Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by Teapot

  1. Updated the OP a bit but have them behind spoilers. I'll clean it up a bit more and have the prize pool out of the spoiler. Also, I need a mod to change the title of the thread if possible.


    If we have some team lists I can add those too but I'm most will be figured out at the LAN itself.


    @@Silos Let's try to figure out something next year man. The dates are usually set pretty early and I would love to help pitch in and get you a plane ticket to come on out. I'm pretty sure you've dished out even more than I have in the past few years and are our biggest donor of the scene. 

    • Upvote (+1) 2

  2. I'm not hugely into thrust being in doom but at the same time I think it'll be fun in campaign at least. Would've preferred them add wall kicks and make the air movement ability default.

    I wonder how much that thrust in doom eternal is meant to just be a get out of jail free card. I made it through the campaign just fine without it. I felt the game had a great pace where you could constantly circle around enemies avoiding fire. Last night I was watching my cousin play on a medium difficulty and noticed it was hard for him to avoid it all. In the trailer it looked like it was only used to side step an immediate attack.

  3. I considered Isolation TS a guilty pleasure back when H3 first came out and people were competing on Gamebattles to reserve their 08 Meadowlands team pass. Might have been because it was just one of those gametypes our team would often upset other teams on but I was not a fan of the bottom portion of the map or CTF in general. It had poor lines of sight overall down low but there was also the flag glitch that allowed you to relay it out of their window and then relay into yours.


    I wouldn't consider isloation a good map.. but I did enjoy it quite a bit. I think my choice between those two depends mostly on just how much h3 or h4 I was playing and if I wanted to change it up.

    • Upvote (+1) 1

  4. Flamesword is playing, Snip3down will try to, other than that people that might play(aka. haven't seen them directly say they are) are Ace, Frosty, Goofy, Elumnite, Hoaxer, Gun Shot, Enable, Saiyan(new, not old), Aries, Rammy, Ant, etc.


    Clutch is playing MCC so he might also play if he's able to?


    Awesome, Thanks.


    I did see that flamesword tweet now that I think about it and saw Roys exchange with Tashi earlier. Sounds like there is a conflict of interest in being able to compete in both tournaments. I'm interested in seeing how they handle this because I feel a lot of potential interest might be based off who is attending. While this is better than nothing I wonder what a turn out might look like if there is no conflict. I always enjoy watching the nerds (compliment) that never stopped playing grind it out against the ones who were on top when the game was in its prime. It's an argument I've pop up numerous times in a variety of titles. 

  5. Friday was FFA day in H2. 4v4 didn't even start until Saturday.


    I'm pretty sure Cbus 2012 ran the entire FFA tournament before beginning the 4v4 as well.


    Idk how they pulled that off in Shadowrun. I know Ogre 2 and Walsh didn't have to play until early afternoon on Saturday bc of Champ bracket and seeding, and Shadowrun didn't have a ton of teams in those tournaments.


    From what I remember all FFA was running on Friday except for the Championship FFA bracket which took place late Saturday nights. Final Boss didn't need to play in any Open Brackets because of their seed, so yeah they didn't even have to touch the sticks until 5/6pm on Saturday. I don't think any of them even entered the FFA except for Strongside. I think that SR open was pretty much all on Friday night and with a small amount of teams. They capped it at 16 but like most events, Team passes sold =/= teams attended so it was probably like 12 teams. Champ took place sometime Saturday. Events also used to start early friday and end pretty late each night due to the amount of players.


    The only teams that could have possibly swung this were the top-seeded teams that didn't have to play through open rounds. Even still it probably was a pain. It's not like they split their time 50/50 either Halo 2 was the bread n butter of the circuit. Definitely helped that they were allowed to team with developer/playtester that had like 4 years more experience on the game than anyone else.


    In a dream world, MLG would hold Philly 05 again. What is one player's dream world though can be a tournament organizer's worst nightmare.


    I think you would be surprised at the growth & numbers a throwback season would provide, if only for a novelty factor. People enjoy playing the game. When people enjoy playing it, they enjoy watching it at the highest level. Look at snipedown/heinz stream numbers since playing H3 again, they both have seen great numbers in comparison to their H5 numbers


    Also, H3 wallbounce & tap strafing > H5 crouch strafing, but I'll admit I too miss the control you have over your Spartans crouch when going back to H3. It's very stiff in comparison


    I agree that this has a lot of potential to become something big. It really needs to be supported by the players though. I'm sure the amount of players that show up will determine whether this is something the offer again or not. $10,000 is not quite HCS 4v4 levels of money but for 2v2 that's pretty awesome, especially as something that could have just offered as free play on the side. A throwback season would be even better than a one-off event in my opinion as it gives players a goal to work towards after their event should they lose. 


