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Hard Way

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Everything posted by Hard Way

  1. My personal bar is "better than H4 Legendary Slayer", and so far I still feel optimistic.
  2. My favorite part is when he tells me what happens at Beach LAN.
  3. That wasn't why I used that reaction. It was about niche guns. H5's sandbox was so fucking dull. I'd way rather have a weapon with a long kill time that can stun or do area denial or instakill from a flank than just have every fucking gun in the game behave almost the same way. I've seen good players use the PR on LAN, and it's not as niche as you think it is, especially if it were zero-spread. I want an AR like the Lancer from Gears. Low, easy damage out to a good range. For the AR only, I would prefer bloom to recoil.
  4. I hate the extra damage and trait modifiers that active reload gives, but I love the way Gears 5 does it with loadout weapons, where it's purely about speed. Also, it's either naive or intellectually dishonest to say you're never under pressure while trying to get an active.
  5. Agreed on both counts. I always wanted to see a 1-life mode where one team gets a VIP and needs to get him from A to B, with like a 2min time limit. You could also do a mode with 2 VIP's where there are points on the midline of the map that the VIP can score points for his team by reaching. That would reward map control and punish campy, passive play that 2-VIP/Team Regicide typically has. As for Ricochet, I'm a huge fan of the mode (and Bombing Run from Unreal Tournament). I'd love to see longer respawn times and smaller, 2-dimensional goals that are raised off the ground to prevent roll-ins.
  6. Exactly. This aspect of the game gets circumvented at every available opportunity. It adds so little and hinders the growth of new/intermediate players so much. People aren't even playing the real game until everyone is timing, and in most cases, that's a tiny fraction of the playerbase. Just let everyone play the real game up and down the skill ladder. It's not worth it. "If it were a more obscure and unintuitive mechanic like button combos or ghost-ledging, I'd be all for it." It doesn't get much more obscure or unintuitive than H2 and H3's weapon respawn system.
  7. That game was sick as hell and way ahead of its time.
  8. I would throw a smoke nade just to the left of the library door on Lockout, so that it blocks both the door and the window, before pushing for BR3 I would throw a smoke nade on the plat on Pit before pulling the flag to block S2's sightline. I would throw a smoke nade towards top gold while getting hill time in a top hill in Construct KotH. I would throw a smoke nade before attempting an Extraction Cmon guys, this isn't hard. It would be useful. Maybe not "time it" useful, but if you put it in weaker spots of the map to help break setups, it would see tons of use. Give it a big cloud so it's useful, make it take 2-3 seconds to build up before it turns off aim assistance (and hitmarkers) to prevent escape cheese, and make it explode on impact so you can put it exactly where you need it. Put one of them on the map, and give it a 1 minute dynamic respawn after use.
  9. Yikes. I would filter that to US West if I were you. Maybe expand it for ranked if you can't get a game. But yes both platforms use dedicated servers for matchmaking. In MCC CE, the PR and PP don't stun like they should and half the shots don't count. The Needler is ass even on OG. And the AR is super inconsistent. So that leaves the pistol, rockets, sniper, and shotgun. All 4 of those weapons are pretty damn good in MCC. You might see the weapon usage change as you rank up. Also, don't sleep on the AR's ability to quick-camo.
  10. I love the double score powerup, but not for CTF and Assault. That's too much influence on the game.
  11. I disagree on this. As someone that loves the H1 shotty and hates the H5 shotty, I would say keep the mid range viability (particularly against no-shield players), and remove OHK capability beyond melee range. That's the style shotgun I enjoy. It's not super cheesy bc of it's lack of OHK potential, but it's not useless because it can pair with nades and melees really well, and can clean up people from surprisingly far. Running a shotgun and 4 nades into a team's base in Longest CTF is one of my favorite feelings in Halo. I feel like I can destroy the world.
  12. You still in Hawaii? Because that would explain it.
  13. Regarding Infinite, honestly, I would be content if the gameplay was like an improved Legendary Slayer from Halo 4. There were no loadouts, cheesy equipment, or abilities (other than sprint, which I'll get to). Items came up at set times in set locations. Other than a few gripes, it felt like pretty competent Halo to me. If Infinite could improve on the following from the Legendary settings in H4, It'd be among the best Halo experiences to date: -A slower sprint, with more stopping power. Sprinting should do less, and be punished more. -More challenging shooting, preferably with a single shot projectile utility and a faster TTK. -Faster item spawns, preferably static. -Every map should have 1 or 2 powerups. -Shorter radar range (no radar in ranked). -Descope. -Equipment on map that isn't total cheeseball bullshit like the bubble shield, regen and power drain. I'm optimistic about the grapple hook, honestly. Thrust would be a decent pickup as well, as long as it had a visual tell on the player model at all times. I could live with sprint and clamber if the whole game played like this.
