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Everything posted by LimeSoda

  1. Are any Japanese Kirbys coming? That's the only thing stopping me from putting Boom at #1. I think it'll be hard for Isai to get top 5 if the bracket isn't favorable. Wario Boom Tacos Mariguas Dexter (maybe he won't play well due to being inactive) All these players will be favorites in the matchup IMO. Kero (struggled vs Taco's DK tho) Wizzrobe (only Yoshi) LD (beat Dexter) These guys could do it, too.
  2. #content tho Nah but to be fair his Internet wasn't working, but who knows how fixable it was. A bit OT here: overall, I continually feel more and more silly for using Maniac's content as an example for a post I did a couple weeks ago on how to make Halo content. I simply can't blame the man when a Halo competitive video would get much less traction, though. His fan base is not really Halo fans... and the Halo fans that are on YouTube are mostly interested in lore. Trying to monetize off of solely competitive Halo content is incredibly challenging, hence why pros quit so often (albeit prematurely in my opinion--also, apologies if everyone is sick as fuck of talking about Halo pros and content).
  3. Well Benson was on the witch hunt for ... it's only fair . Nah but really, my constructive criticism for Benson--and I haven't watched the VOD yet keep in mind--but it's that he screams at events to try and get people hyped and it just doesn't work. He continually gets feedback after every CoD event to stop screaming, but he just keeps on doing it. I dunno, maybe that level of passion won't be reached because this will be his "secondary" game, but not listening to feedback is a worry. I hope he succeeds, though.
  4. DK is certainly an amazing character to watch. But I would just rather see a high tier, at least for the most competitive matches, so we can truly analyze where everyone stands in the world. Also, it's just not as hype having only a battle of Boom, Wario, and if a Japanese Kirby comes for 1st, while if Isai was a high tier he could be added to that. OT: we joined this site the same date ( ͡° ͜ʖ ͡°) <--Courtesy of Pidge, she's gonna send me some of that dope ass stock art cause I donated an additional $10 to the international player fund. 3k raised holy shit. Also, I dunno if you caught Hitstun 3 yesterday but it was a really enjoyable event. Some good matches and big upsets--won't spoil if you want to watch the VOD. Yeah, people are already registered. Isai said he wants to team with an international player a while back.
  5. I kind of agree, but Maniac's content is mostly not Halo related, where Naded's is. We want Halo to grow ultimately. I support both, though.
  6. None of those events were even streamed on Twitch. But Champs hit 167k plus change, X-Games 100k, can't find World Finals. And it's not just perceived, there's more competitive players overall.
  7. We may just have to agree to disagree... we're running circles here. You claim "there's much more structure" I say I agree, but it's not enough to warrant it bigger. You claim "there's more constant viewers" I claim 2015 AW peaked at 75k views at events while Smash was at or over 100k several times, and Smash has everything you listed except the CoD World League. The peaks of Smash were definitely bigger as you said, but it's silly to compare a CoD National to a non Smash national, which is why I brought up the peaks--in CoD, there aren't regular LANs that have 2 top teams go, where as there are often Smash events with only 2 top players in attendance or less. I already gave my point on Activision's involvement: it will certainly help but the premise under debate has been right now, not speculating into the future which one will be bigger. You're right, Nintendo doesn't do jack shit besides meaninglessly sponsoring a few tournaments. If they would be more involved, of course the scene would be bigger, but their lack of involvement doesn't mean it's a smaller eSport inherently. Me saying there's active Melee scenes all over the world was the response to your claim that competitive CoD has a bigger International presence (it doesn't). Once again, EU relevance? I may have underestimated their scene in CoD but it's still NA dominated, what is your point? Also, they most definitely play Smash in Japan, I'm not an expert on Melee but AMSA has gotten top 8 in the U.S. before from Japan and specifically in Smash 64 Japan's the strongest region. It may not be the largest Melee scene, but it's certainly larger than the 0 comp CoD scene there. I'm not confusing what an eSport is/player participation, I'm just putting a lot of weight on player participation. What makes an eSport bigger to me, is mostly the community, not how many orgs are involved or how much money there is to be made--you act is if you need corporate involvement to be an eSport--no, any competitive video game is an eSport--the claim "Smash doesn't want to be an eSport" doesn't even make sense to me--as long as it's being played competitively, it is. If there are more people playing one game competitively than another, I think it is most likely a bigger eSport, and that is the case with Smash.
  8. It can be the bigger eSport and yet be seen as not as profitable. Not sure how you could claim CoD, competitively, is more prominent internationally. Melee has active scenes all over the world, where as in CoD there are literally 2--NA and EU, with AU being barely worth noting. I'm getting the aspiring competitive players numbers just from being invested in both scenes. In Melee, there are lists of active players in each state that are in the hundreds. It is much harder to conclude the number of aspiring competitive CoD players due to them mostly being online, but I think an educated analysis leads to them not even being close. As far as this EU discussion goes, NA takes the cake in both scenes so not sure what the point is here. Even if EU CoD is bigger than EU Smash, Smash still has scenes in Japan, Brazil, etc. You're going to have to cite some sources of 2015 CoD viewership to convince me otherwise here. I already cited some for Smash, and it's not like they don't have streams, online tournies (not prominent) and LAN events (Smash has a lot more of these in more regions--definitely shouldn't be a point in favor of CoD). In 2015 AW the top pros only had a couple thousand views on MLG.TV, comparable to some top Smashers would get on a good day. This is fine and dandy and will certainly help contribute to growth but it's not the biggest esport (or bigger than Smash) right now as a result. A non dev support game can be a bigger eSport; why would dev support make it inherently bigger? Certainly it will help but it's not an auto win.
