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Jawshe

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Everything posted by Jawshe

  1. General Introductory Info First off - no matter what monitor you get or what settings you configure, H5's reticle will continue to feel like you're dragging it through dogshit. Second, you have to understand there is a difference between input lag and response time with displays: 1. Input Lag = The signal delay that begins in your controller, goes through your Xbox, registered as input by the game itself, then into the HDMI/VGA cord, into your monitor, through the processor in the monitor, and then into the pixels. Any deficiencies in any of these stages will make you reticle less responsive and will add to your total MS rating. The higher the MS rating, the longer it takes your input to translate to your screen. The actual input lag measurement between monitors/TV's is almost never disclosed by the manufacturer. The number that they advertise is instead Response Time. 2. Response Time = The time it takes each pixel of your monitor to go from one state to another (sometimes advertised as GTG or Grey to Grey, or BTW, as in Black to White). A higher MS response time means your monitor will be blurred during quick movement. Looking around or watching fast moving objects with a low response time monitor will look much clearer/smoother, making things much easier to track. Response time doesn't necessarily affect the "responsiveness" of your aiming, but extremely high response times (7-20+ms) will actually "trick" your eyes into thinking the display has lag. Essentially, you want a monitor that has as low Input Lag and Response Time as possible. The fastest Response Time monitors are easy to find and 1-2ms are pretty much the industry standard. Keep in mind that 1ms will have no observable differences from a 2ms monitor. You do notice something strange when you reach 7+ms though. Past that point, your game starts to look like a slide show, or as if you're getting framerate drops. So getting a 1-2ms response time monitor is easy. The tougher part is finding the input lag measure for your display. Generally, the larger the screen, the more ms delay. Most videogame vets know that playing on a large living room TV makes it way more difficult to aim properly. Also, PC monitors tend to have much lower input lag and feel much more "snappy" and responsive. Input lag is by far the most important variable that determines how your aiming will feel. Input lag can range anywhere between a lowest rating of 9ms to a whopping 50-60ms or more. If your big TV also has a slow response time of 15ms as an example, you're looking at a total of 75ms of input lag just from your monitor. I'll get into the other devices that affect your total signal delay. The only reliable way to check for your display's input lag measurement is through dedicated database websites, such as http://www.displaylag.com/ If you can't find your display in the database, you can try doing google searches which often give you the data you need (except in more rare or older products). No matter what settings you set on your display, if you have a bad lag/response rating there isn't much you can do. Moving forward, keep in mind that each of the following hardware/settings I am recommending may only give a few ms advantage here or there. BUT, once you've made several small changes, the ms reductions will add up and there will be a noticeable difference. Hardware - Monitor: A 1-2ms response time monitor, with an input lag of no more than ~15ms or so (the lowest monitors available are 9ms, and you will feel the difference between a 9ms and a 15ms, and anything higher is downright robbing you of your potential) You can get 9ms monitors for less than $150 (Benq is an option in this price range). Check Newegg or Amazon, and look for refurbished/used if you are comfortable with those options. Remember that these websites offer extended guarantees and free returns if anything goes wrong with the monitor (in Canada the policy is 2 years free warranty). - Wired controller. You can use any micro USB (even one from an old phone or an Android, etc.) in any Xbox One wireless controller, and it will charge your controller AND send input signals directly through the cable instead of wireless. No, its not a myth either. I can't find any official evidence from Microsoft on the wireless vs wired ms delay differences for this exact controller. However, using the 360's controller as reference, its well known that there is at least a 16.67ms savings from using wired as demonstrated by many tests over the years. One test even demonstrated huge 166ms spikes from interference. I would assume the Xbox One's wireless technology has improved from the 360, but theres only so much that can be improved with wireless technology. Expect the ms reduction to be almost the same with the Xbox One. - Monitor settings: There are tons of settings on your monitor that will affect its input lag. Keep in mind that every monitor/brand is different and often name the same setting different names (eg. "Magicolor" vs "Smartcolor" is really the same thing). You should also remember that if you accidentally mess your settings