Jump to content

Jawshe

Member
  • Content Count

    634
  • Joined

  • Last visited

About Jawshe

  • Birthday 07/09/1993
  1. I honestly think many of you are putting way too much time/thought into the whole sens issue. Constantly changing and experimenting with all the settings in an attempt to find that special combo that will magically fix H5's bad aiming is a pointless exercise. Trying to make the im feel "more like halo _" is probably one of the dumber things I keep seeing. This is a different game. You need the higher vertical sens in this game. You also need lower horizontal sens because of the input lag and the reduced autoaim. Constantly changing/fucking with everything is just going to prevent you from adapting to a specific setting. Instead of constantly fiddling with shit just find something that feels good enough and stick with it. You need to let your muscle memory take over and it'll never happen if you keep tinkering.
  2. Yes, because Halo 4 without anything besides shooting is just as boring as default Halo 4. Taking away all the shit abilities of that game only highlights how boring/easy it is to shoot in it. Halo 5 may have some huge flaws but at the end of the day its much harder to aim in (with the pistol mostly), and thruster and the other abilities (beside SC) add variety and skill to gunfights in my opinion. Also the non-DLC maps in H5 are a LOT better than anything in h4.
  3. Kinda sucks that he doesnt ever really go into detail like we do in our posts here, he kind of just says "like this sucks man, like bro". Hes right in everything he says, but he just didn't give the concrete reasons that 343 need to hear from pros. Like he should have said why Overgrowth, riptide, torque are bad for competitive, etc. Rather than just saying "they suck". They do suck Naded, but 343 need to hear the reasons. Tell them we need more sight lines and less hallways. He talked about how power weapons are "too easy", but should have specifically argued for reducing aim assist. 343 have demonstrated that they obviously don't possess the knowledge on how to balance skill/casual. So give them specifics that all the pros can agree with and support. Knowing 343, they'll hear "we don't like the sniper in h5" and they'll say "oh, then we'll just sub sniper for binaries". Wouldn't that be awful? /s. Tell them to nerf the magnetism on the sniper. Get a bunch of pros to post some sort of collaborated letter to 343 stating specific changes that need to happen if H5 is meant to be an e-sport. The most frustrating thing watching these pros talk crap about the game is knowing that they literally have the biggest voices/opportunity to make an impact and they refuse to utilize it. If I was a pro that made a living off of a game, I would do anything it took to usher in changes that would benefit the game and help it take off as an e-sport. The snakebite/breakout/343lies exposure is literal proof that the pros have the power to fix this game.
  4. Is nobody else getting the rank glitch where you only gain/lose 1 CSR point per game? Why are there like 2 posts here about it and none on reddit? Its been like this for two days now..
  5. Its not server based. Thats just placebo and the common myth that people are now regurgitating. If you know anything about online multiplayer shooters, you know that aiming is a "client side" thing and would never be affected by connection. H5's shit aiming probably the result of a few things: 1) Some sort of V-sync 2) Dynamic resolution scaling (alters native resolution constantly which would definitely introduce input lag) This wasn't in use during the beta which is probably why the aiming felt a lot more responsive back then. 3) awkward sensitivity curves/acceleration. I've noticed that if you pay attention to the input lag/shitty aiming then you notice it more. When you try to forget about it (I "reset" my brain by playing Octagon/CTF warmup), you'll notice that your brain seems to compensate and adapt to the slight delay. I also find that when I've been playing a ton in a short amount of time, my aim drastically improves and I almost forget about the bad aiming. Obviously this is because our brains can compensate. This may sound "out there" but I also notice that when my hands get greasy/sweaty my aim starts to feel really sloppy and laggy. If I wash my hands with soap or use rubbing alcohol to wipe off my controller I notice my aim feel WAY more controllable since my thumbs are 100% gripped to the thumbsticks. I know it sounds really weird, but try it. Also try gripping your controller tighter. I find it helps me control my aiming better in this game specifically. The most important thing IMO is that you need to almost "pretend" the aim is responsive, and your coordination will follow. The more you pay attention to how sluggish everything feels, the more you'll notice it.
