Tag Archives: josh holmes

Halo 5: Guardians Campaign DLC is unlikely

By : Rhys Weir | Wed, Oct 28, 2015

Now that Halo 5: Guardians has been out in the wild for over 24 hours, players are already looking for more story to fill their lore needs after playing the games 15-mission campaign. Halo has never seen story DLC and according to 343 Industries’ – Josh Holmes – we won’t be seeing that trend broken any time soon. In an interview...

Halo 5: Guardians REQ Pack Pricing Revealed

By : Ryan Cox | Fri, Oct 9, 2015

Halo 5: Guardians releases in a short two weeks, and every Halo fan is dying to get their hands on the new campaign, as well as Arena and Warzone Multiplayer. Part of Halo 5: Guardians new progression system are REQ Packs, which reward players with Warzone items as well as cosmetic and permanent items for customization. Today, Josh Holmes of 343 Industries...

Halo 5: Guardians has gone gold

By : Rhys Weir | Wed, Oct 7, 2015

With only twenty days to go until the launch of Halo 5: Guardians, 343 Industries have announced that the game has officially gone gold. For those unfamiliar with what going gold means, it means the game is finished entirely and the process of putting the game onto discs will begin. Here’s what Josh Holmes, Studio Head for 343 Industries had...

Halo 5: Guardians Forge Reveal

By : Rhys Weir | Tue, Oct 6, 2015

In a blog post on Halo Waypoint, Josh Holmes – Studio Head for Halo 5: Guardians – revealed the newly updated Forge mode for the game. The good news is, it looks absolutely amazing and hugely improved over Halo 4 and Halo 2 Anniversary. The bad news, it isn’t launching with the game. The above video should give you a brief overview...

Halo 5: Guardians Custom Games will be capped at 16 players

By : Rhys Weir | Tue, Sep 29, 2015

Ever since the Warzone announcement at E3 2015 which brings the player count up to 24 from the standard 16, many Halo players have wondered if we will be able to have 24 players in custom games for the first time ever. Sadly, today on our forums, Josh Holmes – Studio Head on Halo 5: Guardians – confirmed that Halo 5: Guardians custom games...

There Will Be No Map Voting in Halo 5: Guardians

By : Ryan Cox | Tue, Sep 8, 2015

For a few years now (starting with Halo: Reach), Halo games have had a voting system to determine what maps were played for each game of matchmade multiplayer. While on paper this sounds like a great idea, it can cause matchmaking to become stale because too many people vote for the same map/gametypes; but what about voting in Halo 5? In recent years,...

Skulls will be present in Halo 5: Guardians

By : Rhys Weir | Fri, Jul 24, 2015

Skulls have always been a staple for the Halo franchise ever since their introduction with Halo 2’s campaign all the way back in 2004. They were an incentive to re-visit campaign levels and look for any hidden secrets that the developers had placed. With both Halo 2 and Halo 3, players were tasked with finding skulls which would make some huge...

Halo 5: Guardians Gameinformer Podcast

By : Rhys Weir | Thu, Jul 2, 2015

Tim Longo, Creative Director at 343 Industries and Josh Holmes, Studio Head for Halo 5: Guardians at 343 Industries recently did a podcast interview with Gameinformer as part of their on-going Halo 5: Guardians coverage. During the podcast, various questions are asked about both the Campaign and Multiplayer and some interesting answers were offered. If...

Interview with Josh Holmes on Halo 5: Guardians

By : Rhys Weir | Thu, Jun 18, 2015

Halo 5: Guardians had a big presence at E3 2015 like kicking off the Xbox briefing and having the new game mode – Warzone – playable on the show floor. Josh Holmes, Studio Head for Halo 5: Guardians at 343 Industries took some time out of his busy schedule at E3 this year and answered some questions asked by you, the community. In total,...