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TheIcePrincess

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Everything posted by TheIcePrincess

  1. How are we talking about 5's aiming being shit when you start this playlist out with an H2BR with slower movement settings than default, lol. The easiest gun in recent memory. Which only runs into the problem of connection-based, inconsistent bursts, regardless of aim. Something tells me something else is at work here, lol.
  2. Nah, its diagonal blew dick. Aiming needed a hardcore touch up that just a vertical wouldn't fix.
  3. Not to sound pretentious, but it's like none of you played late-game Evolved in 2016/2017, lol.
  4. Lowkey, let's never play Penance. Or, honestly, any assym map. I don't at all like the inherent unfair nature of these maps in what should be a fair, even comp match. Or, well, as even as we can make it. That and Penance blows ass as a map itself, so, lol. I don't know, or can't think of any good assym maps that don't have some catch to them in the comp rotation. And likewise there are fewer sym maps that do blow in the comp rotations of these games. Should stick to fair and balanced.
  5. The people who want to play for vehicles or some of the trash maps in this game deserve bloom as far as I'm concerned.
  6. Not to be "that person", but we literally have a V7 playlist. I get wanting good settings across the board, but you can literally ignore default Reach.
  7. Lmao, I know right. I dislike the new stuff that much.
  8. What are you on about. Seriously. It’s easy as piss to hit a headshot in 2 compared to others, lmao. Others have funky mag, but 2 is still up there as one of, if not the worst for it. Coupled with its wide ass reticle that other games don’t have that make an already easy task trivial.
  9. There’s nothing tight about a reticle the size of Canada that hard locks to you. Of all games, 2 is undoubtedly easiest by that metric.
  10. I didn’t say there was no difference. I just said it’s always been easy. Aim tracing a target is easy in 3, or CE, just as it is in other Halo titles, even with different AA properties. Especially with the lack of movement options. The end resulting hit reg is the problem, and creates this “difficulty” we perceive.
  11. Sad. Although, it is annoying in hindsight to have someone who talks a lot of shit to me over text not actually back anything up in game. To each their own, I guess. Excuses are flimsy. And I'd absolutely love it if you didn't passive aggressively non-respond to me ever again if that's the case. To be fair it's always been piss easy to aim. The only time this differs is when Halo has to break your gun for an illusion of difficulty, lol.
  12. He hasn't responded, so, you know. He'S sCaRed Of BeInG BeATeN bY a GirL. Seriously dunno. Onus is on him. I'm obviously highly open to it.
  13. Never had an issue with killtime when your gun's consistent. The spawns just blow dick and the reliance on power weapons for any "pacing" is insanely bad. CTF for life. Better than color meld maps. Zealot's fun as hell to play on, but you can get dicked on by color use. Forge World's gray maps rock for pure visibility's sake.
  14. Loving Hardcore so far. Feels CRISPY as hell and the DMR's a good utility. But here's your daily reminder that Slayer is bad and should not be in competitive play.
  15. That’s illegal language, kid, you’re gonna be sorry when I tell my dad about you.
  16. @Hard Way With Reach out, I wanna 1v1 you in ZBNS for your spot on the Reclaimers. Strongest takes all. Loser exiles themselves for their failures. I will literally leave this site if you win.
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