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About Zandril

  • Birthday 10/12/1997

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  • rr2

  1. https://www.youtube.com/watch?v=RGnxFH5SN5s
  2. This map's first version was room-based and...well, it was bad. Now I know that making room-based maps is just NOT my forte. I included some Before & After screenshots to show how the map has changed. Cordus is an asymmetric 2v2 map built on Skyward. Top Gold is the main power position in the map and it can be countered by 3 different platforms. Most of the gameplay involves controlling the map's main platforms and pushing up using several of the map's jumps and flanks. Weapons & Powerups -Snipes -Brute Shot -OS Map is in my File Share. GT: Zandril S312
  3. It's too late with MCC coming soon. But I still wanted to feature it https://www.youtube.com/watch?v=BzmzR4w14fY
  4. https://www.youtube.com/watch?v=LU-2FXDYpnI
  5. FINAL UPDATE -Changed the size of one of the hills. -Minor aesthetic changes.
  6. MAJOR UPDATE (Check OP for link and pictures) -Red area has been reforged to improve flow. -The acid pits are now death pits. -Ledges near the big acid pit have been thickened to prevent players from falling in too easily. -Extraction sites and hills moved around. -Sniper no longer spawns at start. -Removed some of the railings. -Pulse grenades added. -Minor aesthetic changes.
  7. https://www.youtube.com/watch?v=hVw7dB_B-2c
  8. I had to. If I didn't use them, it'll be very difficult to use callouts since the entirety of the map is, well, green.
  9. https://www.youtube.com/watch?v=w6LcRdlMWnQ
  10. The title says it all. This is Nuketown from Black Ops made for the Last Stand Flood gametype. I was inspired to create this by PA1NTS's map, Farm, which was also from a CoD game. Apparently, CoD maps can make for some good Flood maps. I couldn't make the map 100% similar to the original Nuketown. I had to alter some things for better Flood gameplay. I added some crates for cover and the very back of the houses aren't accessible to humans so that they could be used as Flood spawns. Hope you guys give it a download. Enjoy!
  11. This is the best remake of Zealot yet. Zealot was one of my favorite disc maps in Reach. I'm glad to see a remake this clean and accurate in Halo 4. Great job Res.
  12. MAJOR UPDATE (Check OP for new link and pictures) -The map has been made compatible with KotH and Extraction. -Reforged Red area to improve flow. -Reforged Gold to add more traffic there. -Connected top Gold to top Blue. -Railings have been added to make it harder to run away from an enemy. -Concussion Rifle has been added. -Sniper no longer spawns at the start. -Initial spawns have been moved. -Removed mancannon.
  13. Long overdue https://www.youtube.com/watch?v=xTtAMFwKM6Y
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