Earlier today, Ubisoft released the patch notes for the upcoming season of Rainbow Six Siege. These include another slew of improvements to both technical and gameplay aspects of Ubisoft’s massively popular teamwork-heavy first-person-shooter.
Firstly, Ubisoft will be rolling out new and improved servers for both console and PC players to use with the launch of Season 3. These new servers will “bring significant improvements to stability, connectivity, FPS, rubberbanding, and overall performance.” Ubisoft also stated that they’re overhauling the game’s physics system which should help with issues such as rubber-banding and teleporting.
The next major part of this patch will be regarding the lighting on maps. Previously when players from outside of a building looked in, or vice-versa they be nearly blinded. With the deployment of the Blood Orchid patch, players will no longer have hampered vision in these situations. Ubisoft will also be taking focused looks at each of the game’s maps and operators over the next year in order to rework their textures so they use less resources. Over the course of Season 3, Ubisoft will also be attempting to improve hit registration and latency.
The patch will also include a number of gameplay adjustments. Hibana’s gadget will have further improvements to consistency. Smoke and particle effects will also now be server-based instead of client-based, ensuring everyone sees the same thing. High speed defenders such as Jager and Bandit will also have their ACOG sights removed to improve balance. Ubisoft has also made changes to damage falloff and ammo counts for each weapon. Barbed wire has also seen a nerf and Jackal’s tracking ability has been changed up. All operators can now have two drones deployed simultaneously, which only Twitch could do previously.
Several maps are also going to be removed from the Ranked playlist in order to reflect Rainbow Six Siege’s esports settings and provide the most competitive experiences possible. Favela and Yatch are also being removed from the Casual playlist so Ubisoft can re-balance them.
The patch includes hundreds of other bug fixes and details, including making sure Doc doesn’t have infinite stim pistol shots anymore. For the full rundown of what’s changing, head here.