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Everything posted by CLusk

  1. In regards to the PC implementation issues: I'm working with the assumption that 343 is a competent developer. I would say use whatever input you want, but aim assist is gone... so basically mouse and keyboard. I want to say that 343 wouldn't abandon their core players, but they're actually pretty good at that.
  2. I'll respond to each paragraph respectively. They would still release episodic campaigns every few years, although maybe not for full price. They can offer some sort of co-op experience like Firefight. The main point here is that the multiplayer would independent of whatever creative decisions are made by the campaign team. It's actually a little mind-blowing to me that there is an actual esport whose rules are in part influenced by the whims of sci-fi fantasy writers. League, Dota, and (almost) CS:GO are sustained on micro-transactions alone. Hell, even a game as small as Smite is sustained on micro-transactions. The PC market is much larger than the console market for esports, and the gap is expanding every year. I would say COD takes up a larger share of console esports than CS:GO's share in the PC scene. Not to mention Halo's competitive format and gameplay is far more different from CS:GO than it is from COD. In my opinion it is 100% the correct choice for the growth of the scene, but they would never do it because of the impending backlash. I'm not even a PC gamer outside of League. I just think the low ceiling for consoles is only getting lower.
  3. I haven't lurked these forums in a while, so sorry if this is a retread... What are people's thoughts on Halo changing up their release format? For example, in my personal opinion, I think Halo should release on both Xbox and PC, with PC being the home for esports. I also think multiplayer should adopt a standalone, actively updated/sustained platform like CS:GO, LoL, etc. while the episodic campaign releases on a cycle as is (think ODST). This is incredibly far-fetched, but I wanted to know other people's take on it. There's only a few esports left in the iterative release market, and the only relatively successful one is the MLG supported COD scene.
  4. You may be right, but that makes me wonder why they have never commented on it. Silence or ambiguity on a topic tends to mean that the audience will not like the answer, as we have learned from 343... I was also just reminded that Halo desperately needs a pause function on LAN (lol). Restarting games is so confusing and embarrassing. Maybe if we ask desperately we will get a pause feature by Halo 7.
  5. I prefer to offer realistic solutions. You can't 'update' hardware for all of us who already own a One, sadly. Anyone can say what MS should have done. The more important discussion is what can they do now.
  6. I don't understand why Microsoft can't produce some LAN boxes for tournaments. They don't even have to sell them, just give some to 343.
  7. Yeah, I understand. I said we should just discuss it on a grander scale. Like brainstorm, idk.
  8. I'm just relieved that my new thread that had nothing to do with this specific title was converted into a post in this thread. I guess I'm just getting used to reddit... Real talk, though, a F2P Halo should be discussed on a grander scale, not on an obscure Russian exclusive scale.
  9. The recent reveal of 'Halo Online' and the not-as-recent emergence of dominant Free to Play (F2P) games has got me thinking about how a F2P Halo title on the Xbox would benefit the franchise and community. I've thought of a few things that I think the competitive community could warm up to. It's no secret that F2P is wildly popular as can be seen in MOBAs like LoL and Dota. One of the biggest and most immediate questions is how it would fare for FPS titles, seeing as there aren't any massive free FPS games at the moment. CS:GO is close, only costing someone a total of $15, assuming they have a decent PC. This brings up one of the glaring problems that Halo faces in this expansion phase that we are in (or want to be in, at least): it's expensive, especially to people that don't have an Xbox One. This topic has probably been beat to death, so you can form you're own opinions. The main reason I am interested in F2P is because it gives the competitive community an environment that is essentially isolated to the ever changing lore and single player influence. Never again would HaloFollower's comment section berate me for disliking sprint, and no longer would the competitive community complain about jetpacks and thrusters, God willing. I find the idea really exciting because they could do all the cheesy things, like immersion, that they want for campaign to mix it up, but the multiplayer would be untouched outside of patches and updates. This would allow for a long-lasting, saturated meta that doesn't crumble every two years because of title releases. There are a lot of factors that would have to go into this. The only one I can think of off the top of my head is longer and more dynamic gametypes so that the meta doesn't exhaust itself in 5 minute slayer games (think CS). If revenue is your concern with this pseudo-proposal, then it shouldn't be. I'm a sucker for cosmetics and chances are that you are too. Micro transactions are genius because we only pay the money that we want to pay. LoL has made more money off of me in the past year than Halo has in the past 3, and I don't yet regret spending that money.... *cough* MCC. A set of badass armor or maybe pro team armor decals is all it takes to get my money. I know this isn't a great proposal as there are countless loose ends that should be discussed. There is a plethora of problems surrounding the fact that it's on Xbox, that it might greatly effect single player sales, etc. I'm also describing the ideal situation, with a hardcore competitive and esports focus on the F2P multiplayer. I just wanted to present the pros, especially in the sustainability and gameplay departments. I would love to hear what others think, because at this point in time I feel that it is a potential solution to many of the franchises problems. If anything, It's fun to brainstorm!
