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  1. Obviously when you are stomping everyone at nearly every tourney that is going to be pretty fun.
  2. Not fired.. They had to go back to school; they were highschool interns.
  3. h1: 10 H2: 5 H3: 3 Halo wars: 7 Reach: 2 H4: 1 H5: 5
  4. Isn't it obvious. I am saying I do not work there so I cannot possibly know what exactly their role is as opposed to pretending I know what is going on in the inside. I don't know if they had a lot, none, or some impact. But you seem to think you do.
  5. Exactly. Either it is PR move and the pros have no say, or are ignored. Or the pros are not pounding their fists on the table, being a passive, poor employee allowing competitive mistakes survive in projects. Or the pros don't have a clue about designing competitive gameplay.
  6. Nope. I don't work there, neither do you. You assume a lot.
  7. How do you know this is how it goes down? That their say is limited to a yes/no, that their brains aren't picked by the devs, that they don't sit down show and explain to devs what worked and didn't in old halos?
  8. Growing up on goldeneye and perfect dark I became an excellent screen watcher which was great for lanning halo 1. However as I have lanned less and less I noticed this skill has gotten much worse.
  9. Yes this is why they result in a faster accurate ranking of players. In all cases wins and losses matter but the trueskill and elo determine the quality of win by looking at opponents rank. Without that a ranking system is prone to dodging where players only play when the competition online is weak since quality of opponents does not affect them. This is just implementation. You could do the same thing with ELO or trueskill. Just match the first match against the middle 50 percentile. (also for clarification 1-50 is not the trueskill system but an arbitrary numbering system placed on top of it based off the trueskill rating system) KDA is horrible metric. If a rating/matching system is effective k/d of all players should migrate toward 1.0 for all players (except the best and worst) as they play enough games and if k/d was the only responsible factor for determining games. Clearly it isn't. It encourages poor play, and shitty games.
  10. It's funny that people still don't realize this. Seems to me that for some the fact they are matching worse players is not good enough. Those -20 losers are scrubs that need to know their bad by having their pictures demoted and someone should send them a post card with the notice of deranking telling them how much they suck.
  11. Wins and losses is the only thing that matters in the trueskill system, zero sum, or elo system. Given enough games the ranking of players by a trueskill, zero sum, or elo system will all be identical! The only difference is how many games it took to get to that result, with elo getting there faster than a zero-sum, and trueskill even faster. Advocating for zero-sum system is simply advocating a slower (archaic) acting ranking system.
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