up, there is always a "reset" option in all monitors/TV's. Wait until the end of the guide befroe you try to mess with the settings to make everything look perfect. Messing with stuff before we're done is just a waste of time because everything is going to be changing a lot. Switch input mode from "AV" to "PC/HDMI". For monitors/TVs that have the "HDMI" label instead of "PC" (such as with 90% of Samsung products), you must rename the input mode to "PC" manually. I know it seems silly that changing the name of the input would actually make a difference - but just try it and see what happens. You'll cry. If your monitor is NOT a Samsung, AND you cannot find out how to rename HDMI mode to PC, then chances are your HDMI mode will work just as well. With any monitor though, switching to "PC" (or HDMI mode if you can't rename it) input mode instead of "Auto", "AV" or "HDMI" will instantly shut off all of the useless post-processing protocols that are specific to the AV mode. Whats amazing is that for every product I've ever done this on, the screen looks ten times smoother and actually has an anti-jaggy (AA) effect despite shutting off post-processing effects. This is because AV modes almost always use some weird "artificial digital sharpness" that makes jaggies from games appear worse. I'm sure this feature can make movies look great, but its not meant for games. Even more surprising is often you'll gain another inch... of screen that is. AV mode (or AV/HDMI mode on Samsung) is often zoomed and stretched. TONS of people go years without even realizing they are missing a portion of their screen. Flip back and forth if you think you notice a difference. That said, many monitors already use the unzoomed format (also called "Just Scan" protocol), and in that case you won't notice a difference. Either way, you're picture should look better but most importantly you have just shaved about another 10-15ms from this switch (we are essentially bringing down the ms to the figure that would have been recorded from DisplayLag). If your image looks worse for some reason, its probably because switching modes reset your other settings back to default. We'll get to those settings. Enable Game Mode, if available. Most of the time this option will have disappeared from selecting PC mode. PC mode usually stops ALL post-processing (which is what causes input lag), while game mode usually only stops some for HDMI mode. If you do still see a Game Mode, turn it on. Check to see if doing so reset your monitor back to "HDMI" mode. If so, go with PC mode over Game mode. If you can have both modes at the same time (its possible) then go with that. Look for a setting called "Response Time" or "Pixel overdrive", "overdrive", etc. Usually the options are something like "Normal", "Faster", or "Fastest". The "1-2ms" advertised response time of your monitor is usually only achieved by using this overdrive setting. Before you automatically choose the "fastest" (or equivalent setting), you should do a quick google check to see if your monitor's overdrive method is worth it. In theory the overdrive/response time setting should improve your response time (pixel switch speed) which will give you a smoother moving screen. However, many time (especially with Benq), the overdrive does nothing to improve your response time, and often can introduce input lag (as it is an intense/complicated form of post-processing). do your research to determine if the benefits will outweigh the costs. Remember that faster response time gives you smoothness while lower input lag will make your aiming "feel" better. If you discover there is a compromise, its really up to you as far as which to choose. If you don't notice any motion blurring effect (outside the game's graphical engine), then I'd personally just stick with better input lag if I was forced to choose between the two. If you find your monitors overdrive method is efficient then obviously crank it to get the best of both worlds. Turn off any remaining "magic" or "auto-color" or anything else that sounds like a patented, gimmicky name. Generally any color or picture settings that imply an "auto" mode are just processes. Settings that say "custom" or "manual" are the ones you want to gravitate towards. If your picture/color looks worse on these manual/custom modes, then feel free to move the manual sliders around (Sharpness, RGB color balance, and contrast sliders, etc. are all fine to customize and won't affect lag). My Samsung PX2370 has a common "Magic Color" setting that is supposed to auto balance colors dynamically. This option is not turned off by PC mode, so turning things like this off is necessary to "purify" your signal and eliminate remaining lag. I also have a "Magic Bright" picture mode that adjusts other picture aspects on the fly. Turn anything like that off as well. Make sure you go through each subsection of your settings (eg. Picture, Color, Input, General, etc.), and when in doubt, just google something if you don't know what it is. If you something off and it makes everything look like garbage, then obviously you can keep those vital processes. Once again remember if you do mess anything, you can just reset and try again. Do one last check for your monitor's