    Beach LAN 7 sold out weeks ago and a large number of names on that list are people going for the first time. Some of these players don't really even attend small scale LANs. We didn't even advertise any prize money despite it being less than previous years and it still filled up fast. I can only imagine what can happen with a game like 3 that was/is largely more popular and accessible. Besides Neighbor and Best Man, what other potential top teams do we know of? 

    • Upvote (+1) 2

  6. Ideally how long would Haste last?


    I feel one minor thing we are neglecting is the lack of regenerating health/shields in arena games. While the RoF is increased which would help offensively, what prevents someone from just running away to regain their shields with Haste? I mostly agree with Sitri's points here, they seem similar to how I felt the last time this was brought up.


    I can just imagine if Haste was in Halo 2 with Dual Wielding... I would be forced to learn the TTK of each scenario which already seemed like it was widely different depending on the weapons. Sure, a "skill" is a "skill" but that's not the one I want to put emphasis on.

    • Upvote (+1) 1

  7. I would love them to come back but its a bit of wishful thinking. Some thoughts I have on it is that the score limit should be played till 50. Like cloud said there are major swings and it's more than just dere. Priz and Hang Em can have huge ones too. Imagine if Midship Slayer went till 30. I mean the gameplay doesn't exactly change but how many major runs were there at the 40 kill mark?


    It is possible for Halo CE to have updated elements but we need the source code to make this stuff possible. I can't even begin to explain the number of hurdles that were overcome to get as far as we did. At one point in time, we thought we were hard-limited to 13 maps without the source code till @Relyx figured it out.


    We now have a timer on screen. As far as I know, there is no way to get the score up on the score on the hud but again Relyx figured out how to get it on the stream overlay. It's honestly insane how much progress we made on this game without the code. I mean it wasn't until Beach LAN 5 did we add a black screen with a 3-second countdown ensuring both teams loaded in at the same time.


    Spawns are definitely tricky but is something that I think the commentary helps with and something I think split-screen helps with. I think only having two POVs would help the casual viewer or the viewer who isn't super experienced with CE. Once again though with all four PoV's displayed I still have no issue following. Sure, I am more experienced with the game but there are numerous times on stream where it's like 1:45 and Hard Way or Knighty will tell you to watch for "Player X on Bottom Right screen to try and contest the camo rockets" That statement alone takes a few seconds yet directs you to the next 20 seconds of action.


    Each year I ask these questions and hope to get some good feedback. I'm sure it's hard for me to relate to someone watching it for the first time, and am sure it can be a bit overwhelming. I like to think we're taking some good steps to make it more viewer friendly. I really feel the commentary helps more than anything.

    • Upvote (+1) 6

  8. H1 is not viewer friendly in any capacity


    What's the worst part? I certainly don't think viewers are able to tell everything that's happening on the screen but I think for the most part having one team's POV and having a good commentary goes a long way for new viewers. Listen to some of Hardway's commentary where he is constantly pushing what to look for on the upcoming cycle. I believe his style makes it much easier for viewers to see a bigger picture.

    • Upvote (+1) 5

  9. I'm sure some discords can be like that but this one never seemed like that to me. From what I can tell a summary of what goes on there has been posted here for people to discuss. So the information is still there but you can't provide feedback to them. The trade-off to me is that they are directly communicating in a platform that houses hundreds of dedicated players from modders to devs to competitive players to map makers to PC players etc. There seems to be some solid back and forth discussions from both parties who are willing to look into things in depth rather than base things on nostalgia, assumptions, or just make generalizing blanket statements about specific games/mechanics.


    These forums are a mixed bag of opinions. I would rather them focus on Halo CE stuff in the Halo CE discord, Halo 2 stuff with the Halo 2 discord etc. There are some Halo 3 players out there that are die hard competitive players. I enjoy the game but personally am not sure why they don't enjoy CE 2's, but if they are trying to fix Halo 3 I would much rather have them try and communicate with those players than me.

