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Everything posted by TheIcePrincess

  1. Doubt that'd have been why, given there were numerous other more offending trailers they didn't remove. On top of that entire sub-website dedicated to locking in that theme that was put up, and stayed up after said videos went down. This also happened around the time Gears 4's "Tomorrow" trailer was privatized/deleted by the original Xbox Youtube channel, too. I'd imagine there were just external factors present we don't know of that resulted in them being gone.
  2. I don't really take issue with the rest, bar this. Because, whether or not I like it has nothing to do with whether or not the rest of the market takes to it. Which is what would tend to (Big airquotes) define where the franchise goes. I'm in a variable minority saying I like Halo 5. It sure wouldn't affect Infinite, if likes alone were to change game development. I find this to be a big stretch.
  3. First, are you saying it's the best, or your favorite. Could be fickle word use but the two words differ. Only asking out of curiosity. Do you see it as the best, your favorite, or both? Secoooooond. Also fickle word use, but do you disagree with us for liking it, or disagree with why we like it, because you want something else. For clarification over curiosity.
  4. Oh, you're one of those kids who actually gets mad someone takes "your" gun from you, post-death/on spawn, and can't just play the game, lol. Good to know. Oh. And kills. That's a yikes. Past that, are you literally okay? I don't mind the tons of words, but you sound like you're ready to suck on a shotgun with how you write, lmao.
  5. I did it with almost every other Halo, lmao. Decided that actually eating the barrel of a shotgun would be more efficient.
  6. O-kay. That's fine. I won't become jaded over it. I'll just not play and move on at the worst.
  7. What a doozy of a pickle. Gee wizz. Totally a necro, but you seem to have a lot of hate in your heart. May I request you open up your heart? Halo bless.
  8. Y-es. Combat's being funneled into a specific region equidistant from your spawn, with scattered battles past those regions. It's the center point, it's gonna be the center focus.
  9. That's... Kind of the point to the map, and the way it's designed enables gunplay more over the cheese you usually encounter, lol.
  10. As language currently stands, improper word use, sure, lol.
  11. 1.) Yes, that's an opinion. It's based on your like or dislike of something, without any in depth justification. It could be held on its own, regardless of an argument. 1.1) No, you're not wrong if you feel that way. 1.2) What would not be an opinion would be to say "Halo 5 is a terrible game because x", because then you're beginning an argument. An argument, ideally shouldn't exactly be rooted in opinionated matters, but deal with facts and potential evidence. Your opinion that it's terrible may or may not change based on the argument, too, because of the fact your opinion may not be rooted in the facts presented, but just how the game doesn't appeal to you, etc. You know, in spite of, not because. You wouldn't be proving or arguing against an opinion at that point, either, you'd be debating the argument presented. Best way to define the two mostly lays in how the opinion is what you feel about something, and the argument or fact is what that something definitively is, or would be, regardless of your feelings to it. And there is a tangible difference.
  12. No, that's still factually incorrect, it's not opinionated.
  13. You'd be making a claim that I may or may not argue against. But at that point the interaction evolves from opinion to argument, so I don't get the point. You're not gonna be proving an opinion wrong, either way.
  14. Dude, the definition literally says "not necessarily based on fact or knowledge". That is my point. You have a view or judgement of something, potentially not based on fact or knowledge, just in spite of it. Key phrase being "judgement about something". Now, again, you don't have the opinion the Earth is flat, whether or not it's flat is almost irrelevant to your opinion on it. Your judgement would be based on whether or not you like it being flat, for example, AFTER the fact. However, the Earth is spherical, we know this. Confirmed, as a fact, through observational data. You're making a factually incorrect statement at that point if you say it is flat. It straight up isn't an opinion just because you use the word in a sentence. You're just using words improperly, lol.
  15. I think a big thing to this is that we misconstrue and misuse the term "opinion" like that. Opinions aren't arguments in that sense. It isn't your opinion the Earth is flat, you came to be convinced of that, regardless of whether or not you like it. The "opinion" is just that. The like, regardless of the fact. Not the argument, or validity of the argument with said facts. Hence why you can like something in spite of how poorly made it could be, just because it appeals to you. That's not a proper sentence or rebuttal.
  16. I wanna go down this rabbit hole. How do you figure any opinion can be wrong by definition?
  17. Okay, and that doesn't at all detract from the fact you could have both, lol. Have a pretty basic image and an overhead image of your map side by side/within the same file on the file share. So people who just impulse click maps for looks can get their fill and the people who are looking for potentially viable new maps to play/scrim on can get their fill. There's no downside to this, dude, lol.
  18. Okay, that's cool. I'm just saying we can have ways to show what a map is like without having to get overtly and vaguely artsy (to a fault) with something to the point I don't have a clear idea as to what the map is like, other than a pseudo-larpy description and image. What you like about maps or want really is irrelevant to me or my point, lol. Because you could have both. Gray maps with an overlay to tell me about it, or an in depth editor to make fancy maps, with an overlay. Or just a good paragraph/few sentences. Whatever works.
