Jump to content



Devaneaux

Member Since 19 Aug 2013
OFFLINE Last Active Jun 28 2018 08:44 AM

#1018985 Halo 5: Guardians Discussion

Posted by Devaneaux on 30 March 2018 - 04:09 PM

I could probably balance the H5 sandbox on my lunch break one time and it would've been fine for the entire life span of the game. Weapon balance is literally so easy it blows my mind that they have a team of guys sitting there day in n out looking at a bunch of useless statistics and not doing anything with them. What a joke of a position.

 

First, are you still working in the game industry or trying to?

 

Second, you think you would learn after the first couple of things that happened to you that you no longer are anonymous on the internet and no matter how much you act and smile during interviews in the gaming industry, you end up looking like a guy who thinks way too highly of himself through posts like this one. 

 

That's how you come off, not how you probably are. It's not hard to assign a face to an avatar these days, and a post like this doesn't come off like confidence, but sheer arrogance. Regardless of your point.

 

I hate that someone somewhere probably thinks we're just a bunch of armchair devs when it comes to this and we don't really know whats going on. Its not like we're breaking new ground here. We've seen 17 years of Halo. We've been playing the shooter genre as a whole for even longer. The problems they have with weapon and sandbox design are actually basic logic errors that anyone can and probably should be able to correct with little effort and live experience.

 

In fact I bet the real problem is company politics with too many hands in the pot. Nobody is this stupid. Something is holding up the process and adding useless/pointless additions rather than having everything moving forward

 

To be fair, that is exactly what everyone here is. A bunch of armchair devs with some having some game or engine experience and nothing more. I would hedge that most here lack virtually all qualifications or experience required to get into game design. 

 

And yes, we do not truly know what is going on at 343. Most guesses are at best, speculation and at worst, total nonsense. I personally would rather err on the side of caution when it comes to forming conclusions about what is going on over there.


  • -4


#1018393 Halo 5: Guardians Discussion

Posted by Devaneaux on 25 March 2018 - 06:53 PM

I’m curious how y’all feel about the strength of the OS scaling up as the player count goes up.


Depends on the frequency and effectiveness of the weapons and power ups on map I feel.

Maybe something like power weapon cycles could work where every minute a couple tier 2s spawn somewhere on map along with a weaker powerup like base OS. Then every 2 to 3 mins you get Rocket/Snipe/double OS or something.
  • 1


#1015717 Halo 5: Guardians Discussion

Posted by Devaneaux on 14 March 2018 - 03:20 PM

Turns out when you hire people who hate halo, they tend to bring in ideas that would fit better somewhere else rather than in the game that they hate because it doesn't have that feature.

 

Having people that contradict or challenge the status quo is good for any business. Whether or not certain ideas ended up being good or bad for Halo is more a product of what Halo has become over the years rather than a byproduct of a dogmatic adherence to made up principles of Halo game design.


  • -1


#1015607 Halo 5: Guardians Discussion

Posted by Devaneaux on 13 March 2018 - 05:12 PM

Josh Holmes new project is Scavengers, meant to be a spiritual successor to Warzone.

https://www.polygon....alos-improbable

Tbh I'm happy for the guy. Feature-crawl games like Halo are a horrible place to try this kind of scale and we saw it firsthand with how meh Warzone felt in the long run.

Also, he hints again at what others here have been saying for awhile... Pipelines and Management seem to be the Achilles heel of 343i, let alone most of Triple A companies.
  • 5


#1015569 Halo 5: Guardians Discussion

Posted by Devaneaux on 13 March 2018 - 11:47 AM

I feel like my Spartan is always holding a turd between his cheeks when he's walking around.

I feel like my Spartan should be able to fly because he's actually half-avian so it makes sense.

I feel as if four-legged horse people should be allowed to become Spartans since they can clamber twice as fast (4 legs duh).

I feel as if Halo's lore is actually centered around the story and identity issues associated with "Car", who was inappropriately named "Warthog" by the UNSC fascists.

I feel...
  • 1


#1014210 Halo 5: Guardians Discussion

Posted by Devaneaux on 05 March 2018 - 03:00 PM

iyNwsb7.jpg

https://i.imgur.com/iyNwsb7.jpg

 

got curious and put this together based on menkes playlist popularly lists

 

Doesn't serve any purpose to slap Halo 3 Throwback at 6th place in terms of popularity considering it has had one data point to determine it's average placing.


  • 1


#1005380 Halo 5: Guardians Discussion

Posted by Devaneaux on 11 January 2018 - 05:26 PM

Ready up live made a h3 gameplay video and it got 1.5m views. That tells me people want h6 to be a classic halo.