refresh rate (60Hz in NA, differs depending on country). You might have a 50Hz if you are in EU. Check to see if you can switch the refresh rate to 60Hz, as its generaly the smoothest. If your display looks messed up when trying to set it to 60Hz, then just wait about 10 seconds or so for it to automatically switch back (it'll know). Also make sure your resolution is set to 1920X1080p. If your monitor can't do that - throw it out the nearest window you scumbag. Now go on your Xbox and go to All Settings>Display and Sound>Video Input and under "Display" on the left you should be set at 1080p (just checking). Under that you should see "TV Connection". Set that to Auto Detect. This probably won't make a difference, but if switching from AV to PC/HDMI mode on your monitor didn't do anything, go back to your monitor settings and try that step again. Moving on, under "Color Space", you should attempt "PC RGB" mode instead of standard. Most monitors should have no problem doing this. It will 100% make your colors better and your blacks/whites more pure. Its hard to tell the difference in the black menus of the Xbox, so go do some comparisons by opening a game. You should notice an immediate improvement. This PC RGB setting should also help reduce lag further by cutting out any remaining scaling/compatibility issues. There is a small chance this RGB mode will make you display super dark (too deep of a black), if this is the case then you can try changing the contrast, color intensity etc. settings on your monitor. You can change the brightness for Halo 5 specifically if its the only game giving you that "too dark" look from using PC RGB color space. If none of that fixes the darkness then its because your monitor just doesn't support that contrast ratio. If thats the case then switch your Color Space back to standard or RGB full. Make sure "Allow 50Hz" isunchecked if you have a 60/120Hz monitor. EU monitors (I think), should be 50Hz and should therefore check the box. Last setting on your Xbox - Color depth. This shouldn't affect your input lag, but some monitors can go higher than the default 24 bits.There are 30 and 36 bit options that will REALLY improve your color, but only if your monitor supports it (usually only monitors with RGBY capability). Give each option a try. If it doesn't work or looks messed up, then hit the B button and it'll put it back. Your monitor is now 100% optimized for gaming! You may or may not feel a massive improvement right away. Everyone is different. Maybe your settings were already pretty good, or maybe they were way off. Either way, load up a game and check it out. KEEP IN MIND, the game engine in H5 itself has unavoidable lag. There's nothing you can do to fix that aspect of the delay we all feel. There is actually a database for game engine input lag for past Halos over at DisplayLag.com that shows how different games can have different lags. Its no surprise that H3 is much higher than the other games. Take a look. I don't think they've added H5 to that database but I would guess it would be even higher than H3's. Anyways, at least you know you are getting your moneys worth from your console and monitor. Even if you can't feel a difference, you should notice some sort of improvement in your aim down the road (stat wise). Again, at the very least its peace of mind knowing you're maxed out as far as responsiveness goes. Make sure your in game deadzones in H5 are as close to 0% as possible as well. At this point you can mess around with the manual sliders on you monitor to dial-in the color and sharpness (side note - many people set sharpness too high thinking it'll make the image more crisp, but in reality too much of it just makes the game look jaggy and ugly. You want a bit of softness). The same thing applies to contrast - you don't always want to max it out. Also try different Gamma presets. If you want a reference for adjusting these things then there is a built-in calibrator in the same area of video settings that we were already in. If you guys have any other questions feel free to ask away! I put a lot of effort and time into checking and rechecking all my info. Believe me when I say I'm not talking out of my ass. I'm very experienced with displays and technology and have done extra research to give you guys the best results. Help me keep this bumped, and also give me feedback for both this guide and future ones. Thanks! -Jawshe
  2. I honestly think many of you are putting way too much time/thought into the whole sens issue. Constantly changing and experimenting with all the settings in an attempt to find that special combo that will magically fix H5's bad aiming is a pointless exercise. Trying to make the im feel "more like halo _" is probably one of the dumber things I keep seeing. This is a different game. You need the higher vertical sens in this game. You also need lower horizontal sens because of the input lag and the reduced autoaim. Constantly changing/fucking with everything is just going to prevent you from adapting to a specific setting. Instead of constantly fiddling with shit just find something that feels good enough and stick with it. You need to let your muscle memory take over and it'll never happen if you keep tinkering.