  14. SoulFlame and I are on MCC if anyone wants to play. We’d love to get 3rd for H4 Squad Battle, or anything else for that matter. GT: Hard VVay
  15. Some ranked playlists don't allow for it due to population concerns, iirc. It should say in that box where it shows team sizes, full/partial team matching, etc.
  16. Or, or, they could fix it, which is the point of the conversation you chose to participate in. Jfc It's not like it's some wild idea either. It's already been done. It was better. Now it's worse. Just change it back. This isn't hard. Edit: SBMM in social is 100% unnecessary. Just let anyone match anyone. Searching with a stack? Give the game one full minute to try to match you with another stack. After that? Fuck it. It's social. Let it be the wild west. Stop trying to control it. That's literally what ranked is for. They're creating this problem where there's nowhere to just have a silly game with a wide range of skills and playstyles. People can't even play with their friends in an unranked mode. That's fucking ridiculous. Just get rid of it. The only thing that needs to be done with stacks of pubstompers is make them pay with their time. They're either going to play another stack, or they're going to have to search longer than everyone else, and let those kids they just skull-fucked get into a different game.
  17. Right, but it becomes a self defeating cycle if you say "We can't put in this ranked incentive, because no one plays ranked." I mean, that's the point of the incentive...to get people to play it. That's why they're setting them low (15, 20, 25). 25 might be pushing it tbh, especially in a playlist that needs 12 people for a game. But I think the idea is pretty good. Also, in my experience being in the eastern U.S. time zone, I've not had a single instance in either of these ranked playlists where I've thought, "Gee, this sure is a long que time." There's an argument to be made where maybe it should just be "X amount of wins in ranked". For a while, I thought that might be the better play. It's more accessible, but still requires effort. And I still think that'd make for an excellent challenge. But it should exist alongside the style that we have now. I think offering some prestige items for accomplishing something not everyone can do is a good idea for MCC, or competitive games in general. Everyone understood this concept in Halo 3. I don't know how so many have forgotten it.
  18. That's a reasonable sentiment. I think the key there, is that he's not going on reddit and whining about not being able to get it. It's unfortunate that skin happened to fall behind that unlock criteria. That sucks for him, honestly. But it sounds like he handled it like well adjusted person. I think you're misunderstanding me. My soft comment was in regards to my first sentence, about the blowback 343 is getting for having the gall to reward people for hitting a modest milestone in ranked (a slice of their game that desperately needs incentive drawn to it). It was not about the second sentence. I understand that there's a fat chunk of the population that doesn't want to push for that. But typically, the people that would really care about a Halo skin wouldn't mind putting the time and effort into developing enough skill to hit rank 20. If they lack the drive to do that, they probably don't care that terribly much about the skin, like your friend. My locals are the exact same way. We tried Squad Battle the other night. I had already hit rank 15 after putting in a few sessions (I genuinely enjoy the playlist). They finally got on to try it. They all dig H4, bc they have good memories of pubstomping it together against awful kids back in 2013. But they're all average as fuck and rarely play against a full team of competent players. So we play, as a party of 5, and I'm a 15. We're pulling in teams that know what they're doing. They're getting shit on. It took like 3 games for them to be like "nah dawg, we're all set on this Squad Battle shit." I don't think any of these guys are soft irl. They're all pretty successful people. But they're also probably not gonna go cry online about not getting the skin they feel entitled to. The part that bothers me is that people feel entitled to everything. When something comes along that's just out of reach, and asks them to actually develop their skills a little bit and try, they throw this huge temper tantrum. No. You either suck it up and put in the effort, or you be content with not being good enough to have it. Crying that it's too hard is soft. I stand by that. Their only argument that I sympathize with is the limited time nature of the challenge, and the shit-tier messaging and communication to let their playerbase know when/how to get it. That part, I get. But asking someone to get a fucking 20, and stomping your feet and throwing a tantrum over it? It's laughable, especially given the history of this franchise.
  19. I’d really rather not. That’s some Beast/Ice tier BS that I don’t miss. Americans are typically a little saltier than Australians and I’m certainly no exception. But if you don’t want to listen to me and I don’t want to walk on eggshells, then that’s totally fine. We don’t need to play together. We can still be cool. This shit is silly dude.
  20. I can't stand CoD. Between the uber-fast kill times and how easy they are to get, and the kill streaks, I always feel like I can drop dead instantly and feel like there was no way I should have known to avoid it. That whole game is just gimmicks on top of gimmicks. It reminds me of that stupid kid's song where the lady swallows a fly, so she swallows a spider to get the fly, and swallows a whatever-the-hell to get the spider, and so on. Actual footage of a CoD gameplay balance meeting: https://thumbs.gfycat.com/ImpartialHalfDalmatian-size_restricted.gif
  21. Sadly they are getting a lot of blowback for it. It really shows how fucking soft our culture is nowadays. 20 isn't even that hard. I don't understand how you can care so much about a skin, but be so bad at the game the skin is in.
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