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Von Manstein

Member Since 06 Sep 2013
OFFLINE Last Active Today, 11:13 AM

Posts I've Made

In Topic: Halo 5: Guardians Discussion

03 December 2017 - 09:45 PM

The claims of H5 being too competive conflate game mechanics with matchmaking. What casuals really mean when they say a game like Halo is too competitive is that they’re tired of getting their bottom kicked. That’s a matchmaking issue, not a mechanics issue. Imagine being a high school basketball team and getting matched against an NBA team, and then complaining that the basket is too high and there are too few balls in the court. The problem w 343’s Halo games is that the populations drop so fast and so dramatically that matchmaking goes to H in a hurry. Then everyone whines about the mechanics. 343’s challenge is to check their egos and make a Halo game - they have this way of focusing on having all these features “that every modern shooter MUST have” but then they end up making a game that’s just not that fun. I have to say it’s easier said than done though - look at the train wreck that is Destiny 2. If even Bungie can’t nail their fan base...

In Topic: Halo: The Master Chief Collection Discussion

08 November 2017 - 12:12 PM

I feel like 343 is starting to tinker with MCC. The hit recognition feels noticeably different for me in H2 and H3. Online play is so erractic though not sure if it’s real or random connection fluctuations. Anyone notice anything?

In Topic: Halo: The Master Chief Collection Discussion

17 October 2017 - 08:10 PM

First build in spring 2018... Biggest issue for me, aside from not working in random ways, is hit recognition across all OG games. Make it work and have great hit rec and I’ll be back in.

In Topic: Halo 5: Guardians Discussion

28 September 2017 - 03:25 PM

The map selections are depressingly similar to MCC team slayer selections for H3. Sorry, the good maps don’t work (techincal problem). Classic 343 - just not quite right.

In Topic: Halo 5: Guardians Discussion

28 September 2017 - 02:03 PM

I'll repost:
H3 playlist has a lot of flaws, but now that shield recharge has been fixed to a more reasonable time, the playlist is for the most part very good, and offers a Halo-y feel that we haven't had for some time. I'm thoroughly enjoying despite its flaws.
For those that haven't played it yet:
Cons: Easy starting weapon, slow movement speed, bad game types (Oddball Highground, CTF Guardian, and a lot of also-ran maps like Ghost Town and not enough Pit Narrows Construct Guardian), bad spawns on some maps (mostly High Ground), and the Ghost on Isolation is OP with these movement settings. Some people also have frame drop problems but it's been okay for me.
Pros: H3-ish gameplay with a gun that shoots straight and registers, no bullshit equipment, static weapon/item times, no spartan abilities. Just bare bones, simple Halo.


Just to clarify - on waypoint it only lists guardian, pit, isolation, boundless, citadel, high ground, and ghost town. Are narrows and construct in the rotation? I pretty much only want to play narrows, pit, construct and guardian; I don’t see myself re-installing for boundless ctf...