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Kell Of Scots

Member Since 30 Jul 2016
OFFLINE Last Active Feb 07 2018 10:17 AM

#1003711 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 26 December 2017 - 08:46 PM

If you haven't already heard:

Music of the Spheres, which is both the "musical prequel" and the full soundtrack to Destiny we were supposed to get, composed and ordered by Marty and Michael who both consider this their finest work, has finally leaked after 5 years of Activision and Bungie refusing to release it out of NOTHING but spite.

This is the Music Activision removed from the very first E3 trailer.

This removal was when Marty had finally had enough of Bungie bowing to Activision's every whim.

This is the music that ultimately led to Marty being fired as he fought for Bungie's artistic integrity.

EDIT: Credit for leak goes to Reddit users OS_Epsilon, Tlohtzin123 and the anonymous holder of one of 100 CDs given to Marty's family and friends.

Marty himself expressed in a tweet that he finally was able to tell his 93 yo father this Christmas, who has heard it and had always wanted the music to be public, that this was now the case.

In a email to Kotaku he also expressed that his mother who had passed a few years prior and who was also a musician, never understood why it wasn't released to begin with.

This isn't just a great moment for gamers, this an amazing moment for Marty and his family.

Please enjoy this small but amazing piece of the the Destiny we could and should have experienced.



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#1003679 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 26 December 2017 - 02:31 PM

I couldn't make it past 5 minutes man. I cannot believe he even has any sort of following. Well I mean I can but still. And an hour and a half? Come on now what the hell lmao.


Watch his arguments with Favyn if you wanna waste some time and some braincells when you are short on cash.
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#1003676 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 26 December 2017 - 02:21 PM

I don't know what is worse, xGLLx videos or the comments on his videos.

Him and his entire fanbase are the comical stereotype of a "343 hater" that just hurt the community as they spout incoherent and illogical misinformation due to a total lack of understanding of what they are outraged about.
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#1003587 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 24 December 2017 - 10:21 PM

AI in games today pisses me off. It's one of the few places in gaming where you can objectively say development has gotten worse or completely stalled. But what really irritates me is that that's not the fault of game devs.

http://askagamedev.t...yers-want-smart

Turns out this is actually a situation where you can blame casual gamers.


That's not what I took from that piece at all and I agree with everything he says.

The AI in games like Destiny and Warframe are boring because they are easy to kill, not becuase they are literally stupid (which to be fair was poor wording on my part).

If I compare Destiny AI to Halo AI, I can think of plenty of similarities in their flanking and behaviour.

The issue with Destiny (and Warframe) AI is that they aren't a threat. They are almost all trash tier mobs (grunts/jackals) that die quickly, move sluggishly and kill you slowly.

Destiny and Warframe are like playing a prequel movie where the Jedi are invincible gods against machines *designed specifically for combat*. I never feel in danger so the combat is without weight.

It's hard to buy that the Vex are super powerful when I can take on 20 at time and not even struggle.

I'm not asking for super tactical AI that have the the art of war and decades of combat experiance programmed into them, I'm asking for AI that can do more than tickle me.

Instead of 20 sluggish Vex that individually tickle me, give me 10 somewhat evasive Vex who can actually kill me 1 on 1 so I have to pick my battles. Give them slower projectiles that I can dodge. MAKE ME FEEL ENGAGED IN THE COMBAT.

20 grunts on easy Vs 10 skirmishers on heroic, what would be more engaging to play against? I think it's a simple answer.

Furthermore, what Halo (and Borderlands) got right was the variety. you have the sluggish fodder in grunts, the evasive fodder (skirmishers/drones/jackals), the "tanks" (Hunters, Cheiftans, Generals), the jack of all trades (Elites/Brutes) and so on. On top of that, different enemy ranks have different abilities and evasive levels.

Destiny and Warframe mostly have grunts, grunts with more health then grunts with even more health and a shield.
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#1003569 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 24 December 2017 - 05:03 PM

"The abilities change the game but you gotta adapt"

Spoken by people that the game changed for because they couldn't adapt.

https://goo.gl/images/DUM7K8
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#1003556 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 24 December 2017 - 02:04 PM

Everybody has their own tastes.Some people like grindy games. Warframe is free and any spending you choose to do is optional. Destiny 1 & 2 are designed to screw you out of your money with dlc that should've been in the base game, microtransactions, and more dlc.Oh, and the base game unlike Warframe costs $60.Warframe at this point in time either does almost everything Destiny does just as well or better. EX: story, open world, customization, different classes and weapons.... And the list goes on and on.Warframe multiplayer has much larger skillgap despite DE putting little to no effort into it. It also undebatably looks cooler.


https://gfycat.com/R...lyHumpbackwhale

It honestly just seems to me like you don't like MMOs based on your "repetitive, grindy" statement. There's absolutely nothing wrong with that. It just makes your statement of Warframe being just as bad as Destiny seem kinda wierd.


I'm talking purely about gameplay.

Its not about MMOs or that style in particular as I love Borderlands, which looked at in a vacuum is a similar premise.

There's something about the lack of life in Destiny and Warframe AI that just makes them boring to kill over and over that isn't present in Borderlands.
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#1003539 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 24 December 2017 - 05:40 AM

I would've said Warframe.Warframe is Destiny if Destiny was actually good.

