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Posts posted by logicalstrafe
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36 minutes ago, Fixaimingsorry said:Can’t say I don’t agree. I personally could care less about about a weapon that does no damage. When I play CE all I’m really using is the magnum, not really given a solid reason to pick other shit.
Every weapon besides the needler has a role.
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1 hour ago, Fixaimingsorry said:I don’t like the carbine but the impulse nade I do. I think we need unique weapons but still kill. You’ll be surprised how disliked a weapon will become if it has no killing potential and is only useful as a two piecer.
Because lots of people only look at weapons at surface level i.e. "how much damage does this do directly" and disregard utility entirely. Lots of people think the H1 pistol is overpowered, for example.
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55 minutes ago, Fixaimingsorry said:they not coming back when the update of 18 rolled out is their fault!
Absolutely not. They tried to voice their concerns with the game then and failed. Why should they bother now? We've seen them attempt to fix Halo 2's problems only to introduce more. They tried to adjust the firing rates of the weapons to be closer to the original game and then inadvertently messed up button combos slightly.
It's simply not worth the effort.
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3 hours ago, TheIcePrincess said:Bold of you to assume Halo's defined by one trait and that one trait alone, lol.
I only implied that sprint (and thereby advanced movement) is not Halo and that classic Halo is. I did not make any other implications or assertions.
3 hours ago, My Namez BEAST said:I don't give a fuck what you call the game. Sprint is not worse than coin toss utility fights. Sorry. It's not even close.
If we are to disregard the name of the game completely and solely look at the gameplay, then we could easily make Halo 5 out to be from a completely different franchise.
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4 hours ago, My Namez BEAST said:That's an absolute, big fat fucking yikes right there. I hope there aren't a lot of people that feel the same way.
It's a simple ultimatum. Do you want sprint, or do you want a Halo game?
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2 hours ago, Fixaimingsorry said:halos hardest sniper is the h3 sniper and that doesn’t say much these days
OG Halo 1 sniper is way harder to use, not only mechanically but because it can also be contested by the pistol.
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You hit a weird shot in Halo 3 that looked like it shouldn't have hit. Shocker!
Can't help but feel this entire conversation is just more unproductive hate on H3 that gets nowhere.
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16 hours ago, Fixaimingsorry said:I hope 343 gets a clue and uses the dmr or Br as the main utility weapon. Look let’s be real here a pistol as the main weapon is dumb, you will not find a single game where the pistol is dominant, and this isn’t one of those things that’ll make halo look unique it’ll just be fucking stupid. The dmr is the most logical in the sense we want a powerful utility weapon, but low AA. Honestly dmr fits that category, great at range so sniper doesn’t become OP because it’ll be far easier to counter the sniper at a distance with a dmr, & the ttk easily can be lowered to 1 second. although the 1.3 seconds isn’t too big a deal. The weapon is also perfect as it’s not random at all(h5 dmr basically v7 dmr but higher bullet mag which clearly be grateful for less). All in all it’s a great utility weapon. And I’ll say this again giving a weapon a skin to look like a Br,dmr,pistol as customization makes literally no sense unless they have a weapon specifically called “utility weapon”. No one likes a pistol over a rifle it’s honestly just stupid people that do.
Is this copied and pasted from Reddit?
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9 minutes ago, Automaton said:That's what I thought, too. One of the players confirmed they were playing with a full squad. I tuned into the Twitch stream and yep, team of four.
I'm assuming those restrictions don't apply to social playlists, perhaps? Either way, terrible idea.As far as I know party restrictions are only implemented in ranked playlists, which is really stupid. Social is pretty much the wild west.
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First place for the 4v4 was $12,000 if I recall correctly.
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GGs to Tox, Denial, and everyone else that played. Awesome weekend despite all the production issues, most entertaining Halo stream in recent memory.
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H1 2v2 was excellent, great job to everyone involved and to Patch and Legend for playing phenomenally.
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WELCOME TO THE HALO CLASSIC!
SORRY WE HAVE TO YELL OVER THE MUSIC
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Social MCC is fun for about five seconds until every game turns into a 2v4.
