I've made this point before, but never gotten a proper/technical reply:
The Smash Melee community has done a lot of research into RCA->HDMI conversion. The converters they have identified as "lagless" (i.e. less lag than one can perceive) should work perfectly for H1, shouldn't they? After all, SSBM gameplay should be much more sensitive to miniscule increases in latency than H1.
Youtube version description hints at it being the next mainline entry:
The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. Developed by 343 Industries and created with our new Slipspace Engine. This thrilling engine demo provides a glimpse into the future of the Halo franchise, leading it into new and unexpected directions.
If they play "exactly as they shipped", or pretty damn close, I'm in.
BTW, in case all the other news gave any of you temporary blindness, there was once again not a SINGLE mention of in-game fixes.
This this this. I'm glad that we're finally making progress and having a custom game browser will be huge (let's just hope they actually do it and that it fucking works). But as long as the hundreds of bugs that plague every single game inside this collection are not getting ironed out, all of this will be in vain. Here's to hoping that "we listened" is actually true for once and MCC finally gets the treatment it deserves.
The interview posted last week with one of the Legacy Team members confirmed that they are fixing game-specific bugs, see my post w/quote and analysis: http://teambeyond.ne...03#entry1013909
It is still far from clear exactly which bugs they are prioritizing, though.
I don't really see why the reception to this interview is so lukewarm in this thread. To me it's an uplifting read - particualrly this paragraph:
Typically I wake up around 0730, make myself presentable to the world, then ruck march for about 10 minutes to get to 343 HQ. From there it is all about MCC, although I’m also within earshot of the Halo Wars 2 and community crews. My main focus right now is on Halo: CE and Halo 2 in MCC. Whether it is fixing bugs (not all introduced in MCC, mind you!), updating how they interact with the Universal UI, improving game/network functionality, or adding better UGC support. Then of course there’s time spent interfacing with design/production/art on changes, along with collaborating with our external partners on the project.
What’s really nice is that the MS building right next door to us has a very affordable café with food options that change day to day. This means I only spend about ~10mins acquiring nutrition before I’m back and able to continue work. There’s only so many hours in the day, so I’m glad to waste very little of it on finding food.
Let's analyze this paragraph:: (1) they are in fact working on game-specific patches (H1 and H2 mentioned explicitly), (2) they are not looking at MCC-introduced bugs only, which should mean that also bugs introduced in the PC ports are being looked at, and (3) there is at least one person fully dedicated to MCC bugfixing that is also a long-time community member with a talent to make old code work magic.
(Which is reason to have some faith in this new effort by 343i imho.)
Also, they seem to be starting in the right end: fix the things that entail refactoring large parts of the code base. Fixes that are simply very difficult to develop, test, and release in an "live" environment. Then, when the core parts of the code are refactored and fairly stable, it would make sense to start working in more isolated and "minor" issues, such as the game-specific issue (think the http://halobugs.com buglist). Hopefully that is also the 343 Legacy Team's plan.
Sorry for interrupting this team slayer v. objectives shouting match, but 12 hours ago Frankie made another uplifting comment on reddit. In response to a comment saying that Frankies "what happened"-essay was focused on matchmaking and NAT/networking, and unclear whether also game-specific bugs (e.g. everything on halobugs.com for H1) would be fixed, Frankie wrote the following (emphasis added):
There are known issues (and emergent ones) with Campaign, game saves and more, as I mentioned in the article, all bugs are being looked at, not just network and matchmaking. There are a couple of bugs that are original to the first iteration of the game too, but those will sit in a different spotlight as we work through it. We won't ignore anything, but for obvious reasons we're being cagey about making promises. That said we'll certainly detail the majority of fixes at time of release (and enhancements).