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NavG123

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  1. I don’t expect 343 to make any balance changes to Reach. That’s not a knock on them; the game is nearing 10 years old and is only the first in a series of 4 other games to be released on MCC. And this is all while Infinite is released less than a year from now. I understand maybe there’s some balance issues with Reach on PC but I just can’t see them wasting dev time tuning a decade-old game that they didn’t even make.
  2. Does anyone know why I keep getting only a very select few maps? I have not played a single game of Boneyard or Spire. The vast majority of BtB maps I'm getting are Breakthrough some other map that starts with Break.
  3. Understandable. Tell your girlfriend her shirt is pretty.
  4. Are you in a hall way or something? Why is there a courtesy phone?
  5. I probably don’t need to say this here, but in case we have any new Team Beyond users, do not trust any form of hybrid citrus. Only natural citrus such as Pomelos, Mandarins, and Citrons are a valid source of information.
  6. I agree completely. Back when Reach came out nearly all of my buddies from school, none of whom were competitive players at all, quit playing the game because “it wasn’t the same”, “I prefer the classic Halo games”, etc. It was odd to me how much support these games get now, but like you said at this point most of the players who enjoyed Halo pre-Reach have left. It was not a controversial opinion at all that Reach was bad.
  7. I believe a 3-shot weapon with 0.4s fire rate has a 1.2s kill time. Alternatively we could do a 800,000-shot gun with a fire rate of 1m rounds per second, but I fear the casuals may not be able to comprehend such a number, so I think the 3-shot weapon is the way we go.
  8. Do they let you pre-download the game if you pre-order? I suppose that’s the only incentive to pre-order a digital game. Though waiting 30 min to an hour post-launch to make sure the game functions seems like a small price to pay.
  9. TeamBeyond team and mods, well done. You have alienated your forum base. You committed the ultimate cardinal sin, you got personal. You, as a team of professionals trying to make money, got personal. You got personal and decided to insult your playbase, calling us "knee-jerks" and "sensitive". Not a wise move. We won't forget this. You've set a new tone for the kind of interaction we'll be having with you. It's a cold one. One where there aren't any illusions about the reality of the situation. Previous notions of "family" are dead. We are mere consumers to you, and that is obvious. You have chosen to bring in a new era of hostility and bitterness. Well done. Great PR move.
  10. Yeah, I'd say so. We're talking modifying maps, gametypes, fusing them into new game modes and activities that the developers would have never dreamed of, and on top of that giving anyone the ability to download it onto their console with ease. Also taking/sharing videos and screenshots is a very underrated way of allowing players to market a game. Think about how many times you get exposure to video games these days by others posting videos/screenshots of gameplay. It wasn't a new concept, but new to console for the most part. Even other games that allowed that type of customization (Counter-Strike comes to my mind), the process of downloading a custom gametype and instantly playing it with your friends was not as accessible or easy.
  11. Do you guys have any ideas for social features that could "revolutionize" games like XBL did for Halo 2, and Forge/Theater and the file share system did for H3?
  12. As much as there's more competition these days, video games are also much more widespread and accessible these days. Halo might not be the juggernaut of Xbox anymore but there's no reason why it shouldn't be able to hold a dedicated fanbase. I think it'd be cool to make Halo Infinite free but put cosmetics behind microtransactions, but that'd be wildly unpopular. Sometimes I'm shocked at how much emphasis people put on H3 and Reach's customization. I think Valve's CSGO method of allowing item trading but collecting a small tax for every transaction is also interesting. I think an item economy of sorts might be accepted as long as winning games still gave currency that could be used in the item shop.
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