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NAK

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Everything posted by NAK

  1. I find it hard to believe that none of the Pros know what Infinite's current Arena settings are. If you ask them they say they have no clue, but there are too many people and connections between those in the professional community and those working on the game for them not to know at this point.
  2. I find it interesting how Microsoft's embrace fo the "Craig" meme seems to be paying off. Instead of something genuinely embarrassing you have people now who are creating content around it in a genuine way. Kinda crazy to me how much the "official" response to something like that can sway a good portion of the audience/fanboys.
  3. Not just you, the match composer is full of them. Horrible mix of people who have played twice in their life and people who are too afraid to play the competitive playlists for some reason.
  4. What do people think about the idea of the ODST pistol being tested as the sidearm in H3 competitive? These settings need to evolve at some point..
  5. It'll almost surely maintain a population higher than it was post H2's launch (10-12k is my guess), especially if they actually release and implement the things they talked about in today's community update.
  6. Is it just me or does this not seem to address the issue of "Bloodshots" at all. I could see that being a Host-Client issue where it just "appears" like it is making contact when it isn't, but I find it interesting they haven't even addressed it.
  7. To be fair, the average does seem to have leveled out around 15k since H3 has released.
  8. I wonder if MMC's multiplayer will go Free to Play as well, and they just monetize the campaigns. That is something I would love to see. They could probably make a good amount of money doing this. I almost expect it if Infinite multiplayer truly is Free to Play.
  9. F2P multiplayer is a huge deal. I know quite a few people who primarily play F2P multiplayer games at this point (Apex and Fortnite). They will surely give Infinite a try now because of this when they probably wouldn't have bothered otherwise.
  10. Nothing goes with Simon better than a big bowl of pretzels and a tall glass of water!
  11. Speaking of Craig, shortly after he appears in the Gameplay demo Chief throws down his "Drop Wall" and then seems to perform a Slide that seems to behave differently from H5. He activates sprint for a split second to initiate the slide but seems to be able to slide in much more of a "strafe-like" manor than what was possible before. I haven't played H5 in so long I can't fully tell if this is new, but it seems like it could be. Was wondering what any of you thought about it. Movement in question is at the 4:14 mark of the demo.
  12. How funny would it be if the game has an "Arena" multiplayer mode that focuses on 2v2 and 4v4 that is its own thing and actually plays the way the competitive community has asked for for over a decade now (with some obvious changes that they would inevitably add). I think there is still a very small chance for that being the case, with the more Vanilla the settings the less likely it is. They could just have some kind of expanded BTB/Warzone mode, Forge, and a server browser/match composer to keep the casuals happy. On a side note, I think the idea of a grappling hook as a weapon pickup on certain maps could work in most Halos. Imagine it spanwing as a pickup on Damnation by the waterfalls opposite OS on the standard 1-2 minute respawn timer. Not sure if it would work but I think it would be fun as hell to try it out (Hang'em High as well)
  13. What is interesting is that you can tell that a lot of the Old design is still there as well. What were they thinking?
  14. In the past, Halo would have always been by far the most anticipated game for me form the showcase. Now it probably doesn't even make the top 3 (after the showing). Hate to see it. Avowed, Fable, and S.T.A.L.K.E.R. 2 are all games I wouldn't be shocked if I ended up playing more of over the next few years. I do think Microsoft did a good job of showing they DO have impressive single player experiences on the way (considering just a year ago it was pretty much just Gears and Halo). Even if they didn't really show much gameplay at all, I think they got their point across. I have had pretty low hopes for Halo Infinite's multiplayer being anything other than something I play for a few weeks and quit for quite a while now. I would love to be surprised though.
  15. They got noticeably worse as the demo went on as well I think, which is part of the problem. For about the first two minutes I thought they looked good, not as great as I expected, but good. Then by the end Chief rides an elevator up a black monolith which is for some reason a prominent feature all over the map, you see notable pop in, and then he hits a button and an ugly as hell Brute from Halo 3 is giving you a speech with a Face that takes up the entire screen. Horrible last impression.
  16. The fact they would allow something like a Phantom clipping through a tree in the first 10 seconds blows my mind. If I'm Phil Spencer the 343 execs would have had quite the talking to after the event. I think one thing that might be true is that maybe it was wrong to think of Infinite as a Series X game/showcase. It's quite possible they really did design most of it around the Xbox one and just did some basic upscaling for the Series X. I always assumed this would be a technical showcase for the power of the next-gen console but I think that might have been just that, an assumption that wasn't ever the case internally. The fact that Ray Tracing features are being added after the fact lends credence the that. That tech demo from two years ago and even demo from last year were incredibly misleading though, but if you watch them again now there are some hints in there (the rhinos in the tech demo look "Craig-esque" for instance.
  17. I'm not sure it is possible to design more bland/boring looking UNSC weapons than what 343 has been able to accomplish. Almost impressively so. That may be the most generic looking pistol you can create.
  18. I have had the IGN stream on in the background the last hour or so. They got to see the game a week or so ago and interview the Devs. They alluded to the fact that the story line for the previous 2 games will be "wrapped up" at a point early on in Infinite and that they want to tell a new story now. I don't think the Forunner enemies are guaranteed at all. I think unlikely in the form that they were in.
  19. I'm fine with that honestly. Could be cool. Emphasis on "could."
  20. Those screenshots are genuinely embarrassing. This is supposed to be your flagship title for a new console being released at the end of the year. Certain images look like Pre-Alpha footage.
  21. This is exactly what I expected, especially with the name. I need to watch that campaign reveal again, but If you assume multiplayer is its own thing, I'm totally down to play a Destiny-esque evolving campaign for a while.
  22. Haha I mean I agree, but just stating that an open world game isn't going to be lack options for movement speed. I do think there is still a genuine chance 4v4 competitive won't have sprint or the grappling hook (and be classic in most regards). I don't expect it, but it could happen.
  23. Sprint was always going to be in Campaign if it is open world. I think expecting otherwise doesn't really make sense.
  24. Some of the leaks that pretty much nailed what the campaign is said that Arena multiplayer had no sprint. I do think there is hope in that regard. The Graphics were significantly less impressive than I expected. Weirdly, "unpolished" and way more cartoonish than I expected.
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