when using the modern aiming settings, any fixes out there?
  8. Halo 3 was my least favorite competitive Halo game, however I could watch it far longer than any Halo title past it, it's a much more spectator friendly game than Halo 5. The advanced movement mechanics make Halo 5 exhausting to watch. This argument is irrelevant.
  9. This might be why viewership sucks, when the odds of being on break is higher than there being game play when you tune in I feel like you're not going to retain viewership.
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