  3. Yes, because Halo 4 without anything besides shooting is just as boring as default Halo 4. Taking away all the shit abilities of that game only highlights how boring/easy it is to shoot in it. Halo 5 may have some huge flaws but at the end of the day its much harder to aim in (with the pistol mostly), and thruster and the other abilities (beside SC) add variety and skill to gunfights in my opinion. Also the non-DLC maps in H5 are a LOT better than anything in h4.
  4. Kinda sucks that he doesnt ever really go into detail like we do in our posts here, he kind of just says "like this sucks man, like bro". Hes right in everything he says, but he just didn't give the concrete reasons that 343 need to hear from pros. Like he should have said why Overgrowth, riptide, torque are bad for competitive, etc. Rather than just saying "they suck". They do suck Naded, but 343 need to hear the reasons. Tell them we need more sight lines and less hallways. He talked about how power weapons are "too easy", but should have specifically argued for reducing aim assist. 343 have demonstrated that they obviously don't possess the knowledge on how to balance skill/casual. So give them specifics that all the pros can agree with and support. Knowing 343, they'll hear "we don't like the sniper in h5" and they'll say "oh, then we'll just sub sniper for binaries". Wouldn't that be awful? /s. Tell them to nerf the magnetism on the sniper. Get a bunch of pros to post some sort of collaborated letter to 343 stating specific changes that need to happen if H5 is meant to be an e-sport. The most frustrating thing watching these pros talk crap about the game is knowing that they literally have the biggest voices/opportunity to make an impact and they refuse to utilize it. If I was a pro that made a living off of a game, I would do anything it took to usher in changes that would benefit the game and help it take off as an e-sport. The snakebite/breakout/343lies exposure is literal proof that the pros have the power to fix this game.
  5. Is nobody else getting the rank glitch where you only gain/lose 1 CSR point per game? Why are there like 2 posts here about it and none on reddit? Its been like this for two days now..
  6. Its not server based. Thats just placebo and the common myth that people are now regurgitating. If you know anything about online multiplayer shooters, you know that aiming is a "client side" thing and would never be affected by connection. H5's shit aiming probably the result of a few things: 1) Some sort of V-sync 2) Dynamic resolution scaling (alters native resolution constantly which would definitely introduce input lag) This wasn't in use during the beta which is probably why the aiming felt a lot more responsive back then. 3) awkward sensitivity curves/acceleration. I've noticed that if you pay attention to the input lag/shitty aiming then you notice it more. When you try to forget about it (I "reset" my brain by playing Octagon/CTF warmup), you'll notice that your brain seems to compensate and adapt to the slight delay. I also find that when I've been playing a ton in a short amount of time, my aim drastically improves and I almost forget about the bad aiming. Obviously this is because our brains can compensate. This may sound "out there" but I also notice that when my hands get greasy/sweaty my aim starts to feel really sloppy and laggy. If I wash my hands with soap or use rubbing alcohol to wipe off my controller I notice my aim feel WAY more controllable since my thumbs are 100% gripped to the thumbsticks. I know it sounds really weird, but try it. Also try gripping your controller tighter. I find it helps me control my aiming better in this game specifically. The most important thing IMO is that you need to almost "pretend" the aim is responsive, and your coordination will follow. The more you pay attention to how sluggish everything feels, the more you'll notice it.
