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calberto

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Everything posted by calberto

  1. Too bad most people I've seen talking about the pistol seems to think that it's a good example of a great balancing and that it fianlly is a side arm that doesn't dominate the sandbox.. I don't think 343 will do what is necessary.
  2. The HI releasing this year probably didn‘t have a development cycle this long… correct me if I’m wrong but didn’t MS scrap H5.5 early 2018 and development startet over? So it‘s more like 3 years.
  3. imply is a strong word here...the way I understand it, he says that holiday 2021 will be more important then this years and they need a strong line-up by then. H:I doesn't become any less part of next years line up if it comes out before the holiday season. I'm not saying that the game is coming out in spring/summer but don't take Halo FOllowers spin on this too serious...
  4. Klobrille said H:i is almost content complete and it us pretty much just some tech stuff being worked on... So don't hold your breath hoping for some significant change to happen...
  5. Between the obnoxious shield effect and the weapon model that looks really similar to the new rifle (minus the red dot), I was trying to remember at which part during the beta this scene was... Well, it looks bad but it's mostly the new Banished design tbh. When HW2 came out, everyone was hyping that games art, I allways thought it didn't really look that good, now we have HI with the HW2 art style and people lose their shit, kinda ironic.
  6. That side-rail and rail mounted scope look out of place. I'm in no way trying to defend the graphics but I think colors/lighting and those hideous cliffs are to blame
  7. Sooo sprint is in, which sucks but it was to be expected, sadly. But it's quite amazing, one thing almost everybody, no matter if pro- or anti-sprint even on Waypoint and Reddt seemed to agree on was that HI needs to feel fast paced, which it really doesn't tbh... the graphics are just weird, no details, no depth, colors seem way too oversaturated but washed out at the same time. This is supposed to be the Xbox Se.X's selling point?! No wonder 343/MS didn't show anything until now, they must be embarrassed the weapon desing is rather boring and interchangeable. It could just as well be Destiny or some other random sci-fi shoter what's up with those metal cliffs/column, seems extremely distracting, almost like minecraft aaand it's Open World, I really struggle to believe that the game is fun
  8. Who says they're going to drop the bomb today? I'd say no sprint today but some ambiguous remarks followed by something like "find out more when we talk about the MP part of the game" and then they'll go into radio silence until late september.
  9. You’re doing it wrong if you need a reason to drink at 9AM
  10. I've not been up to date for the last couple years, whos Adam and is he pro-classic movement? But let's be honest: 343 didn't give a fuck about us during H4, they didn't give a fuck about us during H5 so why should they care now? What would have to happen is a high amount of high community memembers, casual youtubers and well known competitive players to continuously and publicly stating their discontent over sprint. MS is banking on HI being the killer app it used to be during the H3 days. Creating a public backlash big enough to have an impact on the games public perception, hitting MS where it hurts, is the only way we can see some change. But I don't see that happening anytime soon. The seccond MS shows the first gameplay the few critical voices will be burried by tons of people being hyped just because there is a new Halo after 5 years...
  11. I'm actully surprised by the amount of people asking for sprint to be removed, not just here but also on Waypoint and reddit but in the end, most will buy and play it anyways... But I'd love to see a huge backlash after the reveal too bad it's not going to happen, too few gamers and youtubers have a backbone
  12. He says sprint is in. Well, I fully trust 343 that they can pull off another H4 population curve, even with a free to play game.
  13. Sounds like H3 equipment but with sprint with a half assed "classic" playlists being rotated in and out, nothing that would get me excited tbh...
  14. Really? It’s the first Gears I had no interest in replaying.
  15. This is a solution I even see more and more "pro sprint" people being OK with, 343 is just too subborn to let go...
  16. IIRC he was making some pretty spot on predictions in the past though. I'm not saying trust everything he says, he could have outdated information or maybe 343 split the game (campaign has sprint, Arena doesn't or something like this) but him saying the game has sprint is quite a red flag for me...
