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Mythik Nick

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About Mythik Nick

  • Birthday 10/13/1997

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  1. Depending on the map design and the relative difficulty of the sniper vs the utility, this might not be as big a deal as you think. If it turned out to be a game breaker tho, I'd be fine with a 1.5x zoom on the utility like I said. But there are also other ways to balance things, like nerfing snipe ROF, magazine size, zoom magnification, etc.
  2. Why? Pretty sure the only reason descope was originally added in the first place was to balance the sniper. All it does is make longer range fights unnecessarily jarring. Often times the first person to ping the other out of scope wins by default simply because of the massive aim assist advantage. It's always been my least favorite aspect of utility weapon duels. Does anyone actually enjoy jank-ass long range descope battles?
  3. I should've avoided the use of the word "purpose". It's too subjective. It would've been better to say, "That's the way it has functioned in past games for the most part and I see no reason to change it." I just want to put a great deal of emphasis on utility vs utility duels because that's my favorite part of the game. Any buff to the AR will detract from that as far as I'm concerned. Just how I prefer things. I also see camo and descope as their own issues. Fighting people who are literally almost completely invisible is annoying enough on it's own, but combine that with the fact that it's console and camo players don't give you aim assist and that shit is just dumb as fuck. I'd argue that descope really only needs to exist on snipe and it's debatable whether any other weapons need a scope at all in the first place aside from maybe a slight zoom on the utility.
  4. Honestly, the sniper would probably be completely fine with a single 5x or even 3x zoom at the max. Keep the 1.5x zoom on the crispy hitscan magnum and get rid of all other weapon zoom functions and redundant utility weapons. Descope on sniper only. Kreygasm
  5. Terrible idea. This would make it much harder to sit back in the far corners of the map in BTB and warzone and dump all over people who can't even see you LMAO no thanks
  6. But the AR already has a purpose. It's meant for people who are new to the game and can't aim properly and only know how to walk in straight lines while holding down the trigger at other people who are just as bad. And it's pretty clear that reducing the bloom while tap firing to extend the effective range is adding some skill element. But the AR doesn't really need to take more skill nor does it need to have any effectiveness past close range. Just use the utility weapon lol.
  7. Stop trying to make spammy noob weapons skillful and just let the utility weapon do its job.
  8. You misread my post. I said Beast and Kelly weren't actively claiming that the CE Magnum is less skillful than the H5 Magnum. That doesn't mean they agree that it is more skillful. And yes, you do have a burden of proof when claiming that it is objectively more skillful, you just think you've already met it with "the numbers". What numbers are you even referring to? That people tend to miss more shots on NHE than in Halo 5? So what? That doesn't necessarily mean they are missing because it's more skillful, so it proves nothing in itself. This leads right back into the hitscan vs projectile debate, so unless you wanna start that up again (which I really don't), the conversation has to end here.
  9. So the OG CE pistol is literally more random than the H3 BR lmfao Guess the Halo One Pistol wasn't that far off after all
  10. I'm using the word very loosely here, hence the quotation marks. Honestly anything that's above average I would not want to see the AR used much at all. In ranked/competitive settings I would probably just remove it entirely.
  11. I think a low skill starting weapon should have a low damage output. People should be incentivized to get good with the utility weapon as soon as possible in order to play the game properly. I really don't see a problem with low skill bullet hoses not being favored in "higher" level play where everyone can use the utility weapon effectively. Seems balanced to me.
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