  10. This is D struggle (afk J4). I know I'm not special for experiencing elo hell, but cmon... As a jungle main I should not be hard carrying in every lane. I just can't wait to climb when I have more free time . ty loss prevented.
  11. I'm embarrassed. How do I add media on this forum??? I feel like an old man... I've played out of my mind today (9.44 kda) and gone 1-3 so far. I'm honestly not salty - I just wanted to share. It's quite hilarious.
  12. The game is actually pretty fun, but it's not Halo. Grenades are stupid OP. Take out sprint and make thruster displacement shorter and its almost Halo. Can't wait to make my feedback post and tear into this game.
  13. So I got my first pair of Astros for Christmas a few days ago, and I'm 90% sure they are dysfunctional. I got the A40 + Mixamp M80 package. I messed up and updated my controller with the headset plugged in instead of doing it before, like the instructions said, but I updated it without the headset plugged in right after. I thought this was the problem at first, but it seems the headset doesn't work with anything. It only outputs half of the sounds - sort of like its on stereo with only 1 ear working, except the sound works for both sides. ex// When playing a song on my phone, I can hear about half of the instruments and no singing, but both sides output sound. This happens no matter what device I use them with; my xbox, laptop, and phone. I was hoping there might be an Astro guru on here to help me out before I just return the thing this week. Sorry for the weak explanation, but I don't know exactly how to describe it. Also, if there is a better headset/package, please let me know! Thanks!
  14. Thanks, man! I remember getting free skins for following their social media... I thought it was from a similar webpage. Color me embarrassed.
  15. Guess I'm a noob :3. The more you know!
  16. Go watch Ghost's stream ASAP. He uses some of the new stuff pretty darn well. Looks awesome tbh. Well, minus sprint. He got a guy 1 shot bottom blue, and when the guy lifted top, Ghost thrustered out the front door and shot the guy mid air. Pretty sweet.
