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Oby

Member Since 03 Jun 2013
OFFLINE Last Active Today, 03:14 PM

#1035389 Beach LAN 7 + Halo CE Tournament 8/18-8/25

Posted by Oby on 23 August 2018 - 03:01 AM

Grand finals VoD is here:

https://www.twitch.t...937?t=09h21m40s (from about 09:21:40)


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#1035337 Beach LAN 7 + Halo CE Tournament 8/18-8/25

Posted by Oby on 22 August 2018 - 06:32 AM

Sorry for the double post, but I found the Goats v McDick/Jownz series myself. Here it is:
https://www.twitch.tv/videos/300214009

 

(The first three minutes are found here: https://www.twitch.t...deos/300212750)


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#1035335 Beach LAN 7 + Halo CE Tournament 8/18-8/25

Posted by Oby on 22 August 2018 - 04:11 AM

Could someone share a link & timecode to the Goats v McDick/Jownz series?
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#1035170 Beach LAN 7 + Halo CE Tournament 8/18-8/25

Posted by Oby on 20 August 2018 - 06:33 AM

The FFA finals are available here (from 22:00):

https://www.twitch.tv/videos/299506780


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#1033975 Beach LAN 7 + Halo CE Tournament 8/18-8/25

Posted by Oby on 31 July 2018 - 03:55 PM

I've made this point before, but never gotten a proper/technical reply:

The Smash Melee community has done a lot of research into RCA->HDMI conversion. The converters they have identified as "lagless" (i.e. less lag than one can perceive) should work perfectly for H1, shouldn't they? After all, SSBM gameplay should be much more sensitive to miniscule increases in latency than H1.


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#1033809 Halo: The Master Chief Collection Discussion

Posted by Oby on 29 July 2018 - 06:03 AM

They are functioning in H2 on the insider build
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#1029659 Halo: The Master Chief Collection Discussion

Posted by Oby on 11 June 2018 - 03:06 PM

There are also other issues, e.g. sound compression (terrible sound) when multiple BRs are firing in close proximity. The Halo 2 community has a list of bugs somewhere, in a google spreadsheet.


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#1029123 Halo Infinite Discussion

Posted by Oby on 10 June 2018 - 03:15 PM

The engine demo gave me flashbacks to this ancient relic:

 

Perhaps 343 is trying to take Halo back to its roots, i.e. the original pre-MS-Bungie aquisition plan of making an open world game?


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#1029113 Halo Infinite Discussion

Posted by Oby on 10 June 2018 - 03:10 PM

Youtube version description hints at it being the next mainline entry:

 

The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. Developed by 343 Industries and created with our new Slipspace Engine. This thrilling engine demo provides a glimpse into the future of the Halo franchise, leading it into new and unexpected directions.


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#1022851 Halo: The Master Chief Collection Discussion

Posted by Oby on 19 April 2018 - 01:04 PM

I also maintain a YouTube playlist of useful videos of high quality. Most basic/useful up top, more advanced/detailed/redundant at the bottom:


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#1014580 Halo: The Master Chief Collection Discussion

Posted by Oby on 08 March 2018 - 07:26 AM

If they play "exactly as they shipped", or pretty damn close, I'm in.

 

BTW, in case all the other news gave any of you temporary blindness, there was once again not a SINGLE mention of in-game fixes.

 

 

This this this. I'm glad that we're finally making progress and having a custom game browser will be huge (let's just hope they actually do it and that it fucking works). But as long as the hundreds of bugs that plague every single game inside this collection are not getting ironed out, all of this will be in vain. Here's to hoping that "we listened" is actually true for once and MCC finally gets the treatment it deserves.

 

The interview posted last week with one of the Legacy Team members confirmed that they are fixing game-specific bugs, see my post w/quote and analysis: http://teambeyond.ne...03#entry1013909

 

It is still far from clear exactly which bugs they are prioritizing, though.


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#1013909 Halo: The Master Chief Collection Discussion

Posted by Oby on 03 March 2018 - 05:39 AM

I don't really see why the reception to this interview is so lukewarm in this thread. To me it's an uplifting read - particualrly this paragraph:

 

Typically I wake up around 0730, make myself presentable to the world, then ruck march for about 10 minutes to get to 343 HQ. From there it is all about MCC, although I’m also within earshot of the Halo Wars 2 and community crews. My main focus right now is on Halo: CE and Halo 2 in MCC. Whether it is fixing bugs (not all introduced in MCC, mind you!), updating how they interact with the Universal UI, improving game/network functionality, or adding better UGC support. Then of course there’s time spent interfacing with design/production/art on changes, along with collaborating with our external partners on the project.

 

What’s really nice is that the MS building right next door to us has a very affordable café with food options that change day to day. This means I only spend about ~10mins acquiring nutrition before I’m back and able to continue work. There’s only so many hours in the day, so I’m glad to waste very little of it on finding food.

 

Let's analyze this paragraph:: (1) they are in fact working on game-specific patches (H1 and H2 mentioned explicitly), (2) they are not looking at MCC-introduced bugs only, which should mean that also bugs introduced in the PC ports are being looked at, and (3) there is at least one person fully dedicated to MCC bugfixing that is also a long-time community member with a talent to make old code work magic.

 

What is there not to like?


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#1008306 Halo: The Master Chief Collection Discussion

Posted by Oby on 02 February 2018 - 04:35 PM

That seemed to be the case, Vinny. I guess the explanation could be that all of the internal MCC team was repurposed to focus on Halo 5.

 

Still: experienced internal developers > external developers.

 

(Which is reason to have some faith in this new effort by 343i imho.)

 

Also, they seem to be starting in the right end: fix the things that entail refactoring large parts of the code base. Fixes that are simply very difficult to develop, test, and release in an "live" environment. Then, when the core parts of the code are refactored and fairly stable, it would make sense to start working in more isolated and "minor" issues, such as the game-specific issue (think the http://halobugs.com buglist). Hopefully that is also the 343 Legacy Team's plan.


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#993114 Halo: The Master Chief Collection Discussion

Posted by Oby on 26 October 2017 - 02:51 PM

If you play NHE on original Xbox you can download Dman's hacked gametypes for 100 TS

http://www.halo1fina...me-Types-v7.zip

 

PS: Hacked gametypes exist also for non-NHE versions. Back in the day I had both 100 kill and 255 kill gametypes loaded in via a Action Replay memory card.


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#992271 Halo: The Master Chief Collection Discussion

Posted by Oby on 24 October 2017 - 01:32 AM

Sorry for interrupting this team slayer v. objectives shouting match, but 12 hours ago Frankie made another uplifting comment on reddit. In response to a comment saying that Frankies "what happened"-essay was focused on matchmaking and NAT/networking, and unclear whether also game-specific bugs (e.g. everything on halobugs.com for H1) would be fixed, Frankie wrote the following (emphasis added):
 

There are known issues (and emergent ones) with Campaign, game saves and more, as I mentioned in the article, all bugs are being looked at, not just network and matchmaking. There are a couple of bugs that are original to the first iteration of the game too, but those will sit in a different spotlight as we work through it. We won't ignore anything, but for obvious reasons we're being cagey about making promises. That said we'll certainly detail the majority of fixes at time of release (and enhancements).

 

Source: https://www.reddit.c...2myd/?context=3


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