Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by calberto

  1. In the end oft he day I wouldn’t even mind a fixed FOV all that much. All your points about the goal to have a unified artistical experience for everyone make a lot of sense. But I’d still prefer to see more games with a higher FOV. Nothing too crazy either I’d probably be fine with something around 90° for a game like halo. Up until now I was simply under the impression that a slider would be the easiest way to achieve this. Thats pretty cool. I didn't really like Destiny (not a fan of loot shooters) and only played the first for a couple of games because it was part of my console bundle but not enough to actually notice those little things. Again pretty neat I'd love to see more talking about those things. I might have just missed this but I didn't know about the reasoning behind this but it makes a lot more sense now. If it's done properly I see no reason not to trust it. In the end I'd still agree with you that a studio should go with their intuition/vision, we're talking about a creative product here. I was just actaully curious if there is some data. I think I get what you mean now and I see the problem you're were talking about. I mean, I wouldn't know a solution for that either. On a side note, I've not been here all that regularly lately and I hope you don't mind me asking but who do you work for these days?
  2. Using buttoms might have been a bad example but, at least to me, having a different FOV is rather similar to having a different sensitivity. In both cases you're trading ease of aim for speed in one case and awareness in the other. To answer your thought experiment, at least for me, this scenario is just as fair/frustrating as having one team with a forced 1-sensitivity vs. one team with a forced 10-sensitivity. But noone complains about a 1-10 sensitivity range. Don't get me wrong I understand you point of view and I knew about the implications of a high vs. low FOV but I feel like your blowing the consequences a slider would have on the actual "everyday-gameplay" out of proportion a little. I mean even if it's a valid concern, you don't need to have such a huge range you pruposed, being able to choose from 75°-95° might help out a little already. Again, I get you concern but is there any data supporting the fear that players cannot handle this change? After all it's just a matter of what you're used to. It might be wierd for a couple of games but after that, playing a low FOV should feel off. As for CQB...does it really feel personal now? There is no real interaction, just a player model and your arms performing a punch. As long as we're keeping this system, there will allways be a "disconnect" and it will never really feel personal. If each melee would trigger a in-depth animation of an actual interaction with the other player modell (basically every melee would trigger a 1st-person assassination-like animation) it might change but that would drastically alter Halos gameplay as well.
  3. 1) Wouldn't that logic imply that any changeable controlls (bottum layout, sensitivity, Elite Controller, etc) should be axed in favor of an even playing field? 2) I can get behind that idea but still, why not desing a game with a fixed but slightly higher FOV in mind?
  4. why would you do this to you? It's a video game, it's sole purpose is to entertain you and if it fails to do so, why would you waste your time trying to like it? I hope to get into those flights at some point, if the game is just the same advanced mobility shooter with a classic art style, then I'm out...
  5. Guess we'll find out in a couple of weeks when they are having their MP test
  6. I was under the impression that it's just for this one mode, maybe horde as well at worst. I'd be surprised if it extends beyond PvE
  7. I still think the idea was good, the execution was bad
  8. I probably used a wrong translation but what I mean is playing a game because you enjoy the gameplay/because it's fun vs. playing a game because you want to achieve an external goal (getting the next REQ pack/loot drop, etc.). Every game has factors that contribute to each form of motivation but newer games rely on external motivation (loot etc) too much. Story missions are the very core of non-linear games... side quest: if it's a good/fun/intersting mission, make it part of the regular campaign, if it's just a way to increase playtime by 30min., then it's not really worth it anyway... if you want to include "cheap" side missions, replace them by stuff like Spartan Ops. Loot, as I said, playing for loot isn't even worth the time for me...
  9. What do non-linear/RPG campaigns add that increases their replayability? IMO a well designed linear campaign has a lot of replayability value, just maybe not for the externally motivated.. To this day, I have never played an open world/RPG game more than once but I regualry replay good linear cmapaigns/certain missions
  10. Why 2003? I'd assume Halos prime (in terms of popularity) was 2007/2008. (not that it would make a difference, things have changed since then as well..) We don't know how the gaming community would react to a new but classic Halo. Trends are not a linear progression, a classic Halo might be a return for us, but it is something new for many younger players. And keep in mind how much influence streamers/social media has right now, I don't follow many of those people but I got the feeling that many would be excited about classic Halo and this positive energy could easily transfer to the younger community