    • Upvote (+1) 4

  10. You can tell difference with every game except maybe 4. H3 on the recent flight felt like old h3


    I can tell a bit of a difference on Halo 3. I'm asking just how big this difference is compared to Halo CE or Halo 2. I know Halobugs.com exists, and to me, it seems like Halo 3 is nowhere near as bad in that regards.




    edit: a bit unrelated to my first post/quote but I'm barely ever on MCC, in this thread or in the discords. I did just pop into the H1 discord and it does look like theres some serious effort there to get all of these games in the right track. I don't believe it will be a 1:1 of OG but the questions being asked by 343 show me that they're putting effort into all areas of improvement.

  11. I get that there are differences between 360 Halo 3 and MCC Halo 3, but how big are those differences when directly compared to how much different OG CE or OG H2 is to Halo CE?


    I've played some hardcore and am always stuck playing Halo 3 but when I play those settings they feel very very similar to how I remember 360 Halo 3. Halo CE in no way shape or form resembles LAN CE or even XBC.


    I'm sure that Halo 3's base population is higher than the other games, but I don't doubt that a very large part of the population interested in H2 and CE stopped playing because the vista ports aren't close to what they wanted. I mean CE players were dealing with "anti-aim" that was literally pushing your crosshairs off your opponent like repelling magnets.

    • Upvote (+1) 1

  12. It isn't about being objectively better, I've used forced models in both CS and Quake for years it's just acknowledging that it's a different time. Things with current cosmetics are so ingrained that I bet a forced model option doesn't even occur to a lot of newer players. There simply isn't an appetite for forced models from the general player base and obviously it's constant cosmetic advertising for developers.


    Gotcha. I mean I do agree with what you are saying. I never sat down and tested thoroughly the various quake models and their jumping animations but I swear there were times where I might shoot a limb and it does nothing because it's not tied to the models hitbox. I don't really believe that is an issue really in today's games so there's really no need to enforce it. If they include something like this, great, if they don't I don't really care either.


    I will say though that for Halo 5 in particular that when I was competing, a teammate of mine would always use the helmet that had the giant unicorn horn. There were a handful of times where I was going over game film/scrims and noticed that teams would spot him while he was crouching staying alive behind something waiting for us to spawn.

    • Upvote (+1) 1

  13. I think it is out of touch. Min models is a dated concept in that modern audiences are willing to fully engage in these cosmetic systems so why would developers give players a way to disengage. It is passed the point where cosmetic consumption is feverish and noticeable, now it is just a part of modern gaming. Players buy into the culture of these systems; kids roll fake loot crate apps, players gamble with skins on 3rd party sites, people buy 'signed' pro skins for thousands of dollars, the worlds biggest streamers play with the skin of the day or in some cases even get their own skins.


    I agree the GoW skins are garish as fuck and too far but it's actually a failure of the developer. Those skins are both too sickly for a lot of players to stomach and for the audience that likes 'bold' pushes it to the limit diminishing future sales - how do you move past neon?


    I mean while I do feel like my opinion is a bit out of touch I don't believe I'll be convinced that having no forced model option is objectively better. It seems like the argument against having to look at someone's cosmetic choices are "so what? it's not giving anyone an advantage or breaking the game. It's that person's choice to use what they want" I honestly feel like I could apply that same sentence in favor of forcing models.


    It's not a mandatory setting but an option if people want it. Players who have unique customizations will still see them on their screen but have literally no way of telling if their opponent is seeing their fancy armor or a stock model. Since that player has no idea how does that even effect them?


    All those skins you are talking about still exist and would be equipped. Would you not buy that pro skin for $1,000 knowing the other person may or may not see it? If this seriously changes a players mind then I'm not sure dropping thousands on a pro skin is worth it unless you are literally paying money for the attention.


    Sure, it makes developers more money. I understand that, but that's not my argument.

    • Upvote (+1) 3

  14. @@Ramirez77


    I can't really dispute that beyond my personal opinion and I'm already in the boat where I don't care about my skins of if anyone else can see them. I never picked my armor or skin based off what others are going to be looking at, even though I know they will. I've always picked what I liked and never really thought about what others are looking at.


    Maybe others here can chime in. Does this really matter? Nobody would be able to tell who has the force model setting on. It could be everyone in the lobby or it could be nobody.