  9. I agree it's probably more promising for CoD in the future (rapidly approaching), but my debate was under what is currently bigger and the way I did so was looking back at the year of 2015 (impossible to compare in real time), and seeing how the 2 compared. When CoD's bigger, I'll admit it but in my opinion right now it is not, simply because the viewership is not there, the amount of aspiring competitive players is a fraction of that compared to Smash, and while it is structured with more money Smash still has more members invested in the competitive scene, effectively making it a bigger esport. I don't think the monetary gain of investing in CoD over Smash validates it being bigger, just a better investment.
  10. The problem is Smash had a lot more tornys. Where as for every CoD event all top teams attended, and this is not the case for Smash. For compareable events, Smash outperformed viewership wise IMO. Apex was like 120k, EVO 200k, and TBH5 75k. I don't think CoD peaked over 75k in all of 2015 besides CoD Champs (165k + change). Regarding weekly content, it's not like Smash didn't have it, just nothing too organized like League Matches. But even then what is content if people aren't watching--MLG.tv numbers were really declining. As far as EU, I agree they've come a ways like the Paris crowd is the best out of anywhere and Gotaga is popular, but their players still suck compared to NA like you said and the viewership isn't there without NA presence. Though I guess you could say the same for Smash. It's a world wide juggernaut for casual play but not competitively, where there are prominent Smash scenes all over, but perhaps I'm putting too much emphasis into talent. I will admit I am no expert of EU CoD.
  11. What would you claim for 2015, though? In the future I agree it's looking promising for CoD. And I'd disagree with bigger worldwide appeal, Smash easily is more popular internationally. CoD's main problem is that it's so NA dominated with EU being small, and Asia non existant.
  12. I just think nearly 4k entrants for 2 smash games combined at 1 torny isn't compareable to 500 CoD players at a 128 team UMG. AW CoD National got 75k views, Melee 120k at Apex, 200k at EVO. Thousands of more aspiring competitive players, too. Yeah CoD has more money in the scene cause of a 1 million dollar event and MLG had a 250k one too but people>money. Dota's not bigger than LoL because of their prize pool. Got some guy tryna argue that, too. OT the Packers just clutched the fuck up letss gooo
  13. I mean it definitely is but theyre still wrong. Thread for reference https://www.reddit.com/r/OpTicGaming/comments/3vd1zz/optic_gaming_is_your_esports_team_of_the_year/cxmkkqw?context=3
  14. Would you guys say CoD or Melee is a bigger esport? Cause I've been in the debate now twice on Reddit and I feel Smash is clearly the winner but these CoD kids disagree.
  15. Old CoD Caster/MLG employee now in charge of YouTube Gaming I believe. http://www.forbes.com/pictures/mlg45ehell/ryan-fwiz-wyatt-28/
  16. Feel kinda silly for using Maniac's content as an example after he dropped that.
  17. Indeed, and this was recieved with a lot of criticism. There's truly no excuse.
  18. What makes Reach's starting weapon a DMR but H3's an AR when they both had AR starts, if I'm not mistaken, at the same frequency (I guess there was an ability to vote but I got ARs a ton)?
  19. Those are 2 good additions, and I'm baffled by it not being in H5 too, but I don't think it got the most love--iirc, people thought it was a massive downgrade compared to Reach/3's.
  20. Regarding content with the pros (sorry if you're sick about it): I don't think anyone is going to argue it won't at least help the scene. But if content creation isn't for you, then that's alright--end of story. I do think pros have ended their YouTube grind prematurely in a lot of cases, but I also think wanting to succeed in growing competitive Halo through YouTube is a big challenge, because out of all the genres of videos you can post, they tend to do poorly viewership wise. Perhaps this is just the OpTic fanbase, but Maniac and Flamesword's Halo videos do not do as good.as their other videos, even ones without name drop titles (Nadeshot, Scump, etc.). However, Ninja's 1v1s vs the Sudds most definitely beat out his vlogs--though those hilarious 1v1s aren't what most Halo pros have produced--rather just dull scrims VoD. Despite this, I still obviously advocate the production of Halo videos. Here are some quick tips for pros, or anyone really, looking to grow their channel: .
  21. Michigan eSports. Here's what they've done so far: http://cod.esportspedia.com/wiki/MES. As you can see mostly in the CoD scene.
  22. Vonderhaar on crack here. https://www.reddit.com/r/CoDCompetitive/comments/3u5q1y/hypothetical_story/?sort=new
  23. Tonight I was playing locally with my friend and I tried to get on top of Vahllah's base by continually jumping on the back side, if you know what I mean, but couldn't do it. Was I just failing or has his spot been patched (I'm certain tou can still do it in OG H3).
  24. Yeah to be honest a lot of people were pushing to try it, and eventually learned that was a bad choice. But should have most definitely changed it sooner.
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