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TI Inspire

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Everything posted by TI Inspire

  1. Halo: Infinite is probably going to have gameplay that has little resemblance to any prior Halo game. After all, Microsoft's penultimate goal with the game is to create a large multi-platform hit that is as popular as other mainstream FPS games like CS:GO, Valorant, COD, etc. To do that, 343 has probably taken the game in an entirely new direction in an attempt to make the game appealing not only to the franchise's existing console fanbase, but also to the much larger potential audience of FPS players on PC. How exactly they're going to do that is very difficult to say, as their prior attempts to revamp the franchise's core gameplay haven't been all that inspiring, to say the least.
  2. Even when you pace your shots the Reach DMR has a tiny amount of spread. Not much though, probably comparable to the spread on the H2 snipe.
  3. Well I was playing with a team of 8, so I didn't see the selected game modes. But there's only one mode marked as having AR starts, and that's auto slayer. I don't know, all I know is that in Reach BTB, AR starts is absolutely horrible.
  4. That only applies to slayer. If you search with objective gametypes selected, those objective games are probably going to be AR starts. It's absolutely ridiculous, and makes those gametypes pretty much unplayable.
  5. I play on Xbox, I couldn't give a shit about what happens on PC. AR starts in Reach BTB is fucking absolutely horrible to play, I want my DMR back.
  6. Getting genuinely upset that because some people on reddit who barely know how the game works complained, objective Reach BTB games seem to be primarily AR starts. I've played Reach BTB regularly since 2010 and the state that it's in on MCC right now is horrific. The map weighting is absolutely awful (an example being that horrid maps like Superstition for whatever reason are very weighted in heavies). Some good maps like Trident and Mt Lam Lam don't appear at all. And I just can't believe that AR starts is included in Reach BTB in any meaningful capacity. It feels awful seeing Reach BTB be in the state it's in on MCC. It's an utter disgrace.
  7. One of the main issues is that the ranked Reach playlists are generally inactive. If I want to play Reach 4s, it has to be social. Halo is not an easy game that someone can just pick up and play. Just read reddit comments where someone notes that they're okay at any shooter with the exception of Halo, where they get stomped. With it being difficult to learn, social matchmaking ends up being filled with players who just don't get how the game works. The crude team balancing MCC employs trys to make up for this, with the understanding that players who get stomped are probably less likely to come back. But of course, for varying reasons, a lot of them have already left, meaning that it becomes more difficult for the matchmaking system to do a decent job, hence the games where I face a team of randoms who all have positive K/Ds, while I get three players with 0.5 K/Ds. An invisible MMR would result in matchmaking times that are too long, but having seemingly none (even if does skill balance), results in terrible games. What I'm suggesting is a soft MMR of sorts, where, in acknowledgment of MCC's low population counts, we don't implement a full blown MMR system. But, to reduce the amount of terrible games, we provide the matchmaking system with a set of guidelines that attempts to segment the player base into two distinct halves without significantly extending search times. If there aren't enough players available, then resort to normal matchmaking parameters. However, if given a sizable enough player base, the matchmaking system should attempt to match players in the top 50% with other players in the top 50%, and vice versa for the bottom 50%. As to where a player might be in the top or bottom 50%, I don't think it matters all that much, I just don't think it makes sense to match players who time rockets with players who have never played before.
  8. DMR is 1.6 secs at max ROF IIRC. AR is 19sk (if every bullet hits of course, don't remember the kill time).
  9. I don't really mind losing if my teammates were average or slightly below average, it's just that I get stomped in a significant proportion of the games I play in because I get absolutely zero support from my teammates. To put it one way, there was a game where I was initially dominating on Boardwalk with 15 kills early on but my team was pretty much tied at 18 because the other 3 players couldn't do anything... It's so unbelievably frustrating that I constantly get teammates with 0.5 K/Ds, like please at least be average since my opponents are almost always competent. I had an 11 game stretch yesterday where I went positive 10 times, but also lost 10 times. It's not fun.
  10. Social matchmaking should have at least some invisible ranking system. It doesn't have to be highly restrictive, just filter out all the players with .8 k/ds and below, and put them into their own little separate play pen where they can't ruin regular games with their incompetence.
  11. 12% axial, 13% radial. It's exactly equivalent to what it was for 360 Reach and H4.
  12. It is insane how powerful the Needle Rifle is, I genuinely wonder if 343 messed up its aim assist because nobody misses with it.
  13. Magnum 8sk 7 shot magazine Halo 2 shotgun pellet levels of spread Halo 2 PP levels of bullet magnetism... 50% of the time When reloading, you throw your magazine like a throwing knife that kills instantly Delete all other weapons except the AR, which will have a 600 shot magazine, double the spread of Magnum, but double the ROF (of the CE AR). Also, it aims itself. In case someone ads a DMR to the game, turn the Magnum into a sniper rapid fire aimbot that instantly kills DMR users before reverting back to normal. Can be charged to fire the pre-patch H4 boltshot shotgun blast.
  14. I couldn't tell you what the population is, but what I do know is that MCC isn't in the top 50 for "most played games" for xbl. https://www.microsoft.com/en-us/store/most-played/games/xbox
  15. It's literally astonishing how dumb r/halo is. They would literally ruin BTB because they're too fucking stupid not to waddle around aimlessly in the middle of some pasture on Forge World. "Muh vehicles are useless!" Yeah... because your dumb ass doesn't know how to use them smdh.
  16. The DMR's ttk definitely isn't "insanely fast", however, in MCC the DMR's rof is considerably faster than in the base game. Pair that with the reduced bloom of the TU settings and I can kinda see where they're coming from. If in close range, the DMR can and does melt you fairly frequently. All I'm saying is that 343 needs to fix the rof.
  17. I wish there were more people who like the things I like in Halo. I've been searching for a game in the ranked Reach team slayer playlist for like 20 minutes, and I haven't found a single person. I'm only ranked 18 too, so I should still be able to match lower ranks, the playlist is just dead.
  18. Highlands is definitely one of the worst BTB maps. They need to reduce its weighting. Also... there's a weird absence of the vast majority of the forge maps from the base game. Wayont, Trident, Renegade, Mt Lam Lam, etc. Where are they?
  19. Well I guess I'm never going to play social 4v4s anymore. And I swear if they really make BTB AR starts... I just won't know what to say, that would completely ruin the game mode.
  20. Why do noobs always complain about precision weapons? This is especially true for BTB, like r/halo spent literal years complaining about BR starts in H5 BTB, and now in unison they're complaining about DMR starts in Reach BTB. It's like they can't tolerate the idea that waddling in the middle of the open is going to get you killed in Reach, just so stupid. Reach BTB would basically be unplayable with their preferred AR/Magnum starts, so I truly find it mind-boggling that they want it.
  21. I wish they would remove the flinch mechanic for controllers because IMO it makes aiming harder on them too.
  22. I keep everything at default with the exception of the dead zones; I set those to 10% each. IMO this feels closest to the OG experience, at least for Reach anyway.
  23. The assumption I'm going to work with is that an executive only tangentially involved in the development of CoD, but still highly important due to their position, sucks at CoD and doesn't want to suck at CoD anymore. Ergo, mechanics explicitly designed to level the playing field are given serious consideration.
  24. If you get no kills or assists in a game, you should get no experience points.
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