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Frankie

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About Frankie

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    343 Industries

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  1. We're investigating it. I can't comment on TW's behalf obviously, but it's a known issue.
  2. This is actually numerically false. The majority of my posts ever on TeamBeyond are answering questions. If you don't like my posts, put me on ignore and stop derailing the conversation.
  3. It's my lunch hour, I came in to chat about the game and answer questions where I could. I don't have to and I certainly don't have to accept drive by flamebait. It's much more difficult to post a dumb comment that adds nothing to the discussion than to simply refrain from doing it. It's literally a waste of space on the thread. I'm not sensitive at all, I'm just a fan of polite conversation and actual funny shit. If somebody does a shitpost that's actually funny, or biting or cutting, then that's a whole different kettle of fish. Keep it polite, keep it informative, keep it constructive or keep it funny. It isn't hard. It's much harder to be a jerk, IMO.
  4. Well I had a good run today. Like several posts before we got into insult territory.
  5. We have robust plans for modes and content for the rest of the year. If I had nothing positive to infer, or didn't know the answer, I'd just skip the question.
  6. I think we do things diligently and carefully and with minimum disruption and with a better base condition than some of our and our competitors' games. I think we adjust things at a pace that reflects our engine and our commitment to our entire player base. That's my personal view. There's no answer you can give to consumers that couldn't be improved in terms of time and frequency, but we're also going to get better at it.
  7. Sure but those items are FAR more subjective and less numerically problematic. And as such will be delicately considered rather than clumsily tweaked.
  8. "He's not a dev, he's a loser PR guy" - BlessedOrange, 2015.
  9. There's something afoot with Live matchmaking right now. We're watching it and will update. I don't think it will take long. As for weapon placement on Overgrowth, I PERSONALLY like some of the "problem" things - including being wicked OP with sword when combined with lateral and boost-driven window jumps, but we're going to revisit once it's "settled" since players are adjusting to things still. No point yanking a weapon only to find out that there was a simple Rock/Paper solution that emerges in gameplay - that said NO map is perfect initially and we have zero philosophical resitance to adjusting things. It just feels frustrating because we have to wait for patterns to settle. Also the weapon balance in SWAT is pretty fair, IMO.
  10. We continual look weapon placement, especially in newly released maps.
  11. There's nothing wrong with "Randomness" in a big map if it's relatable - the better term would be "emergent" - since what you're really talking about with Sandtrap, is unexpected routes and strategies. that map had loads of simple flows and routes that people would take, but also had lots of opportunities for comebacks and upsets thanks to people taking advantage of lesser-used spaces. I'd argue there were really no "dead" areas in Sandtrap Slayer games, and even Objective games could feature new sneak routes long into its lifespan. And the weapon placements weren't really random at all, with that in mind. Everyone raced for their favorite spot on game start.
  12. Yeah, something about making lemonade out of apples to oranges comparisons.
  13. What if the dog breeder took that month to toilet and house train the dog, teach it not to chew furniture and attack strangers and delivered it to you in good health instead of, you know, murdering it for some reason? Your analogy would make sense if the plan was to spend a month destroying Forge.
  14. The fact that you'd drag this up after so long says a lot more about your agenda than any perceived agenda from or by the team. I speak at least a couple of times a week in public, and if you have to go back a few years to find something to align with your agenda probably means you're not trying hard enough. And for example - one of the things our team "hated" or correctly, wanted to change or improve upon, was frames per second. But by all means keep flogging a dead horse that didn't mean what you thought it did at the time, and still doesn't. Have a nice day. Try making lemonade for once.
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