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About Teapot

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    FPS Guru

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  1. Cross platform is currently only available to those who pre-order the Digital Deluxe Gold Collectors Anniversary : Evolved Season Pass.
  2. If the argument is consistency then I'm guessing the Halo 5 sniper would be considered better than the Halo CE sniper
  3. How could someone who never even played the OG version make this claim? It's well documented that the PC version is a complete botch job of the game and that's the version they used on MCC. That thread that was linked by BigShow is a great example of how things are broken down mathematically in terms of human reaction times, time to kills etc. I'd like to imagine that even without playing the game I could come across a thread like this and walk away with an understanding of just how different it is compared to the times in later halo games. It's not so much an opinionated piece as it is a look at how these times interact with each other.
  4. it actually blows my mind hearing how different peoples experience is with the game. I get having different opinions and I know MCC is a terrible port of CE but I feel like people are playing a completely different version of the game. I can't blame people for not wanting to learn the game in depth when they have to play a broken version though
  5. Late response but thanks for the answer. I wasn't sure what was up with CE, if there were just so few searching that it drastically increased its parameters. It does seem like it has a wider gap than the other playlists. Searched twice last night during different times for H2 Hardcore for roughly 30 minutes and didn't get a game. I'm still round a 16 or something so I think that's a pretty good range. I guess it just doesn't have the population it needs and never will. I'm playing at a level right now where any of my teammates can be a god or a noob. Sometime last week after 30 minutes of searching I matched Ogre 2 and his wife in a game, and they had a teammate that was looking at the floor while moving.
  6. If only the h5 pistol was buffed then the sandbox might actually be pretty good minus the fact that there are 5 weapon reskins for each role.
  7. Play stupid games win stupid prizes. Throws out bait, people take the bait, then you get mad that they take the bait lol. Yeah it definitely is sad seeing people respond to trolls but is it really that much worse than those who are so bored and unproductive that they seek the attention? I'm sure people just randomly started dismissing your long tangents as clogging up the thread for no reason. If I wasn't so lazy I'd pull up our discussion on how power weapons could have a slew of different mechanics that could balance them. Your responses literally made me choose not to debate actual game mechanics with you anymore. I'd even give props to Beast because during our discussion he was the one to actually engage in a meaningful conversation. Does anybody know what the parameters are on ranked? I remember a long time ago it seemed like 1s could match 50's in CE. I'm like 16 or something searching H2 Hardcore and I've gone 30 minutes without finding matches. Are playlists still listed in order of popularity?
  8. I wouldn't want vibration on by default for any other features other than shooting and getting shot personally. Toggling them seems like the best option. I'm on the fence about having vibration used as a tool for timing button combos such as a double shot or a multitude of other ideas such as YY reloading. Seems like it could be overkill in a match, but a training mode that taught you all the intricacies of the game sounds good to me. Have a target practice mode or something and teach the timing of these glitches through visual or vibrating cue. I feel like this can only improve the average skill level of players.
