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#1029659 Halo: The Master Chief Collection Discussion

Posted by Oby on 11 June 2018 - 03:06 PM

There are also other issues, e.g. sound compression (terrible sound) when multiple BRs are firing in close proximity. The Halo 2 community has a list of bugs somewhere, in a google spreadsheet.

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#1029123 Halo Infinite Discussion

Posted by Oby on 10 June 2018 - 03:15 PM

The engine demo gave me flashbacks to this ancient relic:


Perhaps 343 is trying to take Halo back to its roots, i.e. the original pre-MS-Bungie aquisition plan of making an open world game?

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#1022851 Halo: The Master Chief Collection Discussion

Posted by Oby on 19 April 2018 - 01:04 PM

I also maintain a YouTube playlist of useful videos of high quality. Most basic/useful up top, more advanced/detailed/redundant at the bottom:

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#1014580 Halo: The Master Chief Collection Discussion

Posted by Oby on 08 March 2018 - 07:26 AM

If they play "exactly as they shipped", or pretty damn close, I'm in.


BTW, in case all the other news gave any of you temporary blindness, there was once again not a SINGLE mention of in-game fixes.



This this this. I'm glad that we're finally making progress and having a custom game browser will be huge (let's just hope they actually do it and that it fucking works). But as long as the hundreds of bugs that plague every single game inside this collection are not getting ironed out, all of this will be in vain. Here's to hoping that "we listened" is actually true for once and MCC finally gets the treatment it deserves.


The interview posted last week with one of the Legacy Team members confirmed that they are fixing game-specific bugs, see my post w/quote and analysis: http://teambeyond.ne...03#entry1013909


It is still far from clear exactly which bugs they are prioritizing, though.

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#1013909 Halo: The Master Chief Collection Discussion

Posted by Oby on 03 March 2018 - 05:39 AM

I don't really see why the reception to this interview is so lukewarm in this thread. To me it's an uplifting read - particualrly this paragraph:


Typically I wake up around 0730, make myself presentable to the world, then ruck march for about 10 minutes to get to 343 HQ. From there it is all about MCC, although I’m also within earshot of the Halo Wars 2 and community crews. My main focus right now is on Halo: CE and Halo 2 in MCC. Whether it is fixing bugs (not all introduced in MCC, mind you!), updating how they interact with the Universal UI, improving game/network functionality, or adding better UGC support. Then of course there’s time spent interfacing with design/production/art on changes, along with collaborating with our external partners on the project.


What’s really nice is that the MS building right next door to us has a very affordable café with food options that change day to day. This means I only spend about ~10mins acquiring nutrition before I’m back and able to continue work. There’s only so many hours in the day, so I’m glad to waste very little of it on finding food.


Let's analyze this paragraph:: (1) they are in fact working on game-specific patches (H1 and H2 mentioned explicitly), (2) they are not looking at MCC-introduced bugs only, which should mean that also bugs introduced in the PC ports are being looked at, and (3) there is at least one person fully dedicated to MCC bugfixing that is also a long-time community member with a talent to make old code work magic.


What is there not to like?

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#1008306 Halo: The Master Chief Collection Discussion

Posted by Oby on 02 February 2018 - 04:35 PM

That seemed to be the case, Vinny. I guess the explanation could be that all of the internal MCC team was repurposed to focus on Halo 5.


Still: experienced internal developers > external developers.


(Which is reason to have some faith in this new effort by 343i imho.)


Also, they seem to be starting in the right end: fix the things that entail refactoring large parts of the code base. Fixes that are simply very difficult to develop, test, and release in an "live" environment. Then, when the core parts of the code are refactored and fairly stable, it would make sense to start working in more isolated and "minor" issues, such as the game-specific issue (think the http://halobugs.com buglist). Hopefully that is also the 343 Legacy Team's plan.

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#993114 Halo: The Master Chief Collection Discussion

Posted by Oby on 26 October 2017 - 02:51 PM

If you play NHE on original Xbox you can download Dman's hacked gametypes for 100 TS



PS: Hacked gametypes exist also for non-NHE versions. Back in the day I had both 100 kill and 255 kill gametypes loaded in via a Action Replay memory card.

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#992271 Halo: The Master Chief Collection Discussion

Posted by Oby on 24 October 2017 - 01:32 AM

Sorry for interrupting this team slayer v. objectives shouting match, but 12 hours ago Frankie made another uplifting comment on reddit. In response to a comment saying that Frankies "what happened"-essay was focused on matchmaking and NAT/networking, and unclear whether also game-specific bugs (e.g. everything on halobugs.com for H1) would be fixed, Frankie wrote the following (emphasis added):

There are known issues (and emergent ones) with Campaign, game saves and more, as I mentioned in the article, all bugs are being looked at, not just network and matchmaking. There are a couple of bugs that are original to the first iteration of the game too, but those will sit in a different spotlight as we work through it. We won't ignore anything, but for obvious reasons we're being cagey about making promises. That said we'll certainly detail the majority of fixes at time of release (and enhancements).


Source: https://www.reddit.c...2myd/?context=3

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#990073 Halo: The Master Chief Collection - Bug/Issue List

Posted by Oby on 18 October 2017 - 12:48 PM

Anything lacking from this list? We should keep it up to date now that 343 is intending on deploying fixes. Although most bugs are well known, good and consise compilations like this one are few and far between.

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#988466 Halo: The Master Chief Collection Discussion

Posted by Oby on 10 October 2017 - 01:20 PM

Ske7chfactor is actually replying to a thread about MCC on reddit today: https://www.reddit.c...gnoring_the_mcc


Although there is not much actual content in his replies, there are some interesting tidbits:


My quest for a final call on MCC is not yet over. I'm fast approaching my one year anniversary at 343 and I feel for the first time an answer is nearly within reach. I still remain committed to providing a definitive answer, one way or the other, so we can all get on with our lives. :)




I'd love to see MCC get some love (and I don't know if it'll ever be possible to fix every single lingering issue and complaint - but I'd love to give it one more shot). But if it's not happening then my goal is to close the door and get one with our lives.




Every time I've tried to say "nothing will ever be done about the game" I've come to find that wasn't necessarily true. Trust me, I'm all for saying that as soon as folks will commit that's the case. Now I'm not so sure that is the case to be honest. I'm not spinning PR talk. I'm closer, I think, to a legitimate answer but still not at liberty to give that answer. There were a flurry of meetings 9 months ago and now, 9 months later, it's been a recurring topic again.

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#952434 Installation 01: A fan-made Halo PC game

Posted by Oby on 23 May 2017 - 03:16 PM

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#930994 Halo 5: Guardians Discussion

Posted by Oby on 30 March 2017 - 01:21 PM

>it has over 400 upvotes


Goddammit, that could've been my karma.


Sorry for your loss.



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#930940 Halo 5: Guardians Discussion

Posted by Oby on 30 March 2017 - 12:10 PM

It hasn't, but if it did, I would imagine it being downvoted to oblivion.


Took the chance of posting it - score of +392 now, with 83% upvotes: https://www.reddit.c...ds_up_the_game/


EDIT: The only thing that is needed is more votes on the comments explaining to the idiots that the increase in map size is not a flaw in the methodology, but another negative consequences of sprint.

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#927381 Installation 01: A fan-made Halo PC game

Posted by Oby on 26 March 2017 - 03:09 PM

New video:


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#850127 Halo Reach Xbox One update out now!

Posted by Oby on 10 October 2016 - 06:06 AM

Data for those interested (compares X1 pre- and post-patch, as well as 360 v X1 post-patch):


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