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Everything posted by MaceX42

  1. I'll list a map from each game. Plaza, even without thruster pack, would probably still be a lot of fun. Skyline is proven to work in a sprint game and never got the chance to really shine because of the terrible game it was in. As for Reach, I've always thought it would be cool to make an official version of a popular forge map like Uncaged. For Halo 3, the obvious choices are Narrows and Guardian but I'd say Construct would probably play the best with sprint without having to stretch the map too much. All the popular Halo 2 maps have been remade a million times, maybe Turf would be fun; I could imagine some fun grappling hook moments. Again all the CE maps have been remade a thousand times so I'll say Damnation because it surprisingly plays really well in the Halo 5 Anniversary playlist even with all the abilities.
  2. Sprint's only purpose would be to activate slide.
  3. Can anyone help me out by listing the Halo 3 Team Hardcore weapon/powerup spawn times?
  4. My two favorite maps are Damnation and Midship. So to me fighting for items is super fun but at the same time, fighting for pure map control is a lot of fun too. I don’t see any reason why a Halo game can’t offer both experiences depending on the map.
  5. The main reason I dislike the Halo 3 weapon balance is the same reason millions love it: the golden triangle is closer to being equilateral than ever before or after. For experienced shooter fans, it can be pretty boring to rely on grenades and especially melee to win every fight. But because the games weapons all are generally super weak, it’s the only option. However, for new players, being able to use melee and grenades as a crutch gave them time to develop their strafe and shot. This is why Halo 3 has such a positive legacy; it was the first game a lot of people became good at.
  6. In a game of Team Doubles if one player quits, it should turn into a 1v1 where the team of 2 take turns playing.
  7. Destiny and the Titianfall games allow you to hold three weapons. Press Y to switch to secondary, hold Y to switch to anti-titan or special weapon. Weapons hurting players if used improperly is a great way to balance easy to use weapons like the plasma pistol and rocket launcher. Maybe the Storm Rifle could damage you if you let it overheat, we all know that weapon needs rebalancing.
  8. Does this go for multiplayer too? I’m all for increasing ammo in most weapons If the starting utility weapon is super powerful.
  9. My theory that I’ve had for a couple weeks that I think this video supports: Humanity has basically been forced to take refuge on a halo ring from The Created. Banished are also getting fucked up by The Created so they invade the ring to take it from the humans. So the first half of the game will be against the Banished, second half against The Created.
  10. All good points. I’m all for weapons having anti-vehicle functionality (Hydra, Grenade Launcher, Plasma Pistol, Hydra) but being out right vehicle-destroyers (H5 Rocket Launcher, Spartan Laser, Incineration Cannon, Fuel Rod Gun) isn’t very fun to use or to play against in my opinion. If those weapons are gonna be on BTB, which I would still like them to be, the have to be balanced delicately. This is the main reason I dislike Warzone. I think the Hydra is way more unique and fun to use than the Brute Shot or Concussion Rifle. The Halo 5 Hydra was quite underpowered but I’d like to see them try it again and think your suggestions would be the perfect way to do it assuming it keeps it’s weird lock-on middles system it has now as well .
  11. I totally agree with everything but I would just suggest the Hydra instead of the Brute Shot for this role
  12. If the Infinite Rocket Launcher is slightly weaker, like the H5 SPNKR (which I hope it is), then a 4 rocket clip would be good for all modes (except doubles). In BTB, I’d prefer the power weapons take a back seat to vehicles in terms of strength. Right now I feel safer and more powerful holding a rocket launcher in H5 BTB, than when I’m in the back of a Warthog with a competent driver. To me this needs to change. What are your thoughts on the balance between power weapons and vehicles in BTB?
  13. Clip size alone should be more than enough in my opinion. I don't think it really should be more effective in BTB. I think vehicles in BTB should require way more effort to destroy. Some combination of team work, well placed plasma pistol shots, grenades, and power weapons should all be necessary to take down scorpions, banshees, wraith, and mantises (manti?).
  14. https://youtu.be/OgS3uK2goEk?t=345 This video perfectly describes 343's strategy with Halo 5. Nothing added to Halo 5 post launch was anything new except for maps which all sucked.
  15. The idea of equipment is not terrible and I wouldn't be upset if they returned in Halo 6. I would just hope they are powerful enough for teams to care about fighting over (otherwise it would feel random when someone uses it) but not capable of completely saving yourself from certain death.
  16. https://www.youtube.com/channel/UCLO-cCRmYreG-eT61ZO-P6A Why does this channel get like 0 views? This guy compiles all the funny, interesting and impressive clips from the day and has seemingly recieved no attention.
  17. Man how do you put up with all the join-in-progress? I swear every game I join we're down 2-0 in flag or 100-0 in strongholds.
  18. I'm thinking we should start preparing a required viewing list for Hitch for his research for the Halo Doc he's making: Here's some off the top of my head: I'm sure Hitch will find each of these on his own but I know there's some obscure videos we'll need to bring to his attention.
  19. https://youtu.be/3d1IqTx105o?t=1692 In Maniac and Hitch's podcast Hitch says he's interested in making a documentary series about the early days of Halo similar to the Smash Brothers series. Can we all please show some support for this idea?
  20. I don't think anyone is asking for 343 to take any gameplay influences from Overwatch like they have from Call of Duty, but rather to mirror some of the undeniably great non-gameplay/presentation features that Blizzard has implemented. From the start menu to the end of a match, Overwatch does a great job at contextualizing every game through features like play of the game, MVP, ranks, stats, and many more. I personally don't enjoy Overwatch's gameplay very much but could probably write a novel about every thing it does right to encourage players to stick around. These are all systems that Halo (and every other FPS) should be inspired by. Also 343 can and should look both sideways and back to create a better Halo 6. Hopefully they start doing what Bungie did so well and look forward to innovate in the genre.
  21. I'm not Infinity but I'll throw in my thoughts. In my opinion, Halo was at it's most popular during Halo 3 because it was a jack of all trades. If you want a large scale vehicle based experience you have it in BTB. If you want a quick kill time twitch based style of gameplay you can play Swat. If you want wacky custom games you have it through Forge. You could play Grifball as some sort of pseudo sport. But in 2017 all of these niche experiences are pulled off better by other games because the developers can direct 100% of their resources to that particular experience. If I'm someone who can only afford one game and wanted a Warzone like experience I'd buy Battlefield. If I wanted twitchy gameplay I'd buy COD. If I wanted wacky sandbox gameplay I'd buy Minecraft. Instead of Grifball I'd play Rocket League. (Of course a lot of these games existed during Halo 3's heyday but were either not great on console or not yet popular) The only experience truly unique to halo is its intense, not too fast; not too slow 4v4 arena combat. So nowadays I think that 343 should embrace and refine the arena gameplay above all else to provide a unique experience in the crowded shooter market. I of course don't think 343 should completely kill the other communities but they should let the community develop those experiences through a strong Forge and a much better Custom Game Browser.
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