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About Apoll0

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    Weekend LAN party? oh wait...

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  1. No. Dual wielding is just terrible, lets not even try to bring it back. Both those shotguns were total BS in that game.
  2. What Halo REALLY needs is to borrow more shit from CoD. Add the SPAS-12 and Akimbo 1887's from Modern Warfare 2. That fixes you're entire shotgun problem right there. Any other opinion is invalid. /s
  3. What? You can see in the first shots the bullets hit the player model and not flash the shields. The later shots are leading more and don't do diddly.
  4. ok... can someone explain this "342" thing to me? Been bugging me forever. 043 I get, but 342?
  5. yeah, there are some examples of good projectiles out there that i think people are familiar enough with at this point. Implementing it in Halo shouldn't be a big deal. They really just need to copy/paste the modern aiming from MCC. If they try to get fancy with it again, they're fucking it up. Its funny how they tried to justify the H5 aiming initially. Clearly if you felt the need to try to reinvent the wheel with the aiming your game was broken.
  6. Thats too fucking bad. Do it anyway. If its not a shit-tier implementation like Halo 3 was, it will be fine.
  7. Or microsoft was paying I have said it before and i'll say it again, crowd control mechanics in PvP, universally, suck. Locking down a player for a set time so they literally cannot move or defend themselves is just lazy, cheeseball nonsense. "Put your controller down and wait to die while we take you out of the game for a minute here".
  8. For the love of christ do we have to have this discussion again?? Movement speed =/= Game speed
  9. The praise that Halo 5's multiplayer got boiled down to "Well its not as shit-tier as Halo 4 and the utility shoots straight". That's not exactly glowing. Lack of content IS a gameplay problem. Until 343 runs large-scale surveys of lapsed Halo players to figure out why they stopped playing and release it to the public the best "proof" we have is the changes that have been made to the franchise since Halo 3 and teh continual drop-off of player retention. Halo 5 had a slight bump due to what i said before, but again not exactly enough to affirm its quality. Requiring the level of "data" that is simply unavailable to make certain inferences is a 343-level cop out to make any decision you want.
  10. No proof it was gameplay that killed these games.... Lists multiple aspects of gameplay that killed these games....
  11. long range low damage precision Auto vs bullet-hose RNG short range NO HEADSHOT DAMAGE Auto. Ideally.
  12. Not gonna lie, despite their shit design of the skin acquisition system, some of those armor designs look dope. The weapons still look both shiny and new and weathered at the same time. like they added weathering and didn't knock back the sheen. Would rather have the pickup icons just disappear after 5 seconds of coming up than have them not be seen through geometry That said, the fact that the power-ups do look to all be pickups is good. Does anybody else give 0 shits about the aesthetics of the map and only care about how the geometry actually plays? The fact that they are showing the concept art for the campaign that looks better than the earlier demo and not an actual screenshot from an updated version of the earlier demo, tells me it still looks last-gen lol. Bottom line is there is still a lot of talk about the aesthetics of the game when that's one of the least important issues. They need to show actual multiplayer gameplay, even if its subject to change a year out, before I can make a judgement either way.
  13. I like CoD enough to buy it every other release or so. sue me . the annual release is just too much. Both Jarrard and O'Connor both denied that they are making a Halo BR game. 1) I simply don't believe them 2) if they aren't, thats a big mistake. Why wouldn't some of the base mechanics of a mainline halo game work with BR? Obviously the characteristics of what the pickups give you would need some editing, like having multiple strengths of OS that don't decay over time. But I fail to see an issue with the way they are picked up, managed or intuitive use. A Halo BR should be far simpler than most of them if it wants to differentiate itself. Minimal if any inventory management so you're not wasting potential actual playtime rummaging through your backpack. That would allow for faster hill collapse times, shorter total game lengths, and less viability to camping tactics. You don't need to increase kill times much if at all if they implement proper projectiles into the game. A Halo themed BR could actually be really good and its the biggest gametype going right now with more staying power than i think most people predicted just a few years ago. If they deviate too far from what Halo is actually supposed to be, it will just be a clone of some other game that already exists and like we saw with the CoD-ification of the game, people aren't going to switch from something they are already familiar with just to get the same experience. It would be a huge mistake for them NOT to make one, but it needs to be good and im not convinced their instincts can make it good. Doesn't mean the shouldn't do it though.
  14. Halo 4 is just the new kid in town. Its population domination won't last, assuming those stats are accurate to begin with.
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