Jump to content



bunniesz23

Member Since 03 Jun 2013
OFFLINE Last Active Nov 29 2018 01:31 PM

#1042635 Classic Halo Esports and HCS Grassroots 2019 Discussion Thread

Posted by bunniesz23 on 29 November 2018 - 12:18 PM

No, i dont mean the acceleration and deadzone stuff.  In the last MCC update they said they are looking at integrating the H4/H2A aiming system into every title as a toggleable option in a future update.  I think those have some of best aiming feel of any console shooters.  If they do that, i might be able to play Halo 3 and actually look around comfortably for the first time ever!

 

It's come to my attention that the vast majority of players somehow don't even realize H3's aiming is different. And you can't say anything to that group of people.

 

Don't like the aiming? Lead your shots.

BR spread? Lead your shots.

Bad hit registrations? Lead your shots.


  • 4


#1042598 Classic Halo Esports and HCS Grassroots 2019 Discussion Thread

Posted by bunniesz23 on 29 November 2018 - 08:09 AM

I think it depends on how hard some of the newer players try to listen and learn from other pro players who already knew/know how to play H3. There were a few different meta games through H3 before people really figured it out

 

I think it's easy to forget how much stuff transfers over across the series, and how tough competition actually was in H5. There's only a few that I think would have a hard time letting someone wing them, and I most of them aren't going back to H3.

 

I mean you say that, but Roy/FlameSword got second at the H3 2v2. Sure it's not "OG H3" but MCC isn't "OG CE" either and I'd still bet my entire life savings on the Ogre twins in a CE 2v2 event. 

 

Roy and Flame's team and Neighbor and Bestman's team are the two old teams that I expect to do well precisely because those guys have already been back for a few months. One month is not a lot of time when the top h5 players have for the most part been competing in Halo for the last 4 years straight (longer for the AGL crowd) and they weren't allowed to play in the 2v2.

 

Edit: I'm pretty sure at the very least the Ogres would admit to needing more than a months practice to beat the Beach LAN types. Ogre 2 is still a top 4 CE player, but I don't think anyone in the CE scene would put Ogre 1 up there.


  • 1


#1042592 Classic Halo Esports and HCS Grassroots 2019 Discussion Thread

Posted by bunniesz23 on 29 November 2018 - 07:20 AM

Prediction: A H5 team will win the event, and only 1 or 2 of the coming out of retirement squads will place well. A month is not a lot of time when you consider that MCC H3 is not OG H3, and some of these H5/H2A kids have nasty shots and are fast learners.


  • 1


#1042393 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by bunniesz23 on 27 November 2018 - 11:21 PM

I'm surprised nobody brought this up.  This is from the last MCC  update:

 

 

idk about you all but aiming like Halo 4 or H2A would make Halo 3 feel soooo much better.  

 

 

I mean, they would still keep it projectile so you would still have to lead.  Hell they could keep the average spread values if they want, just make them consistent and not totally random. They could shape the 3 bullets like this ^.  If would retain the overall feel of H3 but get rid of the randomness.

 

If they're changing things like aiming, there's no reason they can't just delete the spread from the BR. The game is still gonna be super inconsistent online, but at least with aiming fixes and no spread it will be a lot less so.


  • 3


#1042386 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by bunniesz23 on 27 November 2018 - 09:39 PM

Cynosure King of the Hill and Hexogen Capture the Flag are both really solid

 

L8 but Halcyon is IMO the best map in H3.

 

On casters: Legion and Joe Fries should only ever cast side events. They didn't even bother figuring out how to change POVs last time.


  • 7


#1038927 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by bunniesz23 on 08 October 2018 - 01:54 PM

I can only imagine the heavy aim playing H5 on a phone and streamed from the cloud.

 

:wutface:


  • 3


#1035718 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by bunniesz23 on 27 August 2018 - 10:32 PM

Pro league was great. Having weekly Halo content is part of what kept H5 going as long as it has. Segregating top teams from AMs and strict but exploitable roster rules, combined with lack of open LANs and online qualifiers for everything made a ton of players stop playing. The 2k system is better for AM players but much worse for casual fans. In the future it would be nice to have the best of both. Just have one day of pro matches in addition to the 2k every week.


