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Everything posted by AMBR8978

  1. Ya, I don't disagree with any of your points. The fact that several first party Microsoft studios have recently shipped games in UE4 backs up your points even further. I've just been thinking that Microsoft might be working on a game engine since their 2015 Havok purchase. It would be aimed at first party and external studio development studios of all sizes (hobbyist to AAA), similar to what UE4 offers now. Theoretically, the next Halo could be used as the showcase for the new engine, with a release to the public shorty thereafter. But this is just wild supposition on my part.
  2. IDK, Epic asks for 5% of quarterly revenue and Josh Holmes said H5 made 400 million in the first week alone. I feel like at that scale, that's a lot of money to be paying out that you could otherwise be investing into your own technologies to gain a competitive advantage. I did see a lot of Glassdoor reviews mentioning the substantial amount of difficultly of working with the development tools/environment a couple years back. I'm sure they've been working on updating their engine/tools to be able to support a more aggressive update capability.
  3. Idk it looks pretty much straight H2-cyan to me. May or may not have been my armor color of choice...
  4. The classic-Halo music that has been playing since the event ended is
  5. F****ck accidental upvote lmao. I saw the large amount of neg reps and was like 'ya, I agree with the neg' and freaking upvoted it.
  6. Ya sorry, no way in hell we get those numbers for this event with ESL.
  7. I think Renegades could replace Rec in that list, if Neptune behaves.
  8. My running theory is that H6 doesn't come out until 2019. To fill the gap, 343 release a revamped MCC along with H3A next year. H3A replaces H5 on the competitive circuit.
  9. Does anyone know how the Optic - Splyce scrim ended? Last I saw, it was 3-2 Splyce.
  10. Originally, I thought this was Goku going SSJ3 for the first time against Buu, but further review shows that this is not the case. Must be from Super? Still need to catch up on Super, going to binge it this break.
  11. HOLY SHIT THIS IS IT It's premium now or never BABY LETS GOOO
  12. I get where this is coming from, but it's 13+ years later and man I still get excited when these maps win a MCC vote.
  13. Personally, I feel like the GDC vault is a treasure trove of game development goodness. I'm a software engineer so that's surely part of it, but I'm excited to check this out.
  14. Based off of Tom French's "I like some things we did, but not all of it" comment in regards to abilities, I think sprint, slide, thrust, clamber and maybe auto-stabilize stay. Ground pound and Spartan charge get removed.
  15. It's been a while since the last time I posted, but I feel like I have something important to say. My wife and I were out for dinner the other night when the discussion turned towards the HCS and the upcoming season of pro-league. My wife went on to explain her frustration with how the HCS is being run in the following way: Imagine that your city has a kick-ass zoo that you love going to. The exhibits are awesome, filled with active and interesting animals. Peacocks roam freely about the premise, flaunting their feathers and adding a unique pizzaz to the experience. Then, all of a sudden, new owners take over the zoo and start making some unbelievably non-sensical decisions. They decide that it's bad for the exhibit animals to be out during the day, so they begin administering a new routine in which the animals sleep during the day and come out in the evening to eat. They also decide that the Peacocks are unnecessary and an un-needed burden for their zoo. It turns out, that people slowly stop coming to the zoo as they begin to realize that the old awesome zoo they remember isn't so awesome anymore. Some of the more passionate zoo members keep coming however, because they know the zoo's potential and how great it can be, and they hold out hope that a change in management will return things to their previous levels of awesomeness. TLDR; I think this sums it up:
  16. Hey, here's a few more observations on the issue (and I'd be surprised if someone on 343 wasn't considering this already): 1. Outside of the various elements that Mib described could potentially be taxing the system's memory and the CPU, could Halo 5's dynamic resolution scaling be causing an issue here? Is it possible that X and Y coordinates are not being translated properly across resolution up/down scaling? 2. If so, running Halo 5 at 1080p on a platform easily capable of handling it (PC, scorpio) should theoretically eliminate this issue since dynamic resolution scaling shouldn't be needed. Does anyone know if heavy aim occurs on powerful PCs (using H5 forge on arena maps) as well?
  17. Dude, it's true; but then I take a screenshot of the kill-feed when I get 'em.

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