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Cursed Lemon

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Everything posted by Cursed Lemon

  1. Both women and men don't know what they want.
  2. Used to always look at the clock at 9:11.
  3. It already feels like Master Chief is running around on ice.
  4. Halo 4 still sucks on LAN. Just like Reach did, just like H3 did. There are more important things that they need to do. It's great, and all, but dedicated servers wouldn't have prevented Reach from getting tossed off the circuit.
  5. He'll also remember how to use a rocket launcher and an energy sword to get to the top of Burial Mounds.
  6. Not an old school video, but old school content. http://www.youtube.com/watch?v=YWwpgKHHM20
  7. They'll still be shitty and unsatisfying. Wii games were a novelty, they were fun because they were stupid.
  8. Simplicity. It's as "simple" as that. Great games are based off of one great concept, and branch out from there. Halo 2 is remembered fondly for being the most revolutionary online console experience of its time, but it was also a MAJOR design shift away from H1 in terms of balance, one that Halo still has not recovered from, and in some ways has perpetuated to even greater degrees. Halo nowadays is a huge game built on a crappy foundation by people who either don't understand or don't care about basic shooter mechanics. I will say this, though. Superfluous content shoveled messily onto a faulty base is a sign of a lack of true creativity compared to someone who can design a well-engineered product with less bells and whistles. The whole casual vs. competitive thing doesn't matter in the slightest if you've already got a huge campaign world to pull off of. Halo sells because of its name and its vast fiction, but its longevity and notoriety come from its online play. There is no excuse for making a multiplayer experience that doesn't cater straight to the idea that the best players should always win. People are going to play the multiplayer because they own the game, and contrary to popular belief, the fun of a game comes from a very different place than your ability to win. Players like to feel like they're competently mobile, competently powerful, etc. They like to see their shots register, and they like to see people dying from those shots, preferably in a quicker fashion. They also like to see a lot of opponents, and not feel as though they're doing more running than shooting. They want to feel like a human weapon. Have you ever played a game of Reach or H4 where you walked around thinking, "I am a fucking stud and I'm going to roll on the next person I see"? No, because you're too busy worrying about teamshot.
  9. You can't see it, but I'm giving my best Philip J. Fry face.
  10. You're only furthering my point though, that Halo never had "roles"; people just observed that certain players had different play styles, and then decided to use a term that was completely irrelevant to that fact to try and codify what they were doing. It'd be like watching Strongside play the game, and inventing an imaginary role called a "rover" which you would immediately go and try to ascribe to other players in the game and how they fit into their team's chemistry. "aw man foulacy was totes the rover on TmG"
  11. Alright, but to that I would say, we already tried to do that. 343 gave us Halo 4. We're getting the same tablescraps out of them post-release that Bungie gave us. Really, they're just going to do whatever the hell they want.
  12. I want Halo to get BETTER before it gets BIGGER.
  13. I'd really rather not see a single star actor at all. Famous movie stars are better suited for environments that people haven't been immersing themselves in for the past decade.
  14. There used to be a time in the Halo community where, if you wanted to get really good at the game, ALL roads led to MLG.
  15. In fact, here's an even better point of thought - is a "main slayer" always the one with the highest kills or K/D?
  16. There's a difference between chemistry and roles. Otherwise, people wouldn't be "main slayers" on certain teams and "support players" on others. You're just calling a main slayer an aggressive player. That's it. And a lot of pros said H4 was good after Dallas. So please, spare me.
  17. You are treating a game of Halo like a chess match, where everybody knows exactly what is happening all of the time and a player could theoretically plan out taking the fall to aid the team as if it were a conscious act of strategy. You just posted a game in which APG got 16 assists to Goofy's 18. Nobody plans on dying in Halo - if you die, it means you screwed up, you didn't anticipate a spawn, etc. unless they're running the objective. And before you even go there, nobody gives the ball or the flag to a designated "objective player" unless they are the worst killer on their team. Yeah, you can have a good impact on the game that doesn't show up in the stats, but it is going to be GLARINGLY apparent on video, not just someone trucking along in a win that is completely in spite of their underperforming on the scoreboard. Your assessment of what Halo 2 was to Halo as it is now is completely off - if anything, Halo 2 was MORE about teamshot than Halo 4 because the maps were much smaller on average, and if you weren't emptying your clip every waking second on Midship or on Lockout, you weren't doing your job. So no, it wasn't "more apparent". That was just when people decided to invent the concept of a "main slayer" because Ogre 2 went 40-15 every game, and then they decided that Saiyan was a "support player" because he was clearly the worst player on the team (no offense to Saiyan because I love him). Then they saw that Carbon gave Ghost the ball all the time, and decided that Ghost must be an "objective player" because he knew how to crouch behind S3 on lockout and not get shot at.
  18. How in the world could roles become more fluid in a system that is MORE geared toward roles? What? No player, NO player on this planet, has a good game going at a minus ratio of 1/3. And what you said about Snipedown vs. Formal with the sniper is utter tripe and you know it.
  19. There is no such thing as an "objective" player or a "support" player. Some players are better at killing their opponents than other players. These players are called "better" players. Ultimately, every single action you take is about outmaneuvering, outsmarting, and inevitably outshooting your opponent. That's how you win the game, by killing the other team. Further still, there are some players who are better at teamwork than others. This would also qualify as a "better" player, but it's difficult to quantify and mostly related to producing wins, rather than points - it's a lot more abstract. Regardless, Halo is not a role game. It won't be until MAJOR class-related elements are installed.

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