 

Wrap it up lads, we've done it. 

 

I got laid once and I'm sure I'm a stud. 

 

These mind games are next level. 


  • 1


#1003349 Halo 5: Guardians Discussion

Posted by Devaneaux on 22 December 2017 - 02:46 PM

As someone who played Destiny 1 + all of the DLC and maxed out 3 characters, Destiny 2 is an insult to players in general. Many thought that Destiny 2 would build off of Destiny 1 but it's like Bungie reset the clock again and we're stuck with a lack of content like Destiny 1 was before TTK. And that doesn't even count all the microtransaction shady crap they pull on what seems like a weekly basis.

 

I bough Destiny 2 + season pass like a chump who had a somewhat faith in Bungie. I'm ignoring everything Destiny 2 and will do the same for Destiny 3. Just going to switch from Fortnite and Overwatch from now on.

 

You mean Bungie doing what Bungie does since CE? What a shocker.


  • 1


#1003100 Halo 5: Guardians Discussion

Posted by Devaneaux on 20 December 2017 - 12:54 PM

Where ya been Dev? It's been boring without you. No one to clown on since Boyo left. 

 

C'mon, surely you've found someone else to quote out-of-context lyrics and videos to. I miss you too.


  • 3


#1003094 Halo 5: Guardians Discussion

Posted by Devaneaux on 20 December 2017 - 11:34 AM

Pfft! Nail in the coffin? Halo is being flogged, on a scaffold, by an executioner, with everyone watching. It's gotten worse than just nails. If Halo 6 has Spartan Abilities that'll be the gasoline and lighter in the coffin.

 

Get that profile pic out of here, I'm the only guy allowed to have an old dead white guy as their pic.

 

Do it or get sheriff'ed. 

 

Also, welcome to the shitshow. Enjoy your stay and may your posts be ever shitty.


  • 3


#994183 Halo 5: Guardians Discussion

Posted by Devaneaux on 01 November 2017 - 10:10 PM

Good on the guys carrying the torch and calling people out on their bullshit. Keep up the good fight.

 

Love,

 

Dev.

 

havent been here for a minute

 

aiming fixed?

 

No. 

 


  • 2


#987841 Halo 5: Guardians Discussion

Posted by Devaneaux on 05 October 2017 - 10:24 AM

Damage falloff (and for that matter damage numbers) should absolutely be considered for H6 if we're going to keep using laser-accurate precision weapons.

 

Example of Damage Falloff at work (spitball idea, numbers can change and increments):

 

Green damage := 75% of regular weapon damage ; this is the cross-map damage you would see on open BTB maps. All weapons with zooms > than the magnum have this by default.

 

Yellow damage := The Magnum does yellow damage no matter what distance you're shooting from, which is great considering it's short RRR. This is where most weapons will see their use and will be defined particularly for what class that weapon will fall into.

 

Red Damage := Power Weapon damage and the damage of weapons that do not need range restrictions (like the grenade launcher).

 

This system could alleviate the balance issues present with overlapping weapons and allow for distinct roles to exist without compromising the enjoyment of a weapon due to random spread, shitty projectiles, etc.


  • 0


#985374 Halo 5: Guardians Discussion

Posted by Devaneaux on 19 September 2017 - 09:01 PM

Einstein never would have said that, especially with all of the weird experimental stuff surrounding the issue with particle-wave duality of light at the time. 

 

Here's a quote that is properly attributed to the right person:

 

RDMl0so.jpg


  • 3


#982864 What is the worst mechanic in a multiplayer game ever?

Posted by Devaneaux on 31 August 2017 - 07:33 AM

Honestly, I would say the worst mechanic I've dealt with in multiplayer games is chance-based mechanics.

 

The best example I can draw is the notion of crit chance. An ability doing consistent damage but then sometimes doing 100% more damage entirely based on chance is something that cannot inherently be balanced around.

 

It's a double-edged sword though, because chance-based mechanics are intrinsically fun when they work in your favor and not fun when they don't. 

 

Anything based off of the notion of chance is bad for multiplayer gaming imo. Leave that to gambling. 


  • 7


#975601 Halo 5: Guardians Discussion

Posted by Devaneaux on 01 August 2017 - 01:13 PM

Another prime example of the scrubiness of the Beyond community. You guys need to git gud with all parts of your body. How else are you going to play future shooter 20xx without using your chin?

 

Fucking scrubs. 

 

/s if you couldn't tell somehow.

 

Boyo2020.


  • 1