  11. Is there any word on adding a FOV slider to MCC on XB as well?
  12. People can praise Halo4 for bringing life to the chief, having more lore for the forerunners and all that all they want, in the end, it was the only Halo game I had to push myself to finish and it took me 6 years and an MCC achievement to play it again. Fighting robot bugs not only looked stupid, it played shit as well. The Didact, to me, was a boring antagonist. I just don't like those cheesy "evil super villain" stories. It didn't help that he looked like someone bleached an Oblivion Daedra that was equipped with jedi powers...
  13. If those people are so bad, why do you care about their "hardware disadvantage", a high framerate won't help if you suck. I get your frustration but, again, having "nothing but shitters" is most likely the result of the game having just very few good players left but a bunch of shitters because it's on game pass and without those shitters, you probabaly wouldn't be able to find games in social either... The situation sucks, I get that, but trying to make it worse for those who do enjoy splitscreen won't help you.
  14. @TheIcePrincess 2v4 games really isn't something that only happens when playing with/against splitscreen...I'd even argue that, if you're living in a low population area, splitscreen only helps you getting games faster. And going by my experience, most (not all!) splitscreen players are usually around the same skill as the main account, you get you fair share of thumbless idiots but you get those even without splitscreen... I'd guess removing the game from the game pass would help you more then removing splitscreen.
  15. Seeing kids having a meltdown over how "it's just a sidearm!!!!" kinda is my #1 argument for keeping the utility a pistol. BR/DMR/pistol/etc. skins for your utility would still be me favorite...
  16. B I get it, H3's BR sucks and all but, as Hard Way said, code based spread was just part of the problem. I'd take it over Sprint any day If you have a full and active friendlist, sure. I'm not that active anymore, if I find time tp play some games, I want to hop on MM without having to worry abount not getting enough players together
  17. isn't that the kind of stuff 343 is saying for years now? Even if they would listen, they need to listen to the right people...
  18. OK, thanks, if they actually told them it would be H:I it probably is H:I
  19. Does it say infinite anywhere? I wouldn't be surprised if 343 simply gave out some random (unused) H5 concept art, this building looks way too much like the H5 WZ base?!
  20. yeah, keeping sprint but getting rid of thrust sounds way too stupid...while I'm still waiting for a Halo with no gimmicks, I'm under the impression that, even among those that are anti sprint, thrust is the thing people would have the least problem with, and quite frankly, if I had to pick one SA that had to stay, I'd go with thrust as well. I'm actually rather curious when 343 is going to drop the bomb whether or not they will still use sprint and all that other bullshit... I think we're at a point where all that hype could turn into a shit storm rather fast if 343 fucks up their next move...
  21. I do think having equipment instead of SA/AA would be something I could live wih but please, don't let there be a Jetpack in Halo ever again...
  22. I'm thinking more like 10%-2019, 90%-2020. A more interesting question would be: when are we going to get the first "test flight"? My guess would be around this time next year with first gameplay beeing shown at the next e3 but who knows...maybe they will wait for early 2020.
  23. Again, try to look at the bigger picture here. MS is making some rather big investments in their gaming sector (buying new studios) do you really think it was 343s idea to burn money on an new engine when they could easily half-ass their way through development like they did with 4/5? Or does it sound a little more realistic that maybe MS handed out more money just so 343 can develop an new engine and they would have never seeen anything of that money if not for the development of that new engine. Maybe I'm wrong all along, we're both stating speculations after all, but as much as I distrust 343 and as long of a way they still have to go until I get excited about a new Halo again, I don't think we should give them shit where non is due (yet). There is enough of stuff where having a having "a healthy "I'll believe it when I see it" attitude" is the right way to go, I'm right there with you but in my eyes, seeing MS investing in a new engine is the best news since 343 took over...only time will tell if the engine sucks or not
  24. I'm not saying your reasoning is wrong but this is not how this industry works though. The overwhelming majority of AAA games is still coming out september-november, sure some might come out in spring but it's usually stuff that either wasn't ready for a fall release or something the publisher doesn't have much faith in (there are some very few exections though.)
  25. sadly, the only game of that list I actually care about is Gears 5 (+the new Doom), I really don't get the hype about all those shared world games like Destiny/Division/Anthem/Fallou 76... It's still their biggest franchise no matter if it and the community have taken lots of hits over the last decade, it's like doing a direct to DVD release for the next star wars movie because people didn't like Solo (what I really cannot understand tbh, it's a good movie...)

Important Information

By using this site, you agree to our Terms of Use.