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About EagleBurn

  • Birthday May 15

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  1. Descope was nice but adding ADS but then re-adding descope is 2 steps back and 1 step forward. 343 should have been repurposed after H5. If Infinite falls into irrelevancy 6 months after launch, MS is going to call it and move on, or at least wait a while before doing a reboot with another studio. Regardless, if Infinite doesn't work out, we're going to be mighty old before the next attempt lol.
  2. H4 was in the same spot and they still messed that up. 343 can't help themselves. Making a good Halo game means making a game closer to Bungie's vision which at this point, is contradictory to 343's changes with Halo 4 & 5. I hope 343 swallowed their pride when making Infinite or we're going to see similar patterns in population drops. You're right that a Halo game should be a layup especially with MS's marketing machine but 343 has proven to us time and time again that they lack proper vision for what an FPS should be. They're not focused at all. Halo 5 felt like Frankenstein's monster of every FPS on the market. Infinite needs to tone the series down, not add more. I'm concerned that 343 is going to keep digging their hole of changing things up for the sake of change instead of building a ladder to get out.
  3. I haven't been on here in a while. I used to be very active years ago. I don't have a lot of confidence in Infinite. I think it will get big numbers and I'm sure 343 will brag about the "most players ever playing a Halo game" despite it being free but that's besides the point. The largest problem for 343 is creating relevance. Halo 5 talk/hype was carried by millennials, who were already playing games less and less. That was 6 years ago. Gen Z looks at Halo like millennials looked at Quake, an old-school shooter that's somehow still walking. A lot of people will play the MP because it's free (or on Game Pass) but we'll really see how successful it is after CoD and Siege start their new seasons. Infinite will have a giant population drop after that and who knows if they're coming back. One thing is for sure, with Infinite being a GaaS, if this game bombs then the series is dead. There will be no "oh just wait a few years for the next game." No, this is it. Infinite is their 10 year plan. And by bomb, I mean it having the population that MCC has now. Where I can't find a game on a Tuesday afternoon. Or even on Saturdays, I get matched up with the same party over and over again. Where people in the EU are begging 343 to let them play with NA because they can hardly play on week days. I don't think 343 is ready to release something this bold...but they are. We'll see...
  4. I would agree with you but remember how much flack CoD got when BO4 didn't have a campaign. There are a lot of people that don't mind spending $60 to play a sub-par 4-6 hour campaign. And they never play it again. I don't try to understand it but it's a giant market that you don't want to piss off. And hopefully 343 has learned to not release their games in parts. Halo 5 shipping without Forge, BTB, Infection, KOTH, etc. was a hammer to H5's knees. The same with MCC and no custom game browser (on top of all the other launch issues). 343 cannot handle another rocky launch.
  5. Yes it does matter. The base settings for the main 4v4 playlists decides what 90% of the players are going to demand throughout the rest of the game, good or bad because that's what they play the most of and they're used to it. Game modes that are objectively more fun will not make it if they stray too far from the base settings in the most popular playlists. It's very important what the base settings are for Infinite.
  6. I can't wait to hear 343's annual "we listened" speech this year at E3.
  7. I've been playing CE on Xbox Live since 2000, I think I know what I'm talking about.
  8. There is something coming out this year in Q4 but it's not going to be a core Halo game.
  9. Lol at some people thinking 343 doesn't want MS to take down Halo Online. 343 is saying the classic line, "Oh we have no-say so in this! We would totally let Halo Online prosper if we could, but we can't so oh well. Pre-order Halo 6."
  10. Meh, I will say that the gaming industry has always had this problem, they've just been different topics. In 2004 when Steam made Half-Life 2 exclusive to their DRM service, that practice was unheard and generated a lot of controversy. Now it's the norm. In 2006, Horse Armor released and was made into a joke with how scummy it was. Now it's the norm. In 2008, EA included Day-1 DLC to Battlefield: Bad Company. It caused SarcasticGamer.com to boycott the game and it's still one of the, if not the most, successful boycott in the gaming community. EA caved and included the Day-1 DLC as a free download. Now it's the norm. In 2013, DayZ released their game in "Early Access", striking up controversy on selling an incomplete game with only promises. Now it's the norm for indie studios. Now the same is happening for cosmetics being omitted out of games and being sold separately. There's always going to be something and it's only going to get worst and worst for the consumer. Long gone are the days where you can just buy a game and enjoy it to its full extent. I had fun with Quake 3: Arena, Battlefield 1942, and Halo 2 & 3 with my friends before being suckered into this bullshit that's everywhere now, so I got my fun out of it. Sucks for everyone else lol.
  11. CoD and Battlefield are the only two IP's that can charge $60 for a Battle Royale game and still hold their own. Yes, Fortnite controls the market right now but there's still an opening for a FPS BR game. PUBG's relevance hangs on it being modern and in first-person though if another similar game like that is made and it's polished like a Battlefield or CoD game would be, PUBG might as well throw in the white towel since they'll have no 'exclusive' hook left. The BR cash cow can be shared between Fortnite and a military FPS game that's polished though that battle will likely be CoD vs. Battlefield and Battlefield has the upper hand since DICE has more experience with large maps with land and aerial vehicles.
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