New Call of Duty: Infinite Warfare Update [11/30]

By: Ray Smith | December 1st, 2016

Infinity Ward just posted a brand new update with tons of fixes for Call of Duty: Infinite Warfare on Xbox One, Playstation 4 and PC. Check out the entire detailed list below from Zombies to Multiplayer!


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General Updates

• Notification for the “latest” calling cards from drops

• Fix for Orion Initiative Commander that would

• Fix to Taunt menu selection and audio queues

• Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up

• Fix for accessories not remaining equipped after leaving menu

• Joining a game in-progress and then losing no longer ends your win streak

• Adjusted overlap of text in Calling Card and Emblem menus

• The “Good Citizen” Medal is now correctly awarded to the player who owned the package, not the one who picked it up

• Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry

• Fix for one of the Synaptic Taunts not appearing correctly

• Adjustment to the Banshee ammo counter animation

• Added ricochet to the Epic Oni variant, Kaiken

• Fixed a bug where an error would occur after calling in a UAV

• Fixed a bug when holding a weapon and gesturing

• Fix for players being given Missions for Rigs that are not currently unlocked

• Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged

• Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen

• Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy

• Fixed an issue where a player would get the wrong mission in a match • Fixed a freeze issue when attempting to access the Store

• Fixed a bug where splitscreen users were unable to change their team or role in custom games

• Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen

• Adjusted the killcam when a player is killed by a Bio Spike on Frontier

• Added function to allow the user to rotate a weapon in the Loadout select menu

• Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload

• Fixed a bug for secondary controllers for users in splitscreen

• Fixed crash that would occur after map restarts

• Fix for users seeing repeat Rig videos

• Removed “Connecting to Matchmaking Service” text in Loadout menu after searching for a Public Match

• Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time

• Fixed a bug where users were able to temporarily gain access to locked Loadout slots

• Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons

• Adjusted the death camera from penetrating into corpses on the map

• Fixed a bug on Genesis where the Vulture could get stuck inside of buildings

• Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF

• Fix for various overlapping texts in some menus

• Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen

• Fix for the cook timer being visually offset in splitscreen

• Fixed a bug for hipfire spread with the DMC-8 Epitaph

• Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)

• Fix for possible stat loss when signing into the same PSN account on multiple consoles

• Fixed an issue the reticles on the DMR-1 Spectacle variant are scoped causing the reticles to overlap the edges of sight in-game

• Various lobby merging lobby fixes

• Splitscreen players will now be awarded Keys and Mission Team Rank

• Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop

• Moved Gender Voice Option to Rig Appearance Menu

 

Zombies in Spaceland

• Potential Luitween Error fix – please let us know if you still experience this in Zombies!

• Further work to ensure AFK players don’t stay in the game and continue to matchmaking

• The Headcutter damage exploit vs. Alien has been balanced

• Adjustment to pause menu visuals during splitscreen

 

Xbox One Specific

• Fix for muting players via “View Gamercard” option

• Fixed hitching on Xbox while in a Private Party

• Fixed a rare audio related crash

• Fixed a bug where the title doesn’t transition into an active Zombies Custom Match that has been paused

• Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects

 

PC

• Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen

• Fixed a bug where a user could exceed the 10 point Loadout limit

• Fixed a bug where special characters in a username would cause stuttering for other players

• Fixed the keybind option for Taunts in Winner’s Circle

• Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP

• Added mouse support to the lobby member slide feature

• Fixed a bug when text and voice communications were set to “block”, text communications were still displayed

• Fixed a bug where the game stop responding if a player switched from windowed to full screen

• Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode

• Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad

 

COD CASTER/CWL

• Fix to 3rd person spectator showing zoomed in winner’s circle

• Add a sync intermission countdown with the host in CODCaster

• Adjustments to team colors/logos in CODCaster

• Fix for menus in CODCaster while in splitscreen

• Removing ricochet tracers for energy weapons in CWL

• Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary

• Added a “Follow Drone Camera” feature to CODCaster where the drone will be followed when thrown by the spectated player

• Fixed a bug where the Objective Status in the Display Settings is set to “on”, the screen would display red for allies and enemies

• Adjusted the Payload charge rate and score modifier to normal in CWL rules

• Support for MLG.tv


What do you think about the new Call of Duty: Infinite Warfare fixes that just released? Discuss the news on our forums now!

 

Source: Reddit