    I think my opinion is a bit different or out of touch. It makes no sense to me that someone given the ability to customize their own look gets that upset that their opponents have the option to normalize the models.

    • Upvote (+1) 3

  15. Theres a few different ways to look at this I guess, from most positive influence to most innovative influence etc. I'd put someone like Zyos near the top of innovative simply for the his combing over of the games individual and team strategies.


    There are many others but in terms of a positive influence?


    Walshy hands down. I've met him like 8 times over the course of 12 years and there is never a second where he isn't humble and happy to talk with fans.


    While there are a lot others I think Snakebite is next even though I didn't get a chance to talk other than introduce myself. Called Dadbite for a reason. While I believe everyone should act professional, these are teens playing a video game so I try to cut them some slack. It's hard when snakebite embodies this professional attitude so naturally to remember not to hold others to such high standards.


    While maybe not influencing the shape of halo (except S.S) I seriously think all the casters deserve to be on here. If your not sure why, go to an event and talk to any of them. They are some of the busiest in the entire venue and they always are friendly.


    While maybe other pros haven't been nice online 100% of the time, there are others that you can talk to at an event that are down to earth. Pistola is one of the greatest guys out there. I've given him grief for a few comments but deep down he's probably got one of the biggest hearts.


    RoyBox fits that bill as well. Ended up taking to Roy not long after a loss and while he wasn't happy with that he was still very upbeat to talk to. I think that shows a lot. I talked to ninja after a loss and he literally threw a temper tantrum infont of people.


    To be honest it's hard to say with some newer pros because I don't see their personalities as much as I did in the h2 and h3 days when MLG was running in depth player profiles. I think that everyone's list here should have Karma on it. If not go and watch his player profile.


    There were tons of others that were great influences. Bonfire / ItWasLuck were two of the nicest on the entire circuit. Lil Poison showed the word that kids could dominate teens and adults. Xena showed that girls could dominate the boys and placed pro bracket. TeH Bawney showed me that there were no such things as limitations. The man had one arm and was quad shotting pros..


    The placings are far from first but I think these people had some great influence onto others. I really wish I knew more about current pros.

    • Upvote (+1) 6

  16. Why not allow people the option of both? Let players have all their cosmetics and options but have an option to force default model on your own screen. I really liked this feature in quake, especially since some character models had crazy jumping animations making them harder to hit. It would be nice to be able to force model and remove your gun model as an option if wanted.

    • Upvote (+1) 2

  17. I have no problems with the playlist idea that postums had. I was against making all or the majority of the queue's as cross game playlists. As you can see from posts like Supermelee's there are Halo 3 players that just have literal melt-downs when their game isn't picked. It leads to constant frustrating games where people quit out and slowly removes all motivation to even find games.


    While I never wanted BTB to be Halos premiere competitive mode, I absolutely loved try-harding in those modes in h2/h3. Had a 33 in major clan match, 38 in BTB h2, 50 in H3 etc and it was a ridiculous amount of fun being able to play a mode like that with a mix of my real life friends who weren't good enough for MLG and some others who would compete. That's one reason I really liked warzone assault.


    ranked swat is a waste of a playlist imo.


    Am I the only one that hears the name "Postums" and shutters a bit thinking of Bungie's Lukems? Lukems sucked. I know nothing about Postum's personally but it's the first thing I think of when I hear his name.

    • Upvote (+1) 4

  18. There are numerous changes that players agree can be changed. I'm sure there are purists that are fine a lot of it. For example, I'd be fine removing the jump delay to make the controls feel better all together for others. I myself am used to it and fine with it. The crouch lock when throwing a grenade is another example. This notion that we think the game is untouchable seems like it comes from a crowd that is incredibly unfamiliar with the game or community.


    It's also untrue that only players who started with the game will like it the most, as others have already mentioned. I can post my story but we all know its gonna stupid long. If I'm not mistaken Cujjer is on the younger side but is a great player. I'm 27 and there are others around my age or younger. Most of the people who actually started with that game competitively are in their mid 30's. King Nick came to Beach LAN 5 and was either 18 or 19 at the time. This is a guy who put the vast majority of his time into competiting in every Halo 5 event as possible and is still a very good CE player. Batchford is another young one. How old is Bobby Blitz? I imagine he's younger than me and absolutely destroyed at this last Beach LAN.

    • Upvote (+1) 3
  • Create New...

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.