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Xenharmonic

Member Since 02 Jun 2013
OFFLINE Last Active Today, 05:07 AM

#1026489 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 18 May 2018 - 08:49 PM

Eh I just had a long day at work and it seemed like an effective yet dark metaphor.


Reminds me of “rearranging deckchairs on the Titanic”.

But in this case, the Halo 5 ship is already sinking because it has collided with the Iceberg-sized problem that is Sprint.
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#1026372 Halo Championship Series 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 18 May 2018 - 04:40 AM

But in all seriousness I cant wait to see what teams form.

Which teams do you think are going to make changes?


Renegades most likely I think.

Splyce won’t because they won, Tox won’t because they can still be the best again and the updated settings will probably play in their favour.

NV can take games off Splyce consistently and almost knocked out Tox to get to Grand Finals so they are close to top 2. Reciprocity might be changing, but they know that they can play better and are able to beat Tox which is their main goal.
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#1025447 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 11 May 2018 - 06:31 PM

The climb is all there is.


It’s the cliiiiiimb - Miley Cyrus, 2009
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#1024869 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 05 May 2018 - 07:48 PM

I think the big problem with the lack of any new maps being added is that the Post launch maps failed for one reason.

Sight lines across the map.

Symmetry is a big part of a good map, but if you can see and shoot cross map from a lot of places, it makes it great competitively. Truth and Coliseum work. Rig and Plaza work although they are asymmetrical. Empire, Regret, and Fathom have symmetry but not a lot of sightlines that’s why they are only used for one game type each.

Of the post launch maps, Overgrowth, Riptide, Tyrant, and Molten have almost no cross map sight lines.
Torque, Stasis and Mercy have a few, but if you aren’t up high then you are shit out of luck.
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#1024202 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 29 April 2018 - 01:02 AM

This gif is the pinnacle of gifs. It does not get better than this.


I hope you don’t mean the Pinnacle of gifs...

maxresdefault.jpg
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#1024173 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 28 April 2018 - 03:46 PM

Can someone find me that gif of me dancing lol? Ninja is using it for his stream donations.

Edit: too late
2nd edit: http://share.gifyoutube.com/Kr423r.gif
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#1022220 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 15 April 2018 - 08:48 PM

Smh people saying Splyce > Final Boss when Splyce hasn't even won a tournament without AR starts.


Who’s saying that? Also AR starts haven’t been in the game for a year. Splyce have only won tournaments where there have been no ARs. Did you mess up your sentence?
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#1021998 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 15 April 2018 - 07:22 PM

Its going to be Strongside casting and one Strongside hologram that have all his catchphrases programmed to do the commentary.


Plus Butters making a tricast?
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#1021764 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 15 April 2018 - 04:36 PM

The full range of emotions on Twitter from Reciprocity after that game.

Snipedown: Anger
Spartan: Depression
Mikwen: Acceptance
Penguin: Detachment
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#1021074 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 14 April 2018 - 04:16 PM

Clutch is hilarious. GB Lethal and Wonderboy talking about the most exciting Winners Bracket Rd1 matchup and Clutch just says none of them are exciting. “We know who the top 4 is”. Savage.
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#1020680 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 13 April 2018 - 05:30 PM

For sure, there is no flash from the thrusters and Kimbo lunged forward.


You can also see Spartan thrust backwards after hitting the wall. Which means he didn’t use his thrusters during the lunge. I wonder if Spartan jumping at that exact time caused the lunge with no connection just like a sword bounce in Halo 2?
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#1018942 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 29 March 2018 - 09:49 PM

I wish all teams from the pool made it out into the bracket and their placings just determined where they are in it.


If 3rd place teams in pool play get eliminated that is harsh I think. They should set it up like Champs in 2017:

Top 2 in pools go to Champ Bracket
3rd goes straight to Elim Bracket Round 1 (awaiting the losers of Champ rd1)
4th in pool gets immediately eliminated.
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#1017996 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 25 March 2018 - 12:48 AM

Thought Str8 played really well this weekend. Unfortunate we never got to see how they stacked up against the other 5th-9th place teams as they only got to play against top 4 teams.


Agree I think they would have easily been 5th best team there. Renegades admitted to not practicing and they got 3-0d twice in a row after only just beating Elevate.

Because of the Splyce forfeit, Renegades got the easier games and Str8 got bracket fucked. Str8 would have whooped RNG in Elim Round 1.

Another thing I noticed, we are still gonna have to wait a while before Mikwen and Snipedown play against Ola/NV. I definitely want to see that storyline.
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#1017262 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 22 March 2018 - 07:48 PM

I was hoping they would go as Counter Logic Optic Gaming, or CLOG for short.

I’m happy with the pools, assuming that Pool A winner plays Pool D second place then we will have 1v8, 2v6, 3v7 and 4v5 in the champ bracket 1st round. REC v Renegades then?
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#1016116 Halo World Championship 2018 Teams, Seeds, and Discussion‏

Posted by Xenharmonic on 16 March 2018 - 03:47 AM

Awesome thanks for the responses.

I keep wanting to see Breakout in pro games, and with a few setting changes I thought it would work (normal shields/health, no shotgun, one flag ctf, even using it on a symmetrical rarely used map like Tyrant or Stasis) however the crux of the problem is this:

Each round can end in a tie.

In CS GO and COD, if the terrorists don’t detonate the bomb, they lose the round. Which means they have to make plays. In Halo, if one team loses a few players and are outnumbered, they can just camp by the flag. This stalemates the game and is very boring.

Is there any possible setting or game type adjustment that would make Breakout work at all though?
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