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logicalstrafe

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  1. GGs to Tox, Denial, and everyone else that played. Awesome weekend despite all the production issues, most entertaining Halo stream in recent memory.
  2. H1 2v2 was excellent, great job to everyone involved and to Patch and Legend for playing phenomenally.
  3. Social MCC is fun for about five seconds until every game turns into a 2v4.
  4. https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/mcc-patch-notes-12-5-2018/80766c4f-8d8a-48bc-988a-eda516e27f88/posts Halo 2 MLG gametypes are now mixed with Halo 2 Arena as of the new update. Decide to search, takes five minutes to find a game, Sanctuary Crazy King. 4v1 within two minutes. What a fun game.
  5. Nobody played it because firstly H2 MCC sucks, and secondly because they straight up used incorrect settings for some of the gametypes. No reason to play it when H2PC exists. I'd rather have H2 MLG mixed with arena than not at all, but it's still sad to see H2 get neglected like this.
  6. According to the "quick view" pop-up thing we're down to 2 left, I have hope they'll go soon so we can get the formal announcement
  7. I love now with an actual timer I can clearly see every 4v4 game to 50 end at or before the 5 minute mark.
  8. Because it acknowledges the fact that Halo has changed (not evolved). I'm not saying change is bad, but rather (obviously) the way Halo has changed is. It's a microcosm for the divide of the community between the core golden formula and the addition of sprint and other gimmicks. When I say "I like Halo", I have to clarify that I like "classic" Halo, or "the older" Halo, because Halo 5 is still labeled "Halo" despite being a different game.
  9. Classic Halo is simply the golden triangle. The maps are designed around the golden triangle. Halo 4 without sprint, perks, or any other deviations may have the "golden" formula, but the maps are still elongated to accommodate for then-removed ability. Do you ever wonder why there are almost zero gravity lifts or mancannons and (I believe, but correct me if I'm wrong) zero teleporters in Halo 5's dev maps in comparison to the original titles? Because the movement abilities substitute for those mechanics. Halo 3's BR isn't a gameplay mechanic, it's an intrinsic design of the weapon. Whereas I can press buttons to use shoot, melee, or throw grenades, I cannot decide when and when not to use random spread. It's always there. The single biggest difference between "classic" and "advanced mobility" Halo is the method of innovation. Whereas the trilogy innovates through interactable environments (like equipment), the newer titles innovate through adding additional controller bindings (like armor abilities). Equipment might suck, but at least you can contest it like a power weapon or an objective. You can't contest the ability to sprint away. I specifically reference equipment and armor abilities because they are the same exact thing in-game but the method to use them is the difference. They took active camo off the map and instead gave it to every player as a base mechanic with a certain loadout, weakening it to compensate, for example. Personally, I hate the term "classic". I personally refuse to acknowledge Reach onward (besides MLG v7 and remasters using classic formulas like H2A) as "Halo" because what made Halo "Halo" to me is no longer preserved with the addition of abilities. If you were to completely re-skin Halo 5, it could stand out as a different game.
  10. 2v2 is a great thing for Halo, that's undeniable, but I can't see it replacing 4v4 as the premier competitive experience or anything. I might be in the minority but I really enjoy 2v2 CoD.
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