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Squally DaBeanz

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About Squally DaBeanz

  • Birthday 05/18/1993

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  • rr2

  1. Oculus By Squally DaBeanz Oculus is an asymmetrical 4V4 map with some functionally symmetrical qualities. The map draws some inspiration from Sanctuary in general design, and The Ark (by Fated Fire) in visual cleanliness. It consists of two mostly symmetrical bases facing a middle bridged structure, a circular hub on one side, and an asymmetrical platform on the other side with a smaller circular tower. There are other asymmetrical connections throughout the rest of the map with similarly shaped courtyards in front of each base. Screenshots: Download: http://www.halowaypoint.com/en-us/players/squally%20dabeanz/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Any and all feedback is appreciated
  2. Each version plays its respective gametypes and playstyles just as well as the other. Only major differences between the two are initial spawns, weapons layout, and a few sightlines opened up through bottom mid. Everything else is really minor stuff, like railing added to the back of Red 3, the middle railings removed from Blue 3, some extra jumping surface added to the red antenna jump, a jump up from Red Plat to Green 2, etc.
  3. Pictures have been updated. For some reason pictures of the original version got put on the page instead of the correct version >.<
  4. Stigma By Squally DaBeanz Stigma is a small asymmetrical Guardian styled map set on the Cliffside of Ravine. The reason I'm calling this "Stigma Pro" is to differentiate this version from the more casual version, which can be found here: http://www.343industries.org/forum/topic/25814-stigma/ This version has different initial spawns, a more competitive weapon layout, and some minor geometry differences to help improve flow, sightlines, and map control. The map is currently in testing for Slayer, Hill, and possibly Extraction. This map has come a long way since the initial build back in December, and I've put more time and effort into this map than any other map I've made (which is at least 100 by now). Any and all feedback is greatly appreciated Download: http://www.halowaypoint.com/en-us/players/squally%20dabeanz/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=1c47f27b-d03c-4720-b04d-b56e6e82e651
  5. http://www.halocouncil.com/community/index.php?/topic/13144-stigma/ It's a little outdated from the newest version, but the map is still fundamentally the same. I'm going to be testing the newest changes soon.
  6. Redemption had an old version with some horrible spawns, and that was clearly visible. The newest version should be better, but there's still no guarantee of it being perfect YET. You shouldn't be spawning on the enemy side during CTF, and there are no spawn points inside of the bases themselves.
  7. I thank that's the fastest I've ever gotten a response to ANYTHING I've ever posted EVER XD
  8. Warden Pro is my revision of my symmetrical Guardian styled map built on Impact. Redemption1272 said it had the most promise to be a more "pro" competetive map among all my other maps, so I rebuilt it on Forge Island. I've simplified many areas and cleaned up the aesthetics from the original. Note: The screenshots are just a tad outdated. The only real changes are that the walls in bottom mid facing the sniper spawns have been taken out, and the jumping blocks by the snipers have been lowered slightly to allow easier jumps across the water. Screenshots: Callouts will be added soon, as the old ones aren't accurate anymore. Download: http://www.halowaypo...le&startIndex=0 Any and all feedback is appreciated!
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