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Killmachine

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About Killmachine

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  • Birthday January 10

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  1. Give me a weekend in advance by like 2-3 weeks and you’ll catch it
  2. No space for a CRT in my current living condition bro been busy
  3. in general the thought process behind the new equipment seems actually well thought out, and across the board seems like they're making some effort to not make reskinned weapons and give each weapon its own place or usefulness I am extremely worried about the point system, it looks exactly like h4's. Now we can't see the UI obviously but every kill gives 100 points or some shit so if its like h4 it means doing extra stuff will contribute to the score for stuff like Slayer which is dumb. I hope that is an experience point / progression thing and not how the game actually determines who wins I am extremely impressed with the leve of improvements that seem to have been made across the board, the year long delay seems to be well worth it, the graphics look really fucking good and the gameplay itself seems fun. Even the BR and Snipe seem like they're going to be harder with the projectiles and the smaller reticle
  4. idk about you guys but im actually quite impressed with what i saw graphically some maps look like forge maps and some look amazing, sprint being in is still... meh but im going to be honest, im starting to wonder if sprint is just a way to use slide at this point rather than it being a speed increase, it doesnt seem like you move any faster with it anymore? everything i saw looked fun and im actually looking forward to playing it unironically. this might be the one boys
  5. after watching mint blitz get his girlfriend to tell him when the sniper was up in a free for all lobby to get multis... yeah its hard to respect any of his clips considering they're all on guest accounts and he's literally getting outside help to set it up rofl sure he's a good guy though
  6. Infinite being a service game makes me think modding will never become a thing
  7. Hard way is out here taking bullets for me man It really is that simple, just remove the fkn sounds.... i guarantee you nobody in the playlist still playing would weep for them gone and if you do idk fuck you LOL i probably play the playlist the most nowadays of anyone on this forum (not that i blame anyone for not playing it anymore)... believe me when i say its detrimental to awareness and gameplay at all levels but especially as you progress and it starts to just even out players instead of letting them stand out more.
  8. ^ Still makes a loud ass sound especially if you play on anniversary sounds (which half the players seem to do for whatever reason) There's just no good way around it in game at the moment
  9. I don't think you understand how dramatically it impacts the game to the point where even if the whole argument of "different time" is "irrelevant" (which imo it isn't because its how it is and the hardcore playlist should reflect that as much as is possble for a quality experience) From a purely gameplay perspective it dumbs shit down dramatically, almost everyone who still plays the playlist would agree and it may be even higher priority to fix than the hit registration which is still pretty bad. I know exactly where people spawn everytime on half the maps just by turning up my headphones and it significantly lessens awareness, checking angles, and generally it just creates lazy gameplay Ppl can argue with me but if they're willing to remove spread in the game and add a visual timer, could they not just adopt another NHE feature that will be universally liked by the hardcore and completely unnoticed by the casuals EDIT: visual not talking timer
  10. Preaching to the choir here but dude we gotta get rid of spawn sounds in CE Shit is mad annoying being radar'd from halfway across the map because your astros are turned up Yes I know the original game has them but its completely impractical to wear headphones on original when you're literally playing next to potentially 3 other people using speakers while a talking timer is going off lol.
  11. Got nothin against the colombian players a lot of them are scary good, just shitty reality of networking from far away and high pings
  12. https://clips.twitch.tv/ZanyGrotesqueOtterGingerPower-w7EvDF-WOzP47yVu I will never surpass the colombian strafe guys
  13. You can barely win 2v1's in h1, be that mcc or lan and thats just on god, im pretty sure bigshow did some math on it assuming a player reacts perfectly to the first shot on their teammate it requires a complete choke on player 2 and a complete robot aim from player 1 to consistently do it Hard truth is team games = team shot, it will always be the "optimal strategy," every game of CE i play im trying to help my teammate whenever possible or get multiple lines of sight so we cover each other, thats all Hang em High really is to be honest, or Dere too if you wanna remove it from the whole "spawnfuck and stay on top" thing TTK, movement, map sightlines, etc all play off one another. TTK in h5 is slower than CE if you look at the fastest kill times or objective numbers but I wouldn't call it a slow or teamshooty game
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