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About Apoll0

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    Weekend LAN party? oh wait...

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  1. Yeah this is an idea that has been kicked around for a while. Don't have PU/PW spawn for the first couple minutes. I also like having staggered spawn times so that they line up ever 2 or 3 spawn cycles.
  2. Is all this complaining still based off that one experience from that one game after which you said you weren't going to play again? To be fair, i wouldn't be surprised if it was a constant problem being that this is a PC port of a console port of a PC port of a console port.
  3. I think we have talked about a "Game chat bleed through" option before. Not sure how it would be implemented but it would be nice if i could be in party chat and still hear randoms on our team. Then we can choose to swap to game chat. Toggling bleed through and between party and game chat would need to be seamless though for that to be a good solution.
  4. Yeah Professor Google says the beta went live for public December 29th 2014. The launch for Infinite is the same window as H5 was. The fact that we haven't seen any gameplay yet is troubling. Hopefully this is just a hard line enforcement of Phil Spencer's policy to not show games until they are closer to release after the whole Scalebound fiasco.
  5. I would argue the exact opposite. The sniper was of course a reason (among many of course) for the population decline. It was definitely the most frustrating sniper to play against except maybe descope-less Halo 4. And if the AA is so high it ends up turning into "Who see's who first wins" even with the extended kill times, that sucks too. Pain points like that add up until people reach their breaking point. Played the Mythic playlist in Halo 5 with some old Halo friends a couple weekends ago. We figured we would get our ranks in Team Arena while we were in there and everybody's comments from game one started with "This game is kind fun we should play this again" then by game 8 it was all "holy shit does the sniper EVER miss? This flying around sucks. I remember why i stopped playinng this." We're watching this same kind of thing happen with KBM players on PC now. The Halo-hype glasses have come off.
  6. How i met all of my H2/H3 friends: Start solo game chat with teammates in said game Game is over, "Hey want to party up?" Play with some of those people for years. In regards to people playing solely to progress through baked-in arbitrary progression systems. I honestly don't care if that is why someone likes a game. If all they care about is grinding for armor unlocks, who am I to judge why someone likes or wants to play a game? There should be a way for campaign/co-op/etc players to get the same unlocks that multiplayer focused players do. Not like it hurts anybody. The issue comes in when progression systems are added to a game to make up for a lack of rewarding gameplay or they are shoehorned in at the expense of other parts of the game just to be a cash grab. THAT is a major problem, but its certainly not what plagued Reach. If they didn't create the progression system and armor unlocks, i don't think Reach would be any different of a game than it ended up being. I think Bungie would have simply had a smaller team making it.
  7. Yeah a simple "Enable input based matchmaking" would fix it. If they could add that then, make it cross-play with Xbox, that would be the best solution. Has anybody modded the DMR to be projectile yet?
  8. So apparently i'm the only one that has thought "man i wish there were more options for look settings" in previous Halo games? I have always wished for vertical settings and half sensitivities as far back as i could remember. Halo 3 especially, but Halo 5 was the first one that REALLY needed them. The number of options that MCC has now is perfect frankly. I think Titanfall 2 is a little overboard with the mass of options they give for example, but MCC is perfect. Horizontal and Vertical sense, classic/modern, acceleration and deadzones. My problem with the Mythic playlist is mainly that i feel it would play better with the magnum instead of the H2 BR. That gun is kind of a joke.
  9. In a vacuum of course not but compared to 4 and 5, sure it does. Especially 4 and 5s BR pre-patch jesus. and even post patch, you want to talk about a gun that will give you a headshot regardless of where you aim on the player... That gun is the only reason you need to prove why recoil like that is bad.
  10. Guys, we're talking relative difficulty. Its easier to headshot in H2 than H4 or H5? no its not. but its loads easier than 1/3. Hence the ordering. Then throw in weapons like the sniper where you actually have to be on the head to register a headshot compared to H5 where its basically the entire top 1/3rd of the player model = headshot, or Halo 4 where there is no descope. Since we seem to be so hung on on the "buckets" i put this stuff in here is the full order that i feel, from hardest to easiest. Harder: [ H3 (hitreg and shitty aiming. hard in a bad way) > H1 (hard in a good way) > Reach > H2 > H5 > H4 ] :Easier I split them up in the earlier post by 1/3rd, not sure why this is so hard to understand. Maybe im wrong and I have the MCC feeling in my head not the OG H2, but its not insane lol. The action of the sniper in these games has a lot to do with it as well.
  11. Yes I am. Sticking to 3 buckets of difficulty, it fits in the middle. There is a lot of aim assist in that game for sure but AA is not the only thing that makes guns hard to shoot. The guns shoot straight and if you are off by even a little its a total miss. more aim assist plus hitscan = easier than H1/3. Tight hitboxes/minimal bullet magnetism = Harder than 4/5.
  12. Its so easy to turn it from basically dogshit into a good game. You just... turn off some of the BS and leave it alone and you're good. Ideally turn off bloom and all AAs but if they could get to the point of at least turning off bloom for the social gametypes its really a totally different game. Bloom is such a bad mechanic idk how it wasn't aborted early. I would like to be able to play some social stuff at some point, but with bloom in there its basically unplayable. 90 - Ever since we had that "FoV Debate" i have been trying all my games on 90. Some i have had to turn back up to 100 but mostly its fine. This is spot on. If you think there isn't a significant difference between say Halo 4/5 and 1/3 with 2/Reach somewhere in the middle you're insane.
  13. Try disabling whatever antivirus you have and see if that helps. Obviously don't keep it that way but it will narrow it down. Similar issue happened for me where it hung for a while but I was able to alt-tab out and there was a notification from Avast that it detected a threat and quarantined it (it was detecting the anti-cheat....). I added an exception and it's been fine since.

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