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Mow

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  1. I've mentioned this before but Halo 5 is by no means a bad game, infact it's actually pretty good, but my expectations for what Halo should be definitely poisoned my experience with that game to the point that I didn't have fun playing it because it didn't meet those expectations. I've been critical of Infinite for it's graphics in the showcase but gameplay wise it actually looks like it has the potential to be pretty fun, which is really all you can ask for in a video game. If you're going into Infinite with some wild expectations and then end up inevitably disappointed, then that's really your own fault.
  2. 343 Industries and horrible management, name a more iconic duo...
  3. You should have seen the rabid fanboys in the Halo Discord that were in deep denial when I asked for proof of the build being months old.
  4. I'm glad there is backlash, but the post you linked has a mere 2.5k upvotes compared to the 30k upvotes of the one I linked, make no mistake people are in full on denial, I got piled on and called an idiot and a troll in the Halo discord for asking for proof of the "multiple month old build" claim, but they got a whole lot less mouthy and a lot more quiet when they started to realise I was right and that it seems the build shown is the most polished one available based on the info in the interview I linked. What really stood out to me was their desperation to write it off as a very old build despite any actual confirmation from 343, some even claimed it was from January because deep down even if you're the biggest fanboy, we all know it looked terrible for the flahship title of a next gen console, of which the main marketing point has been "power, power, power" and a game that has been in dev for 5 years with a supposed "$500 million" budget. What a disaster.
  5. Man, the wider community is in full on denial/damage control mode, insisting maniacally "It's just an old build, it's months old!" when there's absolutely no evidence to support that claim, their denial also seems to suggest that deep down they know it looks terrible and that they need to come up with some rationalisation for why it looks the way it does. It will be interesting to see how this pans out over the coming months with there being only around 4 months left before the game launches... If there's one thing I've learnt about games over the years it's that the people who blindly defend unpolished games are the ones who end up doing the most harm to it in the long run by defending mediocrity and not forcing the dev to get their damn shit together, and that the idiots are always the loudest in the room prime example - https://old.reddit.com/r/halo/comments/hx1hlk/to_everyone_complaining_about_the_graphics/ Also this interview seems to imply that what we saw was the most polished version of the game they had and that the rest of the game looks even worse, but lol "iTs JuSt An oLd BUiLd! https://www.343industries.com/news/articles/employee-spotlight-ani-shastry
  6. As long as they're not on grenades I'm completely fine with them, but a toggle option to turn them off would be nice.
  7. Looks like all those rumors about development hell were absolutely right.
  8. This dude singlehandedly fixed the problems with the graphics in Infinite, really puts into perspective how underbaked the original looks.
  9. Hmm, so it turns out Infinite IS a Megabloks game afterall...
  10. You'd be surprised how many people are expecting this game wont have sprint.
  11. Guess I'm just bored of the current state of competitive Halo. Tiny prizepools, tiny viewership, same faces winning every single time, why even tune in? I'm ready for something new, even if that means competitve Halo moving to PC and a whole new roster of pros, I'll be pissed if aim assist isn't balanced correctly and controller dominates in the pro scene and then we see the same old faces again. It's time for Halo to grow again, it has spent enough time being strangleheld by console.
  12. Honestly I'm ready for a whole new set of Halo pros to enter the scene with Infinite on PC and wipe away the current set of console pros, it's legitimately boring seeing the same faces year after year and the same team winning over and over again with a tiny audience and prize pool, competitive Halo just simply isn't worth watching anymore and that's why no one does. Despite what Infinite plays like I'm ready to see a bunch of fresh faces enter the scene, the current pros are boring beyond belief and have outstayed their welcome.
  13. Watch out, we got the opinion police over here. It's not that I even disagree with you, it's just the endless whining gets a bit grating.
  14. No offence but do you post anything other than how bad H3 is? It just gets a bit tiresome y'know.
  15. I wouldn't recommend playing above 110 FoV on Halo, 100 is about the sweet spot imo but I do agree about the crosshair size, I didn't even bother with Halo 2 multiplayer on PC because of how huge the crosshair was, it made any kind of precision on a mouse impossible. Hopefully the crosshair is much smaller in general in Infinite, I don't get why so many of the guns, mainly the automatics, are limited to a range of about 3 feet with giant ass reticles and a shit ton of RNG spread, I think there is room for precision automatics with small crosshairs in Halo but i'd probably only put it on a weapon like the Plasma Rifle which requires you to lead your shots.
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