  17. I've compiled my preliminary list of legitimate feedback from hours of spectating throughout the day: Negatives: Sprint! Goes without saying. Buff movement speed, take out sprint. Consult Lemon for more info. Automatic weapons look OP. Simple nerf. They need to be relevant, not dominant. Hit marker sound sucks. I think it's already being taken out (confirm?) Move GP to a different button. There is skill gap potential in allowing both clamber and crouch jumps, but crouch jumping is seriously botched right now. Possibly even making it to where you don't proc the GP unless you are looking at a surface that is x distance away. Easy fix = use the old sprint button The structure at bottom middle on Truth looks pretty awful. It looks like something I made in forge. Random mist should be taken out. Otherwise, beautiful map. Prophet's Bane glows like no other. Obvious drawbacks. Make snipe better. It shoots pretty slowly and... The zoom time should be virtually instantaneous for all guns. The stabilizers are easily the most shoehorned mechanics I've ever seen. Completely ruins flow and catches people off guard. I know it's a toggle, but I feel like this is not beneficial to anyone. I tried using this exact same mechanic in Destiny and it was ineffective in all situations. The death screen music is completely awkward. Flinch. WHYYYYYYYYYYY. Positives: I like some of the new abilities. Ground pound is a huge crowd pleaser, but it doesn't obstruct gameplay in its current form. Clamber has good potential... liking it more as time passes. Shoulder charge is awesome, but sprint sucks (awkward). Thruster is a great idea but the current implication is flawed. The Halo 4 thruster was probably my favorite addition in the entire game. It wasn't used for the amount of lateral movement it provided, but rather how instantly it provided it. There were many cool jukes and tricks you could use in combat without instantly flying out of a battle, like you currently can. I think you should also be able to shoot whilst thrusting. If you can't shoot, then it's offensive use is little to none. Rather, it is being used only as an escape tool as I've seen. You can thrust to dodge bullets, but you can't shoot any in return. Simple math lets you know that this ability is useless in this regard. Low aim assist is great. The new magnum is an awesome weapon! The ranking system is all that we could have asked for. Thank you Josh Mankey! :moa: I love the hovering, spinning power weapons on the map. Really gives out the arena vibe! I actually enjoy the pre- and post-game cinematics; the map overview as well as the spartans. Could be a LOT less goofy, however. ------------------------------- I'll probably post again in a few weeks when I actually get to play, but these are just some of my initial thoughts. That being said, I did put a lot of time and thought into these points. I truly want this game to be good.
  18. Multiple big name streamers spoke about how this game didn't feel like Halo. Summit1g said that sprint doesn't belong in the game. "But it's just those haters from Beyond" zzz
  19. It's sad, really. That's the curse of the progression of video games.
  20. Wow. That was actually really entertaining. Can't wait to watch the rest of the episodes as well as some gameplay tomorrow! I've gotta say, though; working with all of the different teams in the studio seems like a huge pain. Most of the mp team had good ideas and it seemed like they genuinely knew how to make a good map. And then that art guys steps in and basically says "let's add giant moving shadows on the map". It's gotta be so hard rejecting ideas like that without being condescending. +1 respect for @@Deez
  21. How do you become a whatchamacallit for early access to the beta? I'm sure it's too late now, but I've never heard of this program. Also, does anyone know if any pros will be streaming it?
  22. I totally thought about making this meme a few days ago. Well done.
  23. Also, A+ on the flythrough. It adds so much professionalism to the stream, and even I could make them. Keep it up.
  24. On the whole, the tournament was really entertaining given the 3 map situation. I would just like to provide a critique on the casting as I feel it hasn't gotten any better... like, ever. The main issue with casting respawn gametypes on an FPS title is that they are so fast paced. When you look at a game of LoL, the casters get excited when someone gets a kill, but that's because games average maybe 20-30 kills per 35 minute game. One of my main issues with the play-by-play casting style in Halo is that people get a kill or die every 5 seconds. To me, the key is to calm down and not comment on every single kill that happens on screen. Imagine an NBA caster going wild every time a team makes a layup. And please, for God's sake, stop reading the specific score in a fast-paced slayer game; it changes so quickly and is mere filler to avoid real casting. I find this problem most prevalent with Bravo and Goldenboy. Some of the absolute best commentating I've ever seen on Halo is when Walsh (and even sometimes Dmaq) would offer insight into the players' decisions and strategies. Let's go back to LoL, the only other competitive game I play and watch. I know for a fact that a great number of their LCS casters are diamond level players. They also study the game and form well constructed analyses to discuss when it is relevant to the game. I highly doubt that any of our casters watch MOBA or RTS casters, but that's where they should be looking. This is easier said than done, however, because Halo is a much faster game than most other eSports games, and it's not big enough to hire full time casters. It is also a lot simpler, so creativity is a must. Oh yeah, and try to crack a joke every now and then. We're here to have fun. Script some jokes if you need. Goldenboy and Bravo are both funny guys and have great speaking abilties, they just need to loosen up a bit. TLDR; talk slower, less play-by-play, more analysis.
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