Played Warframe for some time, untill I could play endgame content and frankly I think it has many of the same issues as Destiny. To name a few:

Boring, repetitive and grindy gameplay/content.

******** hordes of AI instead of smarter small groups.

Stupidly easy except when it isn't then it's just annoying because it's hard for the wrong reasons AND the AI is boring to fight. The only AI that was fun to fight was the Stalker guy who drops dread.

Games like Destiny, Warframe and Diablo are the gaming equivalent of chasing the dragon.
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#1003511 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 23 December 2017 - 06:50 PM

Only a month? LOL


I said at least, to be fair
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#1003440 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 23 December 2017 - 05:44 AM

I bought destiny 2 for my dad for christmas. Did i make a mistake?


You have made a grave but fixable error.

Step 1: Take it back
Step 2: Pick up the Witcher 3 with all expansions
Step 3: Present it at Christmas instead
Step 4: lose communication with your Dad for at least a month.
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#1002184 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 14 December 2017 - 05:35 PM

What other console shooter does this?


The only other one I can think of is Destiny which is hardly a good example.
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#1001332 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 12 December 2017 - 12:03 PM

I agree with everything except for Reach's art style, game sound, and its Spartan physics. I know the game takes place during the Fall of Humanity's greatest militaristic source, but its dull colors and grit seen in generic "realistic" Shooters felt really out of place, in a franchise known for bright colors, simplistic geometry, and religious symbolism; and while Halo has never really had a "consistent" art style (the only valid visual consistency is within the gap between Halo Ce > Halo 2, and even Halo 2 made some drastic changes) UNSC/Covenant designs are among the most inconsistent I've ever seen from a Halo game not made by 343i, or the Anniversary titles. The game sound was good - a step up from Halo 3's peashooter automatics, but I'm not sure if I would call it the best. Halo 2 had smoother, slicker Spartan physics (if by physics, you mean how the player responds).

Anytime someone says reach doesn't have bright colours or isn't colourful my eye twitches.


Zealot:
https://www.google.c...PldPE2m-CT4QxM:

Countdown
https://www.google.c...W4paU7kuL7KWRM:

The Spire
https://www.google.c...lpHnlGbmOfEvEM:

Powerhouse
https://www.google.c...9abuk45k_L9o7M:

Skybox from Anchor 9
https://www.google.c...wdbizfbDP4PrWM:


https://goo.gl/images/XnwnFW

https://www.google.c...RNcuwS6Zcv43cM:

Reach has a fuck load of colours that pop amazingly. It's equally if not more colourful than the OG trilogy.

Reach is a beautiful game for 2010 Xbox 360, and artistically it's one of the best looking depiction of a sci-fi universe I have ever seen.

Reach to me is a clear elaboration on Bungies perceived vision on the art of Halo since the beginning.
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#1000651 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 07 December 2017 - 11:27 PM

I don't want a social space. Its a glorified menu that forces me to be social.
Lets focus on Halo 6 being a good Halo game before we start looking for shit like Social Spaces.

Destiny 2 social space is a glorified menu for loot and microtransactions.
WW2 social space is a glorified space for loot boxes and microtransactions.
Halo 6 social space will be a glorified menu for req packs and microtransactions.

Yeah, that's the crux of it all really.

"Social Spaces" when used in the appropriate game setting, used in conjunction with actual social interaction and crafted with an attention to detail can do something for a sense of community a menu will never achieve.

Social Spaces that exist simply to exist or for more nefarious reasons like CoD WWII rarely achieve this.

And a social space in a 343 game would exist just to exist, it would almost definitely be nothing more than a clone of the tower from Destiny except the nature of Halo game does not warrant a social space in the way a "living world" ala Destiny would. Nothing that actually makes its a social space beyond seeing other players and some shitty emotes.

And at a base level, What does a social space bring to Halo that the old player lobbies didn't already? Nothing worthwhile
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#1000447 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 06 December 2017 - 10:49 PM

Seriously though, Halo 6 is gonna have a hub space. Greenskulls buddies at 343 probably hinted to him and now he puts a video out on it to see how the fanbase may react

Wheres my Tinfoil hat?
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#1000284 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 06 December 2017 - 06:50 AM

Lol. Forge remake does not count whatsoever. The entire BTB experience is half-assed in Halo 5. The awful aim assist on every single power weapon, the awful sounds and physics of the vehicles combined with the awful game in general just makes me shudder.

Halo 1/2/3 BTB was phenomenal. Each was unique and exciting with a selection of fantastic maps. I think a few will disagree with me, but I think Halo 3 > Halo 1 > Halo 2 for BTB. Halo 2 had too many "super large" maps for my taste. Halo 1 is fantastic but the vehicle indestructibility and hyper-sight lines on the maps make it slightly less fun than Halo 3 for me. Love all three though.

I don't remember the name of the launch one but it is at least worthy of a "you tried" award.

The map was ass so I suppose it doesn't matter.

But I don't care if it's a forge map or Dev map if it's good it's good and that's enough for me.
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#998893 Halo 5: Guardians Discussion

Posted by Kell Of Scots on 29 November 2017 - 01:16 AM

Halo 5 had the best soundtrack:

https://www.youtube....h?v=KUU491jpAGg

Also, an unrelated section of a totally unrelated video on a totally irrelevant subject:

https://m.youtube.co...uFbLoc#t=14m20s

If it isn't taking you to 14:20, jump to 14:20.
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