  9. Late so I might repeat some ideas but isn't playing to win based off competitive gaming? Like this sort of limiting is fine for various reasons, whether it be practice or fun. If you are practicing you're bnb's and meatys then it makes sense that you aren't going to chain throw 4 times or run away for the time limit. Are you a scrub because you are practicing various techniques? If you do this but then drop these limitations in a competitive match than it no longer fits the definition. It's not that I don't bitch because it's a casual game, it's that I don't feel superior for not using the item or claim those who do it are bad. Imagine I posted quake links where someone won with quad damage and I said how bad they were for winning the game and complained because they wouldn't win without it. That I can see would be a pretty scrubby thing to do. Make excuses/deny accountability, play with limitations, feel superior, and state those who don't follow these same ideas are bad. If you choose to not pick up a power weapon because you have fun using the utility, I think that is ok as long as you have some sense of accountability that it is your choice and not a game design flaw. I think that is where we differ and I feel it is not so black and white. OT: I use vibe when I LAN but don't use vibe when I am online. There's some issue with my mix amp or something when it vibrates it sends a buzz through my mic so I've shut it off completely. I keep it on when I LAN probably because I am just use to it but I never feel like it has thrown aim off from the vibe. I'm not even sure how much vibe there is on the OG controller. It's definitely less than half the players that use it at these LANs. It really doesn't effect me but it does help when I am busy screen watching or something and get hit. I can be looking at my teammates death cam and there is important info there like downed rockets or a camo player etc. I'll push that play while looking at my teammates screen and I could be shot in the back. The play is situational but from the vibe I can crouch and 180 immediately. I might take a second shot before I look away from my teammates screen and that could make or break the play. If we weren't doing split screen there is a chance I would leave it on without thinking about it but I'd be fine with it off. I'd also be fine with limiting or choosing what cause vibration
  10. There is clearly a misunderstanding here unless you feel these two ideas are literally the same. Both fall under the "scrub mentality" but the selling point of it all really boils down to how the scrub will complain and cry about these mechanics, deeming them cheap and shunning player's skill. They will limit themselves and then look down upon all others who don't follow suit. Most importantly, they will refuse to actually resort to "cheap" tactics even if the win is on the line. They would lose with their pride and blame the game and still be convinced they are of a higher skill level. They might feel as if they have better aim and therefor are the better player no matter what. They might feel like the combos and links are more well defined than someone who is playing a reactionary button mashing game, even if they lose. There is little here that actually applies to me other than the fact that I choose not to use it for my own fun. I think it's much more fun to play the game without it. I have absolutely no problem with others that use it. I've won plenty of duels and FFA's without it. I've lost without using them. I've lost without my opponent using them. If it's a match I want to win and there was no agreement made then I am absolutely picking it up. Both parties are limiting themselves, one will absolutely refuse to give in and has no self awareness of the issue at hand. The other will give in if they have to and have self awareness of their choice. Hopefully this helps you see there can be a difference in outlook. Maybe I am wrong and this is purely black and white to you.
  11. Quad damage is one of the most over powered items I can think of. Nothing can really contest it other than running and if you get it in a FFA than you can walk away with a ridiculous number of kills. In a room full of noobs you can pick up 15+ kills. I don't see how that applies to snipes and rockets. Even when you are perfect with them you are less likely to have that big of a run compared to this. I figured more people were in agreement about quad being one of the most OP things in any shooter. 99% of my matches I ignored the item, even when others would use them. Even if I killed them I often just let it sit there, or I'd pick it up and camp myself until it wore off. I just didn't find it fun at all and didn't feel like I needed it to win. If I was in a serious duel and the other person picked it up I wouldn't be happy but I'm also not going to cry about it. It's part of the game that I am choosing to ignore because I feel its too easy, too cheap, and has no real counter. Despite how I feel about it mechanically I am still aware that I'm creating these artificial rules in my head of how to play the game. I can respect anyone who think an item is cheap and consciously does not use them as long as they are aware that it is a choice and not the games fault.
  12. If I am following correctly with this logic, Boom Boom Rocket is the worst game ever made?
  13. If you are in a duel in quake and have the better aim but can’t control red armor or mega health, is this a matter of poor design or poor strategy? I think halo is a pretty straight forward game in terms of decision making for competitive players. Players instinctively move off spawn to a better spot without spending much time to think about it. One of the more interesting aspects to me is when a player has many choices. That’s where chill out 2v2 plays so well. Every two minutes you make a choice of sacrificing an item to get a better one. So I don’t really get this feeling in other halos. Pit can sometimes give this feeling when all the timers are close to each other. Other than that it’s just a matter of map control and positioning which should be the simplest concept for a competitive halo player. Pushing with a teammate and team shooting is one of the easiest strategies to do and is incredibly effective since later games don’t offer much individual power for a player to win that 1v2.
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