H3 hit rec confirmed light years better. It seems like maybe grenades are a bit too amped up, as I died to more death throw desperation nades than I remember but I probably don’t have enough data points and the people we’re playing against are quite a bit better on average imo. I’m happy with where the project it heading.
I really never understood how people liked H2A. It’s slow, the aim assist is ridiculous, strafe is non-existent, melee takes bloody ages, only 5 maps, and the sniper is aim-bottishly easy to use. And the grenade spam - ugh. Also, how can you not have midship? I don’t get that.
The claims of H5 being too competive conflate game mechanics with matchmaking. What casuals really mean when they say a game like Halo is too competitive is that they’re tired of getting their bottom kicked. That’s a matchmaking issue, not a mechanics issue. Imagine being a high school basketball team and getting matched against an NBA team, and then complaining that the basket is too high and there are too few balls in the court. The problem w 343’s Halo games is that the populations drop so fast and so dramatically that matchmaking goes to H in a hurry. Then everyone whines about the mechanics. 343’s challenge is to check their egos and make a Halo game - they have this way of focusing on having all these features “that every modern shooter MUST have” but then they end up making a game that’s just not that fun. I have to say it’s easier said than done though - look at the train wreck that is Destiny 2. If even Bungie can’t nail their fan base...
I feel like 343 is starting to tinker with MCC. The hit recognition feels noticeably different for me in H2 and H3. Online play is so erractic though not sure if it’s real or random connection fluctuations. Anyone notice anything?