  7. Honestly when you dont have anyone to play Team Arena with, I've found playing FFA to be really good for improving your individual skill. FFA forces you to learn and even "exploit" Halo 5's gameplay mechanics. AKA, it teaches you to crouch, use autos in close range, helps your shot, etc. It also REALLY helps with awareness and teaches you to use sprint sparingly. You need to master strafing and using thruster in gun fights, etc. etc. I just started playing FFA in this game and it is VERY frustrating at first but actually gets quite fun IMO once you learn that its not the same FFA from other Halo's. I'm in champ FFA so every game has me playing well known people, which helps you deal with your confidence or if you have any mental blocks. Theres really nothing more ego boosting than ninjaing a pro for the win..lol 1v1's are meh in this game because they are SO slow and most decent players will end up with 6-7 kills max if they are decently matched. Its a lot of sound whoring, and literally crouching in one spot for up to 2 mins straight or more in between powerups/weapon spawns. Not for me. The best thing overall is Arena because it will teach you teamwork, but like I said, FFA is good for when you can't find solid teammates and I have personally gotten a lot better overall by playing it recently. Of course all of this is about MM FFA in the playlist, so Im not sure if you would consider it over customs. I've found customs to always be lopsided and tend to take forever to organize and fill. You'll spend a lot of time in the lobby replacing people and waiting around for people to piss or get food. You can make some great settings for FFA (truth with no autos and a larger radar, increased strafe, etc.), but IMO its sort of a waste if you're trying to improve for any sort of tournies or general MM. Just my opinion though. Try the FFA playlist and grind it until its no longer confusing/frustrating. You may be able to get better settings in customs but MM FFA is more fun to me because you get games way faster than in customs and the matches are always tight in my experience.
  8. This is exactly the problem. It basically boils down to this - if my team gets on and we spend literally 5 hours grinding to "practice", we often go some nights without ever playing certain gametypes/maps. I know assault will be put into the Pro League, so playing that isn't too annoying. However theres NO way the current Assault settings will be used for the pro league, because they're shit. Everyone knows this. The problem is playing ANYTHING on Riptide or Overgrowth, because those should not and hopefully will not ever be considered for competitive play. Torque is good for slayer and would be good for assault if the settings were fixed. Torque CTF is very debatable. Its almost a good map but is just too damn long to play any OBJ on it seriously. You literally have to slay 4 cycles to cap/plant on that map. Point is that I wouldn't mind playing Riptide/Overgrowth if it was just one out of every 10 games. Thats pretty generous IMO. They should at LEAST have a community vote for favorite maps and set weightings based on that. We'd see more Truth, Plaza, Eden, Rig, and Coliseum and far less Regret, Torque, Overgrowth and Empire. We would also see higher weighted gametype/map combos that are good and that people like. No more Empire Strongholds or Regret assault please.
  9. something about your wording actually made me laugh. lol.
  10. I think blocking Blue cave is MUCH easier because its way more difficult to bank grenades predictably into it. The back wall is also open whereas red cave is closed off which makes putting nades into Blue even more difficult. It seems almost impossible to kill the enemy blocker. I guess you could argue blue team has an advantage too though - they can jump up onto the top of Red Flag when pushing from elbow. You can jump up onto that little rock ledge (esp. huge with a push with rockets), but red team can't do it to blue flag. I just don't understand how these things are even an issue. It seems like simple logic that you can't have a two-base symmetrical map, but then have alterations to each base which give one team an advantage. Its fine for slayer but not in OBJ. I thought we learned this 12 years ago from H2 Beaver Creek.