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Halo 2 MLG gametypes are now mixed with Halo 2 Arena as of the new update.
Decide to search, takes five minutes to find a game, Sanctuary Crazy King. 4v1 within two minutes.
What a fun game.
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Idk if you guys all knew but they had a H2C hardcore playlist and the reason its gone and they're implementing those settings into the other H2 playlist is because nobody actually played. Its unfortunate but outside of the insider program I didn't get 1 game in the h2c hc playlist for over a month searching intermittently. So while its super unfortunate what they're doing is actually trying to help people who wanted to play those settings. It also (imo) has a lot to do with H2 having better settings on a modded H2 Vista version that anyone scrimming H2 is playing
Nobody played it because firstly H2 MCC sucks, and secondly because they straight up used incorrect settings for some of the gametypes. No reason to play it when H2PC exists.
I'd rather have H2 MLG mixed with arena than not at all, but it's still sad to see H2 get neglected like this.
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This tweet from Matt over at UGC was from Friday stating that 125 out of the 128 have been sold - haven't seen any further updates though since then.
According to the "quick view" pop-up thing we're down to 2 left, I have hope they'll go soon so we can get the formal announcement
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I love now with an actual timer I can clearly see every 4v4 game to 50 end at or before the 5 minute mark.
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I love the term "Classic Halo". It sounds elitest? Cool, thats because the first (3) games of this franchise changed gaming history, and everyone knows it.
Why downplay it? Im good on that.
Because it acknowledges the fact that Halo has changed (not evolved). I'm not saying change is bad, but rather (obviously) the way Halo has changed is. It's a microcosm for the divide of the community between the core golden formula and the addition of sprint and other gimmicks.
When I say "I like Halo", I have to clarify that I like "classic" Halo, or "the older" Halo, because Halo 5 is still labeled "Halo" despite being a different game.
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Classic Halo is simply the golden triangle. The maps are designed around the golden triangle. Halo 4 without sprint, perks, or any other deviations may have the "golden" formula, but the maps are still elongated to accommodate for then-removed ability.
Do you ever wonder why there are almost zero gravity lifts or mancannons and (I believe, but correct me if I'm wrong) zero teleporters in Halo 5's dev maps in comparison to the original titles? Because the movement abilities substitute for those mechanics.
Halo 3's BR isn't a gameplay mechanic, it's an intrinsic design of the weapon. Whereas I can press buttons to use shoot, melee, or throw grenades, I cannot decide when and when not to use random spread. It's always there.
The single biggest difference between "classic" and "advanced mobility" Halo is the method of innovation. Whereas the trilogy innovates through interactable environments (like equipment), the newer titles innovate through adding additional controller bindings (like armor abilities). Equipment might suck, but at least you can contest it like a power weapon or an objective. You can't contest the ability to sprint away. I specifically reference equipment and armor abilities because they are the same exact thing in-game but the method to use them is the difference. They took active camo off the map and instead gave it to every player as a base mechanic with a certain loadout, weakening it to compensate, for example.
Personally, I hate the term "classic". I personally refuse to acknowledge Reach onward (besides MLG v7 and remasters using classic formulas like H2A) as "Halo" because what made Halo "Halo" to me is no longer preserved with the addition of abilities. If you were to completely re-skin Halo 5, it could stand out as a different game.
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H2 getting no love
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2v2 is a great thing for Halo, that's undeniable, but I can't see it replacing 4v4 as the premier competitive experience or anything.
And each of those games would fall apart competitively in a 2v2 setting. Halo doesn't. That's the beauty of it.
It's true that 2v2 would bring in a lot more new blood than 4v4 and it'd be harder for casters to get familiar with every single player. But I think we can all agree new blood is a great thing for the Halo scene, and I know 2v2 would bring a lot in. Just grab one buddy and sign up. Less logistics to deal with.
I might be in the minority but I really enjoy 2v2 CoD.
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Just got done watching that H3 2v2 HCS tourny and I gotta say, 2v2 Halo is so much better for eSports.
For any game that isn't CE no.
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Halo: The Master Chief Collection Discussion
in Halo General Discussion
Posted
At least one thing had to go wrong...
The new H2 custom settings are cool though.