  • 4


#1035716 Poll time: What was more competitive as a game, H2 or H3, and why

Posted by bunniesz23 on 27 August 2018 - 10:17 PM

I'd give a slight edge to H2 but I voted that they even out.

 

H2: Probably the most mechanically intensive Halo game (or a close 2nd to H5) and had some really cool things like momentum melees to complement that. Best maps in the series IMO. Had some detractors like static weapon spawns and questionable spawns at times.

 

H3: The only game that competes with H1 in the aiming skill department, even if some of that is lost due to spread and hit detection issues. Pioneered the static weapons and dynamic power-ups system that most players have come to prefer. Good but not great maps, but they complemented the gameplay fairly well outside of a few slayers. Insta-splodes helped make up for the comparably weak individual.


  • 1


#1034069 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by bunniesz23 on 02 August 2018 - 08:12 AM

I think it's pretty fair to call Fortnite the H3 of this decade. H3 had a massive impact on growing esports and was also a huge presence outside of hardcore players. Yeah Fortnite is bigger, but it is having a similar impact on the esports landscape and the video game industry as a whole.

 

The only downside is that it kinda normalizes a complete lack of competition-friendly features, but that also goes to show if you make a game people like and can find a way to compete in, they'll figure out how.

 

OT: As much as I like watching Splyce I'm really hoping Tox/Rec/RNG can take London. As a fellow competitor I really hate their approach to practice and I'd like to see them take an L to maybe motivate them a little more for ATL.


  • 12


#1031306 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by bunniesz23 on 29 June 2018 - 12:32 PM

is the rulebook out on how team points are calculated

 

It's just individual points added up. Here is the PP leaderboard: http://gamebattles.m...ians/pro-points


  • 3


#1031024 Comparing Importance: Earbuds --> Headphones, or Basic --> Scuf

Posted by bunniesz23 on 25 June 2018 - 09:09 PM

I’m curious what you feel is the most efficient button layout when you include paddles.

 

For H5 it's probably either Southpaw or Fishsticks as weird as that sounds. Having jump and Crouch on face buttons makes spring jumps dumb easy. Without it's probably Bump Jump or Helljumper.


  • 2


#1030107 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by bunniesz23 on 14 June 2018 - 01:43 AM

 

SMH and people say that mid-diamond isn't equivalent to a 50.


  • 10


#1028162 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by bunniesz23 on 02 June 2018 - 01:23 PM

Cratos was the problem.

 

Without all the talented young players lugging Cratos around, they were finally able to overcome.  :intel:


  • 6


#1026951 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by bunniesz23 on 22 May 2018 - 08:48 PM

Why can't we have a LAN every month? Look at every major esport, there's something big happening every couple of weeks. That's how you grow the scene. Not with one tourney every two months

 

Smash has the right idea here. Having a structure with locals -> regionals -> majors that all still count for something does a tremendous amount to keep players invested.


  • 5


#1026626 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by bunniesz23 on 20 May 2018 - 06:33 PM

While I agree wholeheartedly that Slayer needs to be looked at as a whole, what do we replace it with?  We don't have a round based mode like SnD because they removed breakout (although I suppose you could tweak it and attempt to bring it back).  So is CTF the new final map mode?  Then all of a sudden Ball/Strongholds becomes a hell of a lot more important.

Like I said, I wouldn't mind seeing it gone, but there needs to be a plan in place if it were to be removed. 

 

It's probably too late in H5 to do anything about TS, but in H6 I'd like to see it cut down to 2-3 TS maps and only use them for last game of a series (Or remove them completely and use Strongholds for that role). IMO Halo has bomb, ball, CTF, KOTH, Strongholds, and Extraction all as viable gametypes (provided they get the attention of a full gametype and not a tacked on DLC). It just depends on what style of Halo we have. Classic Halo we can use more Ball/KOTH/CTF/Bomb to fill the gaps, Modern Halo we can use more CTF/Extraction/Strongholds.


  • 6