  11. Honestly I agree that a double elim would have resulted in a much better finals match. As much as I wanted Allegiance to show up, its clear that they have not been the 2nd best team after the online qualifiers. I honestly don't think EG would have given any more of a fight though. The only other team that would have given a better series was Denial for the finals. Who knows. The whole point of double elim is that it reduces flukes and reduces bracket fucking yourself. Either way, CLG are undeniably the best team so in the end at least 1st place was right. It just sucks to see Allegiance scoop up 2nd even though they didn't deserve it IMO. The MVP should have been picked by casters or other pros... because like I always say - Naded really blew it this tourney. Theres a reason why he's never won a tourney in over 10 years of competing. He is just too inconsistent and I've NEVER seen a pro have so many bad games/neg bombs at such a high level. You could literally see him shaking his head, being quiet and full-out complaining on camera after every single death. You don't do that when theres 1 mill on the line. There were like over 15 games between Saturday and today where he went -10ish. Yet he gets MVP. I wanted to see him win the tourney but he just doesn't have the mental game required. He completely ditched his stream for the last half-year for this tourney as well so it really confuses me why he even so many fans (combined with his poor tournament performance) I'm not trying to hate on him either - these are just facts to me. Like I said, I want to see him overcome his faults but after 10 years of doing the same thing I start to doubt his capabilities. Last thing - its sad to say but I almost wish ALG would drop Naded and pick someone up that is more consistent. Its sad to see the talent (esp. Suspector) choked out by Naded personal issues and shortcomings. Where the FUCK is the giant check though? WTF.
  12. I really hope this 343 drama means a good change for Halo. It honestly could go either way. Its like Bush just got voted out, but Trump could be elected next.
  13. They aren't upset about you not liking PC gaming. Theyre annoyed because your arguments are both ignorant and totally unfounded.
  14. I have a hard time believing Xbox One has more units sold than the 360 had 2.5 years into its life cycle. The 360 was a crazy seller in 2005-2008. Its partly why Halo 2-3 did so well. I honestly think Halo (and the whole Xbpx brand) should go to PC within the next 10 years. If you have any clue of the gaming business or economics you'd understand its Microsoft's best bet. Or MS needs to go back to selling the consoles at a loss and providing either unmatched pricing or exceptional hardware. Right now it has neither. PC is undeniably the best platform today. The PC market is also much bigger and is getting bigger exponentially. Read some news. Moving Halo and Xbox to PC would quite literally triple or quadruple Xbox's market reach.
  15. Trying to find the game I played against Wasp Almighty a few days ago in Arena where he went extremely neg and started shooting the ground in frustration. Just watching that video of El flako standing still on a tower while taking 10 seconds to line up a shot for literally 10 mins demonstrates how sad these Warzone guys are. All I see are a bunch of guys taking a casual gametype far too seriously, calling out, developing these intricate strategies, raging, and sweating while playing against noobs or people just trying to relax and have some fun. Its actually really embarrassing, and almost sad seeing it in a video from their POV. Yikes. I can't speak for the TB guys in that WZ game, but I don't think anyone else is taking WZ so seriously. Obviously a coordinated team that literally only plays WZ all day is going to win over a couple of dudes who are either baked, drunk, not caring, or messing around. At one point of the video they say something like "OMG these kids are baaaaad man omg". Well no shit.. people suck because they aren't playing the mode to "farm" or to boost egos, etc. They aren't practicing the mode with opening strats (clearly the video shows the sad opener you guys have come up with) or spawn traps etc. Anyone who is decent is doing all that in Arena. I agree that there are some people on these forums who are all talk or constant complainers, but to come on a website to post a video showing some apparent "super leet pwnage" in a mode created for bad people/noobs to give them an opportunity to get kills/weapons...is really sad. Next time my team steaks Wasp or any of those other WZ kids in Arena I'll be sure to post a video of it. On second thought, you can watch Wasp's stream instead for that - every time I see him go into Arena he rages at team mates, complains, and whines like a full grown man with a preteen girl's mind. It's pretty entertaining. To TB - Why the fuck are we even discussing WZ? Why are we even having this argument? Who really cares?
  16. We've been asking for this since Reach, actually. The fact that they haven't implemented this yet after the constant feedback for 6 years straight is just mind boggling.
  17. Theoretically, skill and connection requirements have been slackened. So you're probably going to see a lot more to4 champs playing against Onyx players, or you'll start seeing much more lag. I'm willing to bet we're going to see many more EU vs NA lobbies, with server location being a huge deciding factor for which team gets screwed. I hope I'm wrong. I think we should see how this goes before we start getting overly excited. However, maybe there was some odd algorithm or fault in the system that they've fixed, so its possible we won't find any downsides to this change.
