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  1. Why not separate the classic playlists into three different sub-classes? For instance, the classic playlists could rotate once every week between three playlists such as: Halo CE Tribute (2v2 Playlist, AR/H:CE pistol starts) Halo 2 Tribute (4v4 Playlist, H2:BR Starts) Halo 3 Tribute (4v4 Playlist, H2:BR Starts) That way, we could have more classic game-type/map combinations and have much more time and fun playing them. Halo 5's forge has generated a tremendous amount of classic arena maps that look very faithful to its original counterparts, and I believe that those maps deserve to be on the spotlight. Also, here is a link to a google spreadsheet that contains a compilation of good classic map remakes. https://docs.google.com/spreadsheets/d/1k1D6W1yM9XtcJFV5y1Zif86SmjqVaHiCY0sERWSP5kQ/htmlview?sle=true#gid=0
  2. Never to expected to get royally raped by a Halo 1 God tonight.
  3. Is this the first time in Halo history where this many tie-breaker matches happened in one series? My god, this is intense.
  4. Out of the 12 games I played tonight (solo): 9 games were working fine 1 game turned out to be a 3v4 1 game failed to load the map 1 game sent me to an empty match instead. A step in the right direction, but still needs work. I do appreciate the significantly increased search times! Although, ranks really need to be in this game and playlists need to have proper player sizes. 10 man FFAs were insanely chaotic and not fun. Also, post-game stats still display very inaccurate information.
  5. I like how the callouts above the radar displays proper callouts unlike Reach and 4.
  6. Accidentally down voted you...The surivior weapons has a lower ammo pool than their regular counterparts (you can only vary about half the reserve ammo.) Otherwise, the stats look very identical.
  7. I pull host alot with this connection strangely. Luckily, I barely received any complaints with this connection, even though my upload speed is shit.
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