  17. In the end oft he day I wouldn’t even mind a fixed FOV all that much. All your points about the goal to have a unified artistical experience for everyone make a lot of sense. But I’d still prefer to see more games with a higher FOV. Nothing too crazy either I’d probably be fine with something around 90° for a game like halo. Up until now I was simply under the impression that a slider would be the easiest way to achieve this. Thats pretty cool. I didn't really like Destiny (not a fan of loot shooters) and only played the first for a couple of games because it was part of my console bundle but not enough to actually notice those little things. Again pretty neat I'd love to see more talking about those things. I might have just missed this but I didn't know about the reasoning behind this but it makes a lot more sense now. If it's done properly I see no reason not to trust it. In the end I'd still agree with you that a studio should go with their intuition/vision, we're talking about a creative product here. I was just actaully curious if there is some data. I think I get what you mean now and I see the problem you're were talking about. I mean, I wouldn't know a solution for that either. On a side note, I've not been here all that regularly lately and I hope you don't mind me asking but who do you work for these days?
  18. Using buttoms might have been a bad example but, at least to me, having a different FOV is rather similar to having a different sensitivity. In both cases you're trading ease of aim for speed in one case and awareness in the other. To answer your thought experiment, at least for me, this scenario is just as fair/frustrating as having one team with a forced 1-sensitivity vs. one team with a forced 10-sensitivity. But noone complains about a 1-10 sensitivity range. Don't get me wrong I understand you point of view and I knew about the implications of a high vs. low FOV but I feel like your blowing the consequences a slider would have on the actual "everyday-gameplay" out of proportion a little. I mean even if it's a valid concern, you don't need to have such a huge range you pruposed, being able to choose from 75°-95° might help out a little already. Again, I get you concern but is there any data supporting the fear that players cannot handle this change? After all it's just a matter of what you're used to. It might be wierd for a couple of games but after that, playing a low FOV should feel off. As for CQB...does it really feel personal now? There is no real interaction, just a player model and your arms performing a punch. As long as we're keeping this system, there will allways be a "disconnect" and it will never really feel personal. If each melee would trigger a in-depth animation of an actual interaction with the other player modell (basically every melee would trigger a 1st-person assassination-like animation) it might change but that would drastically alter Halos gameplay as well.
  19. 1) Wouldn't that logic imply that any changeable controlls (bottum layout, sensitivity, Elite Controller, etc) should be axed in favor of an even playing field? 2) I can get behind that idea but still, why not desing a game with a fixed but slightly higher FOV in mind?
  20. why would you do this to you? It's a video game, it's sole purpose is to entertain you and if it fails to do so, why would you waste your time trying to like it? I hope to get into those flights at some point, if the game is just the same advanced mobility shooter with a classic art style, then I'm out...
  21. Guess we'll find out in a couple of weeks when they are having their MP test
  22. I was under the impression that it's just for this one mode, maybe horde as well at worst. I'd be surprised if it extends beyond PvE
  23. I still think the idea was good, the execution was bad
  24. I probably used a wrong translation but what I mean is playing a game because you enjoy the gameplay/because it's fun vs. playing a game because you want to achieve an external goal (getting the next REQ pack/loot drop, etc.). Every game has factors that contribute to each form of motivation but newer games rely on external motivation (loot etc) too much. Story missions are the very core of non-linear games... side quest: if it's a good/fun/intersting mission, make it part of the regular campaign, if it's just a way to increase playtime by 30min., then it's not really worth it anyway... if you want to include "cheap" side missions, replace them by stuff like Spartan Ops. Loot, as I said, playing for loot isn't even worth the time for me...
  25. What do non-linear/RPG campaigns add that increases their replayability? IMO a well designed linear campaign has a lot of replayability value, just maybe not for the externally motivated.. To this day, I have never played an open world/RPG game more than once but I regualry replay good linear cmapaigns/certain missions
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