  6. Honestly when you dont have anyone to play Team Arena with, I've found playing FFA to be really good for improving your individual skill. FFA forces you to learn and even "exploit" Halo 5's gameplay mechanics. AKA, it teaches you to crouch, use autos in close range, helps your shot, etc. It also REALLY helps with awareness and teaches you to use sprint sparingly. You need to master strafing and using thruster in gun fights, etc. etc. I just started playing FFA in this game and it is VERY frustrating at first but actually gets quite fun IMO once you learn that its not the same FFA from other Halo's. I'm in champ FFA so every game has me playing well known people, which helps you deal with your confidence or if you have any mental blocks. Theres really nothing more ego boosting than ninjaing a pro for the win..lol 1v1's are meh in this game because they are SO slow and most decent players will end up with 6-7 kills max if they are decently matched. Its a lot of sound whoring, and literally crouching in one spot for up to 2 mins straight or more in between powerups/weapon spawns. Not for me. The best thing overall is Arena because it will teach you teamwork, but like I said, FFA is good for when you can't find solid teammates and I have personally gotten a lot better overall by playing it recently. Of course all of this is about MM FFA in the playlist, so Im not sure if you would consider it over customs. I've found customs to always be lopsided and tend to take forever to organize and fill. You'll spend a lot of time in the lobby replacing people and waiting around for people to piss or get food. You can make some great settings for FFA (truth with no autos and a larger radar, increased strafe, etc.), but IMO its sort of a waste if you're trying to improve for any sort of tournies or general MM. Just my opinion though. Try the FFA playlist and grind it until its no longer confusing/frustrating. You may be able to get better settings in customs but MM FFA is more fun to me because you get games way faster than in customs and the matches are always tight in my experience.
  7. This is exactly the problem. It basically boils down to this - if my team gets on and we spend literally 5 hours grinding to "practice", we often go some nights without ever playing certain gametypes/maps. I know assault will be put into the Pro League, so playing that isn't too annoying. However theres NO way the current Assault settings will be used for the pro league, because they're shit. Everyone knows this. The problem is playing ANYTHING on Riptide or Overgrowth, because those should not and hopefully will not ever be considered for competitive play. Torque is good for slayer and would be good for assault if the settings were fixed. Torque CTF is very debatable. Its almost a good map but is just too damn long to play any OBJ on it seriously. You literally have to slay 4 cycles to cap/plant on that map. Point is that I wouldn't mind playing Riptide/Overgrowth if it was just one out of every 10 games. Thats pretty generous IMO. They should at LEAST have a community vote for favorite maps and set weightings based on that. We'd see more Truth, Plaza, Eden, Rig, and Coliseum and far less Regret, Torque, Overgrowth and Empire. We would also see higher weighted gametype/map combos that are good and that people like. No more Empire Strongholds or Regret assault please.
  8. something about your wording actually made me laugh. lol.
  9. I think blocking Blue cave is MUCH easier because its way more difficult to bank grenades predictably into it. The back wall is also open whereas red cave is closed off which makes putting nades into Blue even more difficult. It seems almost impossible to kill the enemy blocker. I guess you could argue blue team has an advantage too though - they can jump up onto the top of Red Flag when pushing from elbow. You can jump up onto that little rock ledge (esp. huge with a push with rockets), but red team can't do it to blue flag. I just don't understand how these things are even an issue. It seems like simple logic that you can't have a two-base symmetrical map, but then have alterations to each base which give one team an advantage. Its fine for slayer but not in OBJ. I thought we learned this 12 years ago from H2 Beaver Creek.
