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About JordanB

  • Birthday 12/09/1993

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  1. Having $60 isn't beneficial to you? Well I'll take it then
  2. The AR is a long range weapon though.
  3. Clamber has been in Mario since SM64 - confirmed good mechanic
  4. 4v4 Arena (Slayer, CTF, etc.), and FFA are required. Possibly 2v2. Ranked BTB? Not sure if that would be any good as a ranked playlist.
  5. I'll probably sound like an idiot but I played Halo for a long time (years) not knowing that initial body shots were the same as head shots... It's honestly not as hard as some of you guys are saying. Like yeah it might make shooting harder but I'm honestly fine with it, it would get the minimum TTK down but keep the average TTK much higher. I wonder when the last Halo game had that...
  6. I think it's funny we still don't have a release date. It was supposed to release LAST YEAR. Some people here and the internet thought that the game was going to release in Q1 2021. We get to E3, everybody is watching, first (possible) positive view on Halo since the disaster that occurred a year ago, and all we get is "Holiday 2021" meanwhile games that are launching in 2022 already have a set release date. If we don't have a release date yet it's clearly not going to launch in full. Forge and maybe more will not be in the game on release. It's honestly just sad. Anyways I liked what I saw compared to what we've seen for the last 10 years of Halo. I already knew sprint was in, but it wasn't really shown too much. I am glad it's f2p so if it sucks I can toss it aside.
  7. I wouldn't mind a custom color pallete as long as it's something like Rocket League, where there's a Red team with a specific color pallete and the same with Blue team. You make 2 different spartans dependent on the red/blue team. That way you don't have 8 players in the game all being the same color. Though this would probably mean you can't have a black or white primary spartan, but it could be a secondary color. They could make a color outline for all players. No matter what color you are, you will have a red or blue outline on your character to show what team you are on. I don't think it would be that hard and this change wouldn't be something where I'd go "of course 343 changing things just to change them". And hopefully they could create a setting to disable custom colors and make everybody red/blue and then there's literally no reason not to try the custom color stuff.
  8. Halo 4 gameplay is OK - but Legendary is just brutal with the Promethians that like to teleport and respawn constantly. I'd rather go through Halo 2's legendary gauntlet than Halo 4's. Sniper Jackals are unfair and Elites melt you in like less than 1 second if close enough but they're at least all killable and, especially the Jackals, are rare/avoidable. Maybe judging a Halo campaign on it's legendary difficult setting isn't fair but it's the first thing I think of bec it's what I played the most.
  9. Halo CE Flood were the most fun to fight but I wouldn't have minded if they had a different weakness - the back half of CE is you just using a Pistol + Shotgun the vast majority of the time (at least for me). An occasional plasma pistol for Elites or a Sniper for long range, as well as Rockets are useful to use but they're mostly just a quick pickup weapon for me before swapping again. But because the AR is still really good on the Flood plus the PP still being very strong on Elites, you could still switch up your weapons and succeed. Meanwhile Halo 2 is just Energy Sword or run away. The only good thing I can think of is that Halo 2's Flood sound effects were really good during one of the later missions (though of course part of that is the scenery in which the player is in too). And that they were still better than fighting Prometheans. Halo 3's Flood are more fun to fight than Halo 2 IMO but I absolutely hate the Drone Flood forms that stick to the wall; they shoot you from practically unlimited range, don't move or flinch and they're bullet sponges. Seriously, you can put an entire Carbine or BR clip into 1 Flood form and they still not die. Even though the Elite Flood forms are a bit frustrating with their energy shield, it did encourage you to use a Plasma Rifle or Pistol against them so it did switch up your weapon usage a bit IMO. Give me Halo CE Flood with a mix of H3 features
  10. Well my concern with just looking at an enemy is how would the game define it as you looking at them? Would they just have to see them on your screen (this would be a disaster) or would you have to put your cursor over them (this one would be ok)? But as far as the outline goes what if you look at the enemy but you can no longer see them (i.e. they moved behind a wall). Would we still have vision on the enemy? How long does the vision last? A ping is just one set location (I am fine with) but an outline is showing enemy movements, possibly where you can't even actually see them anymore.
  11. Pings are callouts for people too lazy/don't want to join voice comms. Which is fine for me. The outlines thing is a bit too much though, I shouldn't be given enemy location just because a teammate looked at an enemy. Even shooting them shouldn't be enough to give me/teammates access to see them through walls. An automatic ping or audio callout if you were to shoot and hit (not with a grenade) an enemy would be interesting to test.
  12. I agree with the funky game modes. That's why we've never had ranked Grifball, Team Snipers, Fiesta, etc. But Team Slayer is basically the most popular matchmaking Halo has so to not have a casual playlist - you basically might as well not even have any casual game modes and just invest a shit ton into custom browsers and make it perfect. But to your very first point, IMO, radar in casual very much helps that mindset of differentiating ranked vs casual to both new and older players. Just seeing the radar helps give me the feeling that I'm playing a casual game - even if it literally doesn't help me once in the entire game. It's not like it made the game harder or less fun. You definitely want there to be a larger gap in skill ranged for the games so that not every game feels sweaty, but there should still be something more to separate the two.
  13. Again I ask, if casual and ranked gameplay have the same weapon spawns, same TTK, same objectives, the exact same settings, why do we have a ranked and a casual game type. I believe there should be something to differentiate casual from ranked, otherwise you get sweaty try hards in casual games (like Halo 5) that don't end up being a casual and fun experience. You can't change TTK. You can't change objectives. You can change starting weapons but that would basically mean having AR starts which is just such a drag to play. Radar is one of the few small things that can be in casual and really make it feel like you aren't playing a sweaty tryhard game.
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