Earlier in the year, Call of Duty: Ghosts was confirmed to have dedicated servers but at the time, it was only confirmed for the Xbox One. This has left fans who are eagerly awaiting the games launch date wondering if the Xbox 360, Playstation 3, Playstation 4 and PC versions of the game will also have dedicated server support.
Mark Rubin, Executive Producer at Infinity Ward has confirmed recently that the aforementioned platforms will have a hybrid mix between dedicated servers and “listen servers”, the latter being extremely similar to Peer-To-Peer which is what Call of Duty has used on consoles since the beginning.
I wanted to give a quick update on some of the work that has been done to improve everyone’s online experience. We’ve already mentioned dedicated servers as part of the overall plan to improve connectivity. Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible. There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance. Again these are just some of the things that are going into Call of Duty: Ghosts to give players a great online experience. Can’t wait to see you all online.
Although he doesn’t specifically mention the Playstation 4, Playstation 3 or Xbox 360 in the above statement, a fan asked if this meant that both Sony’s consoles would receive the dedicated server treatment and check out the reply we got:
So there you have it, all platforms minus the Wii U have been confirmed to have a dedicated server setup when the game launches later this year.
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