  10. Honestly I agree that a double elim would have resulted in a much better finals match. As much as I wanted Allegiance to show up, its clear that they have not been the 2nd best team after the online qualifiers. I honestly don't think EG would have given any more of a fight though. The only other team that would have given a better series was Denial for the finals. Who knows. The whole point of double elim is that it reduces flukes and reduces bracket fucking yourself. Either way, CLG are undeniably the best team so in the end at least 1st place was right. It just sucks to see Allegiance scoop up 2nd even though they didn't deserve it IMO. The MVP should have been picked by casters or other pros... because like I always say - Naded really blew it this tourney. Theres a reason why he's never won a tourney in over 10 years of competing. He is just too inconsistent and I've NEVER seen a pro have so many bad games/neg bombs at such a high level. You could literally see him shaking his head, being quiet and full-out complaining on camera after every single death. You don't do that when theres 1 mill on the line. There were like over 15 games between Saturday and today where he went -10ish. Yet he gets MVP. I wanted to see him win the tourney but he just doesn't have the mental game required. He completely ditched his stream for the last half-year for this tourney as well so it really confuses me why he even so many fans (combined with his poor tournament performance) I'm not trying to hate on him either - these are just facts to me. Like I said, I want to see him overcome his faults but after 10 years of doing the same thing I start to doubt his capabilities. Last thing - its sad to say but I almost wish ALG would drop Naded and pick someone up that is more consistent. Its sad to see the talent (esp. Suspector) choked out by Naded personal issues and shortcomings. Where the FUCK is the giant check though? WTF.
  11. I really hope this 343 drama means a good change for Halo. It honestly could go either way. Its like Bush just got voted out, but Trump could be elected next.
  12. They aren't upset about you not liking PC gaming. Theyre annoyed because your arguments are both ignorant and totally unfounded.
  13. I have a hard time believing Xbox One has more units sold than the 360 had 2.5 years into its life cycle. The 360 was a crazy seller in 2005-2008. Its partly why Halo 2-3 did so well. I honestly think Halo (and the whole Xbpx brand) should go to PC within the next 10 years. If you have any clue of the gaming business or economics you'd understand its Microsoft's best bet. Or MS needs to go back to selling the consoles at a loss and providing either unmatched pricing or exceptional hardware. Right now it has neither. PC is undeniably the best platform today. The PC market is also much bigger and is getting bigger exponentially. Read some news. Moving Halo and Xbox to PC would quite literally triple or quadruple Xbox's market reach.
  14. Trying to find the game I played against Wasp Almighty a few days ago in Arena where he went extremely neg and started shooting the ground in frustration. Just watching that video of El flako standing still on a tower while taking 10 seconds to line up a shot for literally 10 mins demonstrates how sad these Warzone guys are. All I see are a bunch of guys taking a casual gametype far too seriously, calling out, developing these intricate strategies, raging, and sweating while playing against noobs or people just trying to relax and have some fun. Its actually really embarrassing, and almost sad seeing it in a video from their POV. Yikes. I can't speak for the TB guys in that WZ game, but I don't think anyone else is taking WZ so seriously. Obviously a coordinated team that literally only plays WZ all day is going to win over a couple of dudes who are either baked, drunk, not caring, or messing around. At one point of the video they say something like "OMG these kids are baaaaad man omg". Well no shit.. people suck because they aren't playing the mode to "farm" or to boost egos, etc. They aren't practicing the mode with opening strats (clearly the video shows the sad opener you guys have come up with) or spawn traps etc. Anyone who is decent is doing all that in Arena. I agree that there are some people on these forums who are all talk or constant complainers, but to come on a website to post a video showing some apparent "super leet pwnage" in a mode created for bad people/noobs to give them an opportunity to get kills/weapons...is really sad. Next time my team steaks Wasp or any of those other WZ kids in Arena I'll be sure to post a video of it. On second thought, you can watch Wasp's stream instead for that - every time I see him go into Arena he rages at team mates, complains, and whines like a full grown man with a preteen girl's mind. It's pretty entertaining. To TB - Why the fuck are we even discussing WZ? Why are we even having this argument? Who really cares?
×

Important Information

By using this site, you agree to our Terms of Use.