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  1. Make the sniper actually take skill to use and make the utility weapon useful. The sniper being oppressive is just another symptom of the same old problems. Again, notice how the sniper fit nicely into the sandbox in CE and has progressively gotten worse for one or both of those reasons.
  2. What if 343 had the pro team (or T2 ) make short strategy videos like this and put them in the game for new players? They could do things like basic CTF strategy, map setups, blocking spawns, etc. and explain why these things work and then show an example from a tournament or something. How many times have you had teammates on Midship flag just charge into the base solo and throw the flag out window as they die and genuinely think that's a good play because they're trying to play the objective? I've had friends do this that aren't even bad at the game, they just play casually and have never really stopped to think about actual strategy and how slowing down to get a few slays to set up a real run would be better. I can't seem to find it right now, but they made a great one not too long ago with Shyway breaking down Ryanoob's killpocalypse in H2A showing the team's setup and everything that made it possible. While these things are obvious to most people here, I think it could go a long way in making ranked/competitive more approachable and maybe get people excited about it (both playing and watching) if they feel more like they know what they're doing.
  3. Can they just replace 343 with the Doom team now?
  4. Yeah I mean I don't think any of this is wrong, even if it won't be admitted. No one was realistically going to replace Frosty, so might as well replace him with a great player who had H3 experience and chemistry with the rest of the squad. Definitely looking forward to an Ace+APG team, which feels almost guaranteed to at least be tested and could turn into a great squad with plenty of aggressiveness that a lot of current/future halo is missing.
  5. So was Bubu's actual team also submitted and just deemed an invalid roster? If he were submitted as a member of both teams, why wouldn't/didn't ESL just ask him which roster is actually correct? If ESL were in communication with E6 and knew the situation the whole time, it seems like all of this could've been resolved ahead of time with about 30 seconds of communication with Bubu. Unless ESL actually just went along with E6 telling them Bubu was on the team because of contract issues, though Shooter's comment implies that the actual organization wasn't involved, and every roster matter so far (i.e. Pro League spots) has always involved the players directly, not the orgs. If they actually were in contact with Bubu and just straight up ruled that whichever roster was submitted first is the one that counts, I don't know what else to say. Use some common sense and uphold the integrity of your own league if you claim to care about "what's best for Halo and creating the best league for everyone" or whatever.
  6. I'd love to see a w0uld/Ryanoob combo for some of the open circuit matches.
  7. El Town played great most of the season and had some huge games for nV. It's completely insane to say that he's not a top 32 player.
  8. I think casting and spectator mode are huge problems when trying to grow and reach new viewers. Promotion is another issue as mentioned above, but even with good promotion, production quality needs to be good enough to keep new viewers entertained and interested when they tune into the stream. I agree that Elamite and Strongside have both improved since the beginning of Pro League, but tuning in and watching Strongside stumble over his words on top of spectator mode, lagouts (which may or may not be fixable, but detract from viewing experience either way), missing games, downtime between matches, etc. just isn't very enjoyable for anyone not already invested in the competitive scene, regardless of how much they've improved. If I were watching last week for the first time, I still wouldn't have been very impressed. Another issue with pros not streaming is the lack of personality. The official stream feels a little too sterile sometimes and you miss a lot of the trash talk and fun that makes the league that much more exciting and interesting. Getting to know individual players by watching streams makes the league infinitely more entertaining and allows for people to have favorite teams and players and really get into it. The post-game interviews are great and provide a much-needed taste of personality. I understand the idea to have all viewers on the same stream, but I think viewers would be more likely to stick around if they could watch some pro streams and get to know the players better. A good compromise that I'd like to see and should be easy to try out is to have at least one player from each match be encouraged to stream and have their stream hosted by a second official channel (maybe the ESL Halo channel?) as a featured pro stream. This would allow people to watch pros, but still have everyone mostly in the same place on an official channel instead of scattered across all the pros' streams. They could still have the normal stream as well for people who prefer casting and the official production. It would also provide a nice boost to some of the pros with smaller followings if they got hosted for a night. Obviously, they would just have to try to keep it balanced and try not to feature certain teams/players more than others, but that shouldn't be difficult.
  9. Yep, mine's at 87% after 8 or 9 hours. 60Mbps connection working fine, otherwise.
  10. I'm finally getting used to using all four paddles and not accidentally pressing them. For me, the key is just to put more force on the controller with my palms, so my fingers can just rest over the paddles without actually providing any force. It has taken me awhile to get used to, though. I started off using just two paddles, then moved up to four once I got used to that. Currently using bumper jumper with paddles mapped to thruster, crouch, sprint, and zoom/ADS. ADS is one that I haven't actually seen many people mention, but I highly recommend it if you're using RTS now. I find it much easier to zoom in and out quickly with the paddle than clicking the thumbstick, and my aim feels smoother without clicking it in. The only thing I might change is sprint for reload/pick-up.
  11. From what I've noticed, this is true, except for the caveat that "walking" isn't just not sprinting, but you also have to be walking slightly slower than full speed. If you hold the stick all the way forward, you'll still show up on radar. If you look at the little arrow in the center of your radar, it disappears when you're invisible on radar. Unfortunately, this means that crouch walking (or at least slow walking) is still necessary, which makes radar an issue IMO. The biggest reason people have defended radar is because people still think you only show up when "not sprinting," which isn't the case. The range is low, which is better, but that still doesn't account for elevation, and in the end I think it should just be removed entirely, at least for tournaments.
  12. It's on The Rig. Camo is on a little platform, and there's a light on the wall that you can shoot to drop the platform, so camo drops to a platform a few feet below it. Can be seen at 1:15 in this video:
  13. Adding the flag to Breakout is better than nothing, but I feel like grabbing the flag is just a way to give away your position. Picking up the flag is an immediate disadvantage, whether you have a numbers advantage or not. The only way it would be easier to cap a flag than just to slay is if you know they are all behind you at your base, so you can just run it over to theirs. They could remove any sort of indication that the flag has been picked up to force people to pay attention and monitor the flag, but people would still probably just camp near their bases. Having some sort of hill to capture/hold like a few people have suggested probably sounds better to me. It still might be a little risky to hop in first, but it should at least get players moving toward each other, even if they just hunt for each other around the hill. Has anyone considered having a power weapon or powerup spawn in after a certain amount of time? If they removed the indicator after it spawns in so you can't tell when it's picked up (which should be removed from all of Arena if it hasn't already), I think most people would go for it. I'm not sure what power weapons are on the maps already, but if it's just BR/DMR, I doubt many people would ignore rockets dropping in.
  14. Haven't seen this mentioned yet, but does anyone know if Team Arena has radar? I'm assuming it will, since I haven't seen anything specifying otherwise. To me, this is a much bigger problem than Breakout (which we already knew they would at least test). It seems to me that radar is now in the main competitive playlist, which then also leads to it potentially being in tournaments. Someone please tell me I'm missing something here.
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