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DoxGhost

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  1. Hey, can you make a comprehensive video on all the design ramifications of sprint?
  2. With no sign of public beta tests. A great time to be a fan of one of the biggest gaming IPs.
  3. Something something adapt something something
  4. It was in the short gameplay reveal trailer.
  5. So, one of my Discord friends is an outsider to the franchise just said the game doesn't look fun to him. Off to a strong start.
  6. I was on gonna say the left, but I just noticed Chief's hand texture.
  7. So, the gameplay trailer (right) is running on a different build than the 8 min trailer (left).
  8. The real W about the reveal is that we get another Cursed Lemon rant video.
  9. I mean, I expected it to not be on the Mega Bloks graphics setting.
  10. The fact sprint got even more nerfed is a huge plus for me. Classic Halo is still king, but I'm not gonna flush it down the toilet like you. But like I said earlier, if it only gives the player a slight boost in speed, then what's the point in having it besides "muh immersion"?
  11. Something I noticed in a thread in r/halo from this article: https://www.halowaypoint.com/en-us/news/campaign-evolved. "FLIGHT PLAN When we first revealed Halo Infinite back in 2018, I spoke of our ambitions to kick off an early flighting program to bring the community along on our development journey. The Halo Insider program and public flights have been instrumental in bringing the titles in Halo: The Master Chief Collection to PC, providing critical feedback and input to help shape the best possible experience. With Halo Infinite, we are also committed to building the game in partnership with our community but given the unprecedented challenges of this year, we’re not quite where we expected to be in terms of broader public flighting. While not the full program we had envisioned, we have been working very closely with the community on nearly every facet of the project. From the earliest planning where we focused on broad feedback around art style and story to actual hands-on playtesting and focus feedback with confidential groups of community representatives over the past two years, Halo Infinite is being created in partnership with the community. The team is still working and assessing options for broader hands-on opportunities before launch and we'll share an update when we can, but this process doesn’t stop with launch. In fact, in many ways, feedback and community flighting will be even more important after launch as we partner together to continually evolve and update the game into the future." The phrase "In fact, in many ways, feedback and community flighting will be even more important after launch as we partner together to continually evolve and update the game into the future" kinda irks me and is giving me Halo 5 launch flashbacks. If content is gonna be missing, then just delay the game.
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