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Everything posted by logicalstrafe

  1. EXP and the social progression system were great ways to measure one's playtime in any particular playlist. There isn't really any meaningful progression in MCC besides the ranking systems which even then mean less to people than they did in the H2/H3 days. Seems like a no brainer to add one to MCC lol
  2. Sure. Here's what I can find. They're not the "exact same" charts, but they do tell you that Halo's population has declined severely. Particularly in the last image. Let me know if you find a H3 chart by itself, I can't seem to. Maybe on bnet somewhere. Good luck trying to find charts for games without population counters or released data. https://i.imgur.com/nHkrbxN.png https://i.imgur.com/a/1HfpWks https://i.imgur.com/Zc87Z0f.png It's almost as if Halo isn't as popular! Wow. Who would've thought? Also, in terms of pop counters: H3 is last 24 hours, Reach and 4 is/were concurrent players, pretty sure. Though for years the counters have either been disabled or just fucky, I don't know.
  3. https://i.imgur.com/ObFnbQh.png Not necessarily majority. Right.
  4. Everything already established in H1 and H2 but find a solution to make BXR more skillful (remove melee lunge?). H2 BXB could be replaced with H1 BLB as BLB uses up a grenade, can't be melee spammed, and is also much harder due to lack of melee lunge. If sword functions the same as H2 add a way to parry it with melee so sword isn't ridiculously dominant. I think the way H2 already functions, despite everything being unintended glitches, is quite great (besides the weapon respawning system). But it can be improved. If it could be designed around a "rock paper scissors" balance while keeping H2 formula intact it would be the best game in the series in my opinion.
  5. If you're looking for a high skill gap and lots of depth, wouldn't CE be your preferred game?
  6. Precisely why the H1 pistol is still the best weapon in the franchise.
  7. I never said I was for spread, defending spread, etc. But at the end of the day I would take H3 spread over sprint. Spread can be minimized. Sprint can't. And even if you make the BR in H3 shoot straight, it'd still be a worse game than H2.
  8. Because that "mechanic I don't like" has such a drastic impact on the game that it is no longer the same game.
  9. With good aim and reticle placement spread can be slightly controlled in some way. Its effect also varies based on factors like distance and even game settings, though minute (11 shots to kill vs 12). But sprint affects every scenario regardless of factors because it has to be designed around its inclusion.
  10. Because adding sprint to Halo completely changes how the game is played and designed. Random spread is a nuisance. Sprint is a gimmick that makes the game no longer Halo. (we figured this out eight years ago) Apples and oranges.
  11. I mean MCC H3 has a shit ton of issues. I'm saying all of this in regards to original H3.
  12. I'm not defending random spread. It's really annoying. But its presence in H3 doesn't make gunfights impossible, and saying "I'd take sprint over random spread" is the most ridiculous thing I've seen in quite some time.
  13. Way to blow random spread completely out of proportion.
  14. I had to lower my sens (4 to 3.5) after the latest update on H3 MCC. 4 before update and 4 after update felt different, but I hadn't played in weeks, so I don't know. I don't really think changing aim accel in the menus helps that much either.
  15. H3 MCC is pretty bad, but I would take OG H3 any day over what H2A has to offer. I've always seen H2A as a much slower, watered down version of the original Halo 2. It takes away the things that add to the skill gap like button combos whilst keeping the things that shrank it like the absurd bullet magnetism. At least it's still classic Halo though. Midship/Beaver remakes would be cool but the game needs a lot of refining to make me enjoy it that much. What are "today's standards"? All I see in the franchises I grew up with are worse iterations than their predecessors. Halo 3 is a masterpiece compared to most of the shit that comes out today.
  16. Played two H1 4v4s. Timer disappears when you're dead. Second game was really laggy.
  17. There are ways to enjoy Halo 4. I can't see playing Halo 4 "competitively" as one of them though.
  18. Yeah I know I meant to say "cheat", not "glitch", my bad.
  19. It's funny to me that people still think button combos are glitch cheating when they have been preserved in H2 MCC and there is a BXR medal in Halo 5.
  20. I basically see the August update as being good for social players, but pretty awful for competitive players and those outside of NA. In general though, Halo 2 got fucked, Halo 1 is pretty bad but at least being worked on, and Halo 3 is tolerable but for the prioritization and effort they put into making H3 better it doesn't really shine through.
  21. I cannot wait until these garbage anniversary sound effects are gone.
  22. I'm all for credibility and professionalism, but the problem is that 343 launched an unfinished game. It is absolutely inexcusable that MCC launched so poorly, but it's also quite pathetic that a lot of 343 don't even understand the fucking game that they're developing and/or fixing. It's literally the definition of "not knowing how to do your job". I agree, they need our help to fix the game, because they don't know what they're doing without us with regards to playlists and gametypes. But it's just pathetic that they don't even understand any of it in the first place. How are you going to inherit a massive franchise that is so important to so many people for so many reasons... and understand it so poorly, to the point where you don't understand what makes Halo Halo? In more ways than one. They've both dragged Halo through the mud with advanced mobility while simultaneously making the "all in one" classic Halo experience a fucking mess. I don't advocate for being a complete ass to people like Postums in replies to him on Twitter (whatever your opinion of him is), but to people like Tommy Kost, who are just trying to solve problems while also displaying years' worth of frustration - I don't get why they're ignored. It just concretely solidifies the idea that 343 can't take an ounce of constructive criticism if it's coated in even the slightest negative tone. There's a difference between a buggy game with many issues and a completely broken game devoid of any functionality whatsoever that makes the purchase completely worthless. We got the latter with MCC and we've had it for four years. They promised an update - oh great! - and it's still half-assed, typical of 343. We have every right to display such frustration.
  23. I think a lot of people are so attached to the "exactly like it used to be" mentality that they disregard any change, positive or not. I feel like both 50 and 100 kill H1 4v4 games serve a purpose, but ultimately prefer 100. But 100 still makes more sense given how H1 plays. Ask H3 kids what they think about playing H3 4v4 to 25.

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