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About careh

  • Birthday 09/24/1987

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  1. Strong efforts and quality content. You can see the incredible amount of effort people need to go to working around the limitations of a lack of spec mode but this was a good job in spite of that. I hope whoever is making these gains traction and is satisfied to keep on trucking up until the next game.
  2. The MLG team branding would be a unique situation in terms of appeal but realistically the cost of buying the top 4-5 brands from MLG would outweigh a lot of what Orgs would value a Halo team at. Outside of that potential situation it's even more unlikely teams would buy in because well... What do you gain? Franchising is essentially committing yourself to becoming a caretaker of a team. You take on a massive financial burden in the hope to gain your value back down-the-line, this hasn't proven fruitful for any of the top esports as yet. Halo esports currently offers little to no value so do you even want to commit yourself to financing a team even if the initial buy in is low. Just as is the case for CoD, it doesn't really make sense for Halo in it's current state. It also has the potential to damage the overall health of the scene making it even more top heavy, eroding player freedom and killing any third party TO involvement.
  3. It won't be anywhere near as expensive but I still don't see the point of it. CoD already has home grown Orgs invested, a variety of talent (orgs, casters etc) and a practically fully developer run scene already with teams hemmed into Pro Leagues / LAN circuits.
  4. I don't really see the point for CoD. It will just strangle the life out of whatever was left of the 3rd party tournament scene. It also has the potential to muscle out some of the quite diverse Orgs that are currently present in CoD if it's not priced correctly OR goes the Overwatch League route of forcing new branding for teams.
  5. I don't think it's fair to expect the game to purely revolve around one thing, but if there isn't a classic showing in any meaningful way then personally it's not getting bought or supported. IMO there will just be a further erosion of the playerbase, where people do end up cutting ties because there isn't anything to offer them that they can't get elsewhere of a better quality. Where once Halo excelled in many areas, this hasn't been the case for the longest time and there are plenty of great FPS games out there - it will be a simple eye test for the people who turn their attention hopefully once in a while.
  6. People say Halo5 is the best iteration of Sprint to date and has a decent shooting skill gap, I'm not remotely interested in playing Halo5. I, along with a lot of other people, are simply not interested in playing a Halo game that is defined by the stop-start mechanics of Sprint. Cover-to-cover distances, kill times, AA, map geometry and so on are all swayed by ability based movement in a way I find moves away from why I played the game in the first place. I even play games with a variety of sprint like mechanics (CS, OW, PUBG etc) so it's not as if I'm taking a stand against movement ability mechanics altogether I'm just not excited or even interested by a Halo game moving in that direction. As for the casting issues, look back over previous HCS years and see how much everyone has improved. Halo still has a relatively small tournament count for a top tier esport so really it's no wonder that people don't feel comfortable moving away from the tried and true formulas that worked so well in the MLG days. That said, GB and Simms working away on different top tier esports will only strengthen and diversify what gets brought to the table. The other massive positive that gets overlooked a lot is the Halo talent aren't imports so through thick and thin they're going to rep Halo and look to push themselves and better the scene.
  7. Just give both communities the tools to support themselves and see where people want to play. Spectator client, LAN mode, private servers, functional access to API, modding / mapping tools etc. If there is an appetite for competitive PC Halo (which I believe there is) then tournaments, starting with online / leagues, will practically organize themselves and it can grow from there. What is an absolute MUST is the game needs to release on PC at a AAA level quality not just an after thought. Halo can't rely entirely on just the Xbox population anymore.
  8. Shits pretty hype doe. Hopefully they get this small misunderstanding sorted out.
  9. Is that true? I would say there are more Sprint than non-Sprint: I don't think the fact there are more Sprint games detracts from the fact that non-Sprint shooters can be and are currently successful at the top end of gaming / esports.
  10. There isn't and shouldn't be enough income for people to be making a living when you're talking about building a grassroots type ecosystem. Then it wouldn't be grassroots it would just be another developer funded circuit. The whole point is to bring expectation in line with value, incentivizing tournament organizers and the scene to grow the game on their own back. If you start handing out inflated $50 - $100k prizepools then no tournament organizer worth their salt is going to be interested in running events without similar support. Keep the prize pools as they are and you'll find out who wants to play the game because they want to play the game. Bring in multiple partners in at the ground level to find the value of the scene itself (filling out venues, growing our own hype) - MLG, gfinity, Dreamhack, Beyond. Approach the scene from different angles (streams / content creators, lans, online leagues, cups etc). Below is a tweet that exemplifies where we want to be heading. Two massive tournament organizers working on their own growth but coming together for the betterment of the players and the scene. No developer money. No developer involvement.
  11. Jesus christ what an incredibly shit year. Here's to 2019 and Classic Halo
  12. It depends on your perception and the implementation. Done well it drives fan engagement, provides 'free' advertising while increasing the prize pool. Done poorly it falls flat or just looks like begging. If every esports event did it, the differences would be much more apparent. That said, this kind to revival event is perfect for crowdfunding.
  13. I would put the colour of the viewer experience in H2A between pickle and seaweed, christ even the skyboxes were dark. The clarity and general aesthetic of the H3 2v2 gameplay at the event was night and day from that of the H5 event. CoMpEtIvE iNtEgRiTy is debatable but what isn't debatable is that people are will to watch Halo3 and more importantly people are willing to turn up and play Halo3. I hope some older teams/players turn up. I am fucking hyped and will be letting everyone I know who used to play this game about this event.
  14. It's a great idea, kinda like an overwatch 'monthly melee' type of vibe. The only real stumbling block is getting the Halo community to accept online gameplay, going down the route of entertainment tournaments is definitely the right way to go about it though.

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