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DeathDieDeath

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  1. The old super throw bug in H4 was pretty cool IMO. Maybe a less extreme version of that?
  2. It does seem like a poor use of resources, but look who we’re talking about here. That’s fair. It might be a good exercise to hang back on believing or assuming what we see is true or the final form. It’s a good way to manage expectations.
  3. I understand and respect being skeptical until the game is released, especially given 343’s track record of lying through omission, making unrequested changes post pre-release footage and/or beta, etc. However, in fairness, they make plenty of claims that are true or stay true. You just have to read between the lines on some of these things and make up your own mind. I believe the ordinance drop is not the same as what we saw in H4.
  4. Ordinance drops in BTB replace vehicles spawning in out of thin air. This was confirmed by a 343 employee on Twitter.
  5. I think that’s a possibility given the small amount of footage we’ve seen. On the surface, sprint appears to mostly be a mechanism to enable slide with a 10% speed boost (maybe less). Although, there’s always a catch...
  6. I want a shorter TTK on the BR for sure, no question, but a 1.6 perfect TTK on dedicated servers with predictable spread seems much more reasonable than what we got with H3. This all depends, however, on the aiming system. Based on what I saw in the vidoc, I think we’re getting a near carbon copy of the H5 aiming system. Call me crazy, but I just get that same vibe when I watch that gameplay. This brings me no happiness, but I think it’s what we’re going to get.
  7. Do you all think we’ll see every piece of equipment on every map or not? I counted three (repulse, grapple, and scanner) on the indoor arena map with the blue turbine. This leads me to believe all are in each map, which I don’t think I’ll care for. I hope they limit it like they did with H3.
  8. I think you can rely on the hype for the next game the year before it’s release. Sure, MCC events and excitement will die down eventually, but I think we’ll start to see more Infinite intel around that time. That should keep the community engaged until launch.
  9. I wasn’t having any problems during the time you posted. I did get kicked from a game for no reason, however. I’m in CST.
  10. My favorite combination is two shots into the corpse from a few feet away, then walking up to the body and pulling a number 2 followed by a quick number 3.
  11. How's the doubles playlist? Is it okay while running with a friend?
  12. I think the DMR in or out argument is fair, but I also think we can find a compromise or collaborate to find a new option that satisfies most everyone. For instance, what if we lowered the amount of rounds that the DMR spawns with and bumped up the respawn time (a little more)? The Evolved DMR is a 4sk right? We could put 16 rounds in it at spawn and expect, at most, four perfect kills against full shielded opponents and maybe six against weak shielded players. Also, if the general lifespan per player spawn is shorter in Evolved than in regular settings (which I think I saw some people say it is), we know that realistically any given player won't be able to obliterate the other team very easily. If you bump up the respawn time for the weapon there is a good chance it will only be in play three or four times a game. This way, the DMR is still in, but it now has limited ammo and time in play.
  13. I've been lurking for a little over a year now. I finally decided to hop on board the TB train. Glad to be here!
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