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Xenharmonic

Member Since 02 Jun 2013
ONLINE Last Active Today, 08:04 PM

#1006599 Halo World Championship 2018 Teams, Seeds and Discussion‏

Posted by Xenharmonic on 20 January 2018 - 06:54 PM

Lethul with some secret starting strategy

https://clips.twitch...dgehogBuddhaBar
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#1006573 Halo World Championship 2018 Teams, Seeds and Discussion‏

Posted by Xenharmonic on 20 January 2018 - 03:55 PM

Oddball or Cratos

The other players can only get rid of one.

kappa


Haha I was thinking of this exact thing!
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#1006570 Halo World Championship 2018 Teams, Seeds and Discussion‏

Posted by Xenharmonic on 20 January 2018 - 03:03 PM

I hope he has decided to come back and grind. Love him or hate him you have to admit the scene is a lot more fun with Cratos


Well anything is more exciting for an audience when you pour gasoline on it and throw a match at it. Is it more fun for the players who have to deal with the fire though?
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#1006546 Halo World Championship 2018 Teams, Seeds and Discussion‏

Posted by Xenharmonic on 20 January 2018 - 11:54 AM

http://clips.twitch....entMomHotPokket

:apg:


Haha unlucky timing with that floor bounce frag, shoulda been checking his radar!
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#1006423 Halo World Championship 2018 Teams, Seeds and Discussion‏

Posted by Xenharmonic on 19 January 2018 - 02:52 AM

https://clips.twitch...ainSangBatChest


Frosty takes scrims way too seriously. Always has an issue with people challenging him. I can’t wait to see him go full tilt.
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#1004925 Halo World Championship 2018 Teams, Seeds and Discussion‏

Posted by Xenharmonic on 08 January 2018 - 02:36 PM

I'd say H5 has a few really good maps already, and what makes them work well seems to be a combination of high verticality and claustrophobic design. This seems to encourage the type of super technical Frosty/Shottzy-esque gameplay the best. The Rig, Plaza and Coliseum are what I'm thinking of here mostly. If you wanted to bring an older design back, you'd want to look for something with those traits. Lockout springs to mind.


This makes me think of Halo Reach maps that sound like this. Imagine Countdown, Reflection and Powerhouse in Halo 5, they might actually work better.

Sword Base would still be terrible though.
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#1003985 Halo World Championship 2018 Teams, Seeds and Discussion‏

Posted by Xenharmonic on 30 December 2017 - 03:06 AM

Team The Problem:
Commonly
Suspector
Victory X
Devonator


Haha imagine if Lunchbox wins Worlds and it was actually Roy who was the problem...

That’s a conspiracy good enough for a player from Team Illuminati!
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#1003979 Halo World Championship 2018 Teams, Seeds and Discussion‏

Posted by Xenharmonic on 30 December 2017 - 12:34 AM

I saw a good post a few pages back about how the Suspector/Shooter/Rayne/Ryanoob squad was a “club of dropped objective players” and thought what other teams would look like if all the players did the same role.

TILT SQUAD
Naded
Spartan
Snip3down
Roy

CROWD DISPLEASERS
Cratos
Lethul
Suddoth 1
Suddoth 2
Coach: Tom “T2/Casuals go play against Covenant” Taylor

Come up with your own squads!
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#208876 Post Your Dream Halo E3 Reveal

Posted by Xenharmonic on 07 June 2014 - 10:44 PM

Gandhi celebration if we get H2A at E3:

 

w858id.jpg

 

50604846.jpg


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#165179 Proving Ground Discussion

Posted by Xenharmonic on 14 March 2014 - 04:33 AM

SWAT has no-radar, Team Slayer and Team Doubles has gametypes with no-radar.

SAW buff even tho wasn't the best move ever, it was kind of justified. The AR compared to previous games is quite powerful at close range. In my opinion, it was coherent to have a buff in the SAW when the AR is strong as hell. Ordnances and Infinity Settings are the one to blame, because if we had only one SAW placed in a map with one clip, it would be considered important and would work better.

Shotgun Ricochet was chosen by the community, winning the community poll. What's the point of a poll if 343 would ignore it completely?

I'm just sayin'! Nothing else! 

 

Swat has no shields, so it's not a classic Halo experience. Team Slayer playlist has radar in all gametypes (IS, TS and Legendary). Not sure about Doubles, but its not 4v4.

 

I agree that Ordnance/Infinity are to blame, but they have been there from the start, it makes no sense to buff the SAW if they weren't going to nerf these settings. Also it's not like the AR and SAW are the only weapons in the game, a buff would be understandable if they were. The SAW already killed players faster than the AR with the change to it, so there was no need to increase the damage of the SAW.

 

If they were gonna leave the option to call it down in Ordnance, they shouldnt have buffed it. Simple.


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