  18. Can we go ahead and vote this 2016's best post thus far?
  19. I would seriously stay away from customs because you're more than likely going to be waiting over an hour to get them going. Finding and filling spots when people leave, people going AFC to get food and shit, picking teams and dealing with repicking every time the other team loses, having to get 2 different party chats going and then messing with chat lobbies each time someone leaves or switches teams... and so on. Customs can be a nightmare. MM in this game isn't perfect but will get you competitive games quickly. Inviting a bunch of friends and playing customs is far more likely to put you with/against people out of your skill level. Theres always that one guy who gets picked last and goes -12 every game, and then has to be passed from one team to another. The other major problem with customs is that the lobby was not selected via connection filters. So you coulda have 5 guys from northeast USA, two guys from texas, and a guy from California in the lobby. MM is much faster to just search alone or to find 3 friends to run with. Also not sure why you would think MM takes long to get games because on the east coast NA you get them in less than a minute without fail. Customs are a huge time sink but have their own advantages over MM, waiting time not being one of them. Customs are good for having control over the lobby. For example, my buddies used to run Coliseum Slayer 4 times in a row because we all felt we needed to practice it.
  20. It is 100% beneficial, even if youre searching alone when you can't find 3 people to team with. Getting better at anything can be broken down into a simple formula: Skill = mindful practice X time spent practicing Its just as important to actively focus on what you are doing wrong or what you could improve on. Just grinding without being mindful isn't going to benefit you as much. On the other hand, only playing a few games a day isn't going to bring you enough exposure to progress in a meaningful way. Personally I pick one "skill" to focus on each time I grind the playlist. Sometimes I choose to really focus on paying attention to typical spawn patterns, or I'll focus more on helping team mates and paying attention to where they are, then the next day, I'll choose to focus on controlling power weapons, then the next I'll focus on individual stuff (like my shot, strafe, using/conserving thruster, etc.). I do that because I find it overwhelming trying to improve everything at once. Playing Team Arena will also get you familiar with the flow of the gametypes.
  21. So anyone else think assault is stupid as fuck in Team Arena? They either need to: - Lengthen respawn times - Shorten plant times - Increase bomb plant/reset radius - let bomb guy shoot. Because right now playing against top teams neither team can plant. Most games end 0-0 after 3 mins of overtime, or one team gets a random ass lucky/fluke plant. You literally have to slay all the way over to the enemy team's base while in a 3v4 (bomb cant shoot), then get in the tiny plant area, arm for several seconds (again in a 3v4) where the enemy is spawning right near you. Staying alive while planting is almost impossible because of the grenade spam. Its a giant shit show and you pretty much have to get lucky after 5-6 textbook perfect attempts. Again, Im playing with/against champ players and neither team can plant. On torque we slayed them THREE times during a single plant and still could not finish it. On Truth we slayed them FOUR times in a row but each time one guy would slip through and reset it before we planted. If a team goes 4 dead while the enemy team is near their base with bomb, that should 100% be a plant just like in any other Halo.
  22. Haha I honestly do feel bad though Cooper. I don't care how many times you've negged me, its still shitty what happened. I would be mad.
  23. and your response was: Hey Cooper, Hows that Achilles?
  24. While I think the storm rifle is OP as fuck, I dont understand why people go after it without automatically (no pun intended) going after the SMG? The smg doesnt overheat, it is easier to aim, and it has a faster kill time. The storm rifle at least has some sort of meta going on with burst firing it. If you burst it just right you can actually kill them faster than just holding it. You also have to have restraint to not have it overcharge. You also have to lead it. Not saying the SR takes any amount of meaningful skill.. just curious as to why an even BETTER and EASIER SR, the smg, seems to slip under the radar (more bad puns). Seriously fuck BOTH those guns. All hail the 4sk pistol (with less autoaim)
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