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  1. TeamBeyond team and mods, well done. You have alienated your forum base. You committed the ultimate cardinal sin, you got personal. You, as a team of professionals trying to make money, got personal. You got personal and decided to insult your playbase, calling us "knee-jerks" and "sensitive". Not a wise move. We won't forget this. You've set a new tone for the kind of interaction we'll be having with you. It's a cold one. One where there aren't any illusions about the reality of the situation. Previous notions of "family" are dead. We are mere consumers to you, and that is obvious. You have chosen to bring in a new era of hostility and bitterness. Well done. Great PR move.
  2. Yeah, I'd say so. We're talking modifying maps, gametypes, fusing them into new game modes and activities that the developers would have never dreamed of, and on top of that giving anyone the ability to download it onto their console with ease. Also taking/sharing videos and screenshots is a very underrated way of allowing players to market a game. Think about how many times you get exposure to video games these days by others posting videos/screenshots of gameplay. It wasn't a new concept, but new to console for the most part. Even other games that allowed that type of customization (Counter-Strike comes to my mind), the process of downloading a custom gametype and instantly playing it with your friends was not as accessible or easy.
  3. Do you guys have any ideas for social features that could "revolutionize" games like XBL did for Halo 2, and Forge/Theater and the file share system did for H3?
  4. As much as there's more competition these days, video games are also much more widespread and accessible these days. Halo might not be the juggernaut of Xbox anymore but there's no reason why it shouldn't be able to hold a dedicated fanbase. I think it'd be cool to make Halo Infinite free but put cosmetics behind microtransactions, but that'd be wildly unpopular. Sometimes I'm shocked at how much emphasis people put on H3 and Reach's customization. I think Valve's CSGO method of allowing item trading but collecting a small tax for every transaction is also interesting. I think an item economy of sorts might be accepted as long as winning games still gave currency that could be used in the item shop.
  5. I agree completely. This is analogous to a mother giving a cookie to the first child that offers to empty the cupboard of expired foods. One child takes the offer, and is rewarded with a cookie (albeit stale, as the aforementioned cookie was also from the pantry of expired goods). The other child, jealous for not having received a tasty snack, becomes reticent and withdrawn. Now, was the child who didn't clean the pantry punished? No, at worst we can say he just wasn't rewarded with a stale cookie (interestingly enough, the reason for the staleness was not prolonged storage, but there was actually a puncture in the bag which allowed air in).
  6. Who said we "must" nerf it? The only reason they nerfed it is because you wanna-be competitive sticks-in-the-mud demanded something be done with it. This is your fault.
  7. Anyone else ever think about how the fall of the Ninja in Japanese warrior culture closely follows that of the fall of Halo from video game culture?
  8. its honest about tmie this happen, classic halo is like spongebob and new halo is like danny phantom, yes back in past they are neck and neck but longevity is key and danny phanton is no more but spongebob still have season (even though spongebob season now is not good) but i think it can still work out, they both still have big fanbase but it is clear which one has real good fan big and other small like biggie
  9. You guys have been arguing over the same things for years. Can you all just shut the fraction up and discuss something new like how they confirmed black undersuits are back, and how we haven't seen the Target Locator since Reach?
  10. I hope we can get some more Arbiter levels, or at least levels from the perspective of some higher-up Elite. That was my favorite part of Halo 2.
  11. I hope they add environmental objects that can splatter someone if they hit them in just the right way at the right speed. The H3 traffic cones on Pit for example.
  12. At least the campaign players are loyal. A good campaign is still played decades after the original release of the game. All you MM kids dump a game as soon as the next new shiny one comes out. Zero loyalty.
  13. Honestly its been nearly a decade since Reach was released. Some of you losers need to get over it.

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