  19. Almost as if my first suggestion was use a picture, and use it intelligently.
  20. Would be a good idea if (Given we have the tools now in the most recent Halo) people uploaded images with overhead layouts and the like, ala MCC, lol. So I could tell what sorta tongue-tied bologna bullshit is going on. Rather than a pepped up image that does nothing to actually show me anything about the map, other than look "nice" and "stylistic" while telling me literally nothing. Wouldn't be too hard. I could do it for these people if they wanted me to. It's not hard. And is useful. And when done right, can look great. Same for descriptions. We don't need storytime for our maps. Explicitly tell me your map's design, verticality, etc in a good, well-written way so I can understand it. Be curt, to the point, but don't skimp on essentials. You can replace a layout overlay by telling me about it, properly. With how Halo 5's forge maps turned out, them looking nice and an emphasis on that is the biggest indicator (to me) that it's gonna blow chunks, lol.
  21. IMO, what sells a map is it being good, over looking good, lol. Likewise... Why would it matter if they won't "ever" (Potentially) look good as long as they play well? Forge itself as a "map editor" really only lacks the dev-made assets (And inherent obvious ability to alter dev-maps) that would make the maps look nicer. You can get all the function you need however. Without having to jump through hoops to make it. Again, not against a map editor, dev-style. Would be great. They're fun to grind out. But I think there's a poor priority on looks, here. Probably could. But the question is, "why"? Maybe it's a short-term ten minutes of fun. But none of the maps would work at all for MP, lol. They're generally AI playspaces first. MP second. In the case of things like Powerhouse. Or Sword Base (And we all know how those turned out). MP on Corvette? Oof. MP on Holdout? OOOOF. Dunno. Could be picking weird fruit but a novelty thing is such a weird aspect to me.
  22. It'd be an upgrade at the cost of ease of use and accessibility, something that amps up forge's very existence and the ability to churn out unique UGC, something Halo thrives on. Forge isn't trash for what it is. However, I think a map editor that's full of official assets would be useful for making maps prettier, and more seamless. I don't think it would be the "next big thing", given the learning curve, so the actual feature itself isn't drawing people in, and in turn, people have to wait for a minority to make maps that might not even be good, but'll just look nicer, or more seamless. Production value increases aren't gonna suddenly increase actual map quality. And if we're gonna go by actual comp-forge maps that exist already, most of which tend to be straight downgrades of dev-maps, I'd rather we get good with the tools we have before ramping it up a notch and thinking that'll fix anything, lol. Especially with how versatile forge as a tool is now.
  23. See, I find this to be kinda weirdly written. ODST's Firefight was a rip on the horde-style trend going around, bred from World at War's zombies and Gears 2's Horde mode. It didn't exactly come out of the game. Other things came into ODST, which is fine. Reach offered a better, more refined map editor than its predecessor that was much more accessible and easy to build with, on top of well-implemented social features like the file share, even if the gameplay sucked for half a year. Halo 4 added more forge features like magnets, which was elaborated on more with H2A's take on the map editor (a really good variant of forge), and eventually, Halo 5 gave us an insane map editor where you could breed so many new maps and gametype combinations it's nuts, on top of an enhanced custom games option set. And eventually a cool customs/server browser type thing that accented the new forge/custom games set, and I hope is expanded upon in the future. It's not like we got nothing. We got quite a bit over the series' advancement, but obviously we can't exactly do "revolutionary things" when the biggest, most world-changing aspects of the gaming landscape are sorta set in stone and have been for the last two decades. With that said, of course a game trilogy that "capitalized" on newly emerging tech/trends is gonna look much better than three games following it that are made in the landscape where these things already exist, even IF they were identical in makeup, or had their own improvements internally. I don't think that's a good method of comparison. You could tangibly improve on a gameplay mechanic or implemented element like forge. You can't exactly go "how do we make Multiplayer 2" to add onto an online service that exists. Or, I feel you can't do it in a way that will utterly shake said landscape in the same way as its baseline establishment would be. Which is why I feel refinement over reinvention is the way to go. I think you'd be sinking too many resources into nothing with the latter at this point. Custom Edition's map editor isn't "forge". It's essentially a dev-made map builder. They serve a similar purpose but aren't the same in terms of execution. In saying that, the forge "isn't worse" when it's not inherently meant to be a map editor in that vein. I'd rather have the option for both, over dropping one for "quality's sake". One (forge) is user accessible and allows anyone to create funky stuff that can then be carried forward in customs/customs browsers. Even if it's arguably primitive in comparison. I feel that is one of its greatest assets for the wider community who may not understand the loops you'd need to go through to cook a real map up, but want to make things. The second (dev map editor) is much more complex and allows for fan-made maps to co-exist seamlessly in the same realm as real world, dev-made maps. Opens many more viable doors up for up and coming map makers, too. Since they can validate themselves on actual soft/hardware used to make maps.

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