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  1. Between the obnoxious shield effect and the weapon model that looks really similar to the new rifle (minus the red dot), I was trying to remember at which part during the beta this scene was... Well, it looks bad but it's mostly the new Banished design tbh. When HW2 came out, everyone was hyping that games art, I allways thought it didn't really look that good, now we have HI with the HW2 art style and people lose their shit, kinda ironic.
  2. That side-rail and rail mounted scope look out of place. I'm in no way trying to defend the graphics but I think colors/lighting and those hideous cliffs are to blame
  3. Sooo sprint is in, which sucks but it was to be expected, sadly. But it's quite amazing, one thing almost everybody, no matter if pro- or anti-sprint even on Waypoint and Reddt seemed to agree on was that HI needs to feel fast paced, which it really doesn't tbh... the graphics are just weird, no details, no depth, colors seem way too oversaturated but washed out at the same time. This is supposed to be the Xbox Se.X's selling point?! No wonder 343/MS didn't show anything until now, they must be embarrassed the weapon desing is rather boring and interchangeable. It could just as well be Destiny or some other random sci-fi shoter what's up with those metal cliffs/column, seems extremely distracting, almost like minecraft aaand it's Open World, I really struggle to believe that the game is fun
  4. Who says they're going to drop the bomb today? I'd say no sprint today but some ambiguous remarks followed by something like "find out more when we talk about the MP part of the game" and then they'll go into radio silence until late september.
  5. You’re doing it wrong if you need a reason to drink at 9AM
  6. I've not been up to date for the last couple years, whos Adam and is he pro-classic movement? But let's be honest: 343 didn't give a fuck about us during H4, they didn't give a fuck about us during H5 so why should they care now? What would have to happen is a high amount of high community memembers, casual youtubers and well known competitive players to continuously and publicly stating their discontent over sprint. MS is banking on HI being the killer app it used to be during the H3 days. Creating a public backlash big enough to have an impact on the games public perception, hitting MS where it hurts, is the only way we can see some change. But I don't see that happening anytime soon. The seccond MS shows the first gameplay the few critical voices will be burried by tons of people being hyped just because there is a new Halo after 5 years...
  7. I'm actully surprised by the amount of people asking for sprint to be removed, not just here but also on Waypoint and reddit but in the end, most will buy and play it anyways... But I'd love to see a huge backlash after the reveal too bad it's not going to happen, too few gamers and youtubers have a backbone
  8. He says sprint is in. Well, I fully trust 343 that they can pull off another H4 population curve, even with a free to play game.
  9. Sounds like H3 equipment but with sprint with a half assed "classic" playlists being rotated in and out, nothing that would get me excited tbh...
  10. Really? It’s the first Gears I had no interest in replaying.
  11. This is a solution I even see more and more "pro sprint" people being OK with, 343 is just too subborn to let go...
  12. IIRC he was making some pretty spot on predictions in the past though. I'm not saying trust everything he says, he could have outdated information or maybe 343 split the game (campaign has sprint, Arena doesn't or something like this) but him saying the game has sprint is quite a red flag for me...
  13. In the end oft he day I wouldn’t even mind a fixed FOV all that much. All your points about the goal to have a unified artistical experience for everyone make a lot of sense. But I’d still prefer to see more games with a higher FOV. Nothing too crazy either I’d probably be fine with something around 90° for a game like halo. Up until now I was simply under the impression that a slider would be the easiest way to achieve this. Thats pretty cool. I didn't really like Destiny (not a fan of loot shooters) and only played the first for a couple of games because it was part of my console bundle but not enough to actually notice those little things. Again pretty neat I'd love to see more talking about those things. I might have just missed this but I didn't know about the reasoning behind this but it makes a lot more sense now. If it's done properly I see no reason not to trust it. In the end I'd still agree with you that a studio should go with their intuition/vision, we're talking about a creative product here. I was just actaully curious if there is some data. I think I get what you mean now and I see the problem you're were talking about. I mean, I wouldn't know a solution for that either. On a side note, I've not been here all that regularly lately and I hope you don't mind me asking but who do you work for these days?
  14. Using buttoms might have been a bad example but, at least to me, having a different FOV is rather similar to having a different sensitivity. In both cases you're trading ease of aim for speed in one case and awareness in the other. To answer your thought experiment, at least for me, this scenario is just as fair/frustrating as having one team with a forced 1-sensitivity vs. one team with a forced 10-sensitivity. But noone complains about a 1-10 sensitivity range. Don't get me wrong I understand you point of view and I knew about the implications of a high vs. low FOV but I feel like your blowing the consequences a slider would have on the actual "everyday-gameplay" out of proportion a little. I mean even if it's a valid concern, you don't need to have such a huge range you pruposed, being able to choose from 75°-95° might help out a little already. Again, I get you concern but is there any data supporting the fear that players cannot handle this change? After all it's just a matter of what you're used to. It might be wierd for a couple of games but after that, playing a low FOV should feel off. As for CQB...does it really feel personal now? There is no real interaction, just a player model and your arms performing a punch. As long as we're keeping this system, there will allways be a "disconnect" and it will never really feel personal. If each melee would trigger a in-depth animation of an actual interaction with the other player modell (basically every melee would trigger a 1st-person assassination-like animation) it might change but that would drastically alter Halos gameplay as well.
  15. 1) Wouldn't that logic imply that any changeable controlls (bottum layout, sensitivity, Elite Controller, etc) should be axed in favor of an even playing field? 2) I can get behind that idea but still, why not desing a game with a fixed but slightly higher FOV in mind?

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