Today marks the release of the greatest tactical shooter to hit consoles! Just a bit of appreciation, and some cool unknown facts that I felt like sharing. I suggest going to the bottom and watching the clips I posted. I fear if I embed them I'll be a media overload and I'll have another ghost thread. Scroll to the bottom to watch some amazing plays.
(Japanese box art was awesome)
Shadowrun turns 8 years old today, and is often regarded as one of the deepest and most competitive shooters ever made. It was praised by the MLG staff and called the greatest shooter since Halo CE. MLG had picked the game up for a season but FASA Studios' doors had pretty much closed the day it released. They were able to squeeze out a patch that had fixed numerous bugs and issues, which left for some awesome gameplay.
I've seen numerous mention to other fps games and how they can be "innovative", but this is the game that started all that wild innovation in my mind. Things like Halo 3's regeneration field, Halo Reach's DMR, Bloom, Grenade physics, Halo 4's Prometheon vision, and other hidden Armor Abilities such as a knock off version of teleport and "anti armor abilty" were all ideas taken from Shadowrun. While this might not sound like great additions to Halo, everything worked incredibly well within Shadowrun.
I wouldn't even know what to discuss in this thread considering how old the game is as well as the fact that most people here no longer have 360's. However, I'll try to provide some cool stuff I've found over the years. Here is a very very basic guide into competitive Shadowrun back in 2007. This guide is pretty out-dated, so I would really only pay attention to character details, not the strategies or anything else. For example, he dislikes the pistol because he feels it's random, and also says that strafe rifling is worthless. While not ideal it is not true at all, and although the weapons should be and act like hitscan you still have to lead within the bloom of the shot. You're movement/strafe effects you're bullet trajectory much like it did in Halo CE. A very simple way to understand this is to go outside and grab the water hose. Turn the water on and start spinning in a circle while paying attention to the trajectory of the water.
X = center of enemies mass. o = center of the cross hair. "( )" is the widened bloom due to movement penalty.
If the bloom of your cross hair looks like this.. ( o ) and you're opponent is dead center it should look like this ( X ) as you're opponent moves to your right, you want to put shift the crosshair over slightly, like so ( o X ). Kinda tricky to describe but it's definitely not the best visual..
The Ryanator’s 2007 Competitive Guide to Shadowrun, if needed..
Random cool in game stuff:
- Tree's are on constant bleed out from the time they are thrown, and disappear roughly 3 minutes and 50 seconds after they are thrown
- Trees have hit points just like players, and can be shot/naded
- Minions will bleed out unless inside their circle in which they are cast
- You can permanently make your minion bleed out by casting the circle on the ceiling
- It's often a better idea to kill yourself if you are the last one alive rather than give the other team more of an opportunity to earn money
- Jumping off the map at the end of the round in smoke allows you to keep your weapons for next round.
- Anti-Mags effect more than the radius in which they "glow" The simplest explanation is that it can still mess up your teleports even though you are in front of the mag looking and teleporting in the opposite direction. It will cause you to teleport only one meter.
- As long as you have one pip of essence, you can smoke right on an antimag and stay smoked for 3 seconds
- Classes have different strength levels, which means they do more/less damage with the Katana. This is NOT true for the Artifact. So essentially, Trolls will kill faster using the katana than the artifact, where as the weaker elfs benefit more from doing damage with the Artifact instead of the Katana. (IE: Trolls = 2 katana slices on human, 3 arti swings on human. Elf = 4? Katana slices on Human, 3 arti swings on human)
- Regardless of the point above, the artifact sucks and is hard to land hits on unlike the Katana.
- The Shotgun is the only weapon with bullet damage drop off in this game. It's possible to stand far enough back where it can take about 10 shotgun shots to kill an elf.
- Will edit this point when I figure out just for sure how anti-mag respawn. I was told dynamically after one is destroyed.
- Different minions do different amounts of damage, and I'll edit this once I find the name of the rarest and strongest minion that can be summoned.
- Gust has damage drop off and won't knock someone out of smoke after a certain distance
- Enhanced Vision can still ping players with smoke mapped, but are limited to within 25 meters and the number is very dull/hard to read
- The distance from Balcony to Balcony is 25.1 meters long
- Players will drop one grenade by their body if they die regardless if they have two grenades left.
- Live inactive grenades can be shot (dumb idea unless you're sniping) and is an excellent tactic that has emerged late into the game. (IE purposely trying to stay back waiting for the elf to get the rez, and shooting the grenade right when he comes in to do so)
Random cool (sad) developer stuff:
- Starting with the cool, the shadowrun fps prototype was built off the Halo CE engine. That's why you'll find a lot of similarities with aiming mechanics and movement.
- There is a missing tech slot when cycling through the skill wheel, but it turns out there were two separate techs scrapped from the game.
- The first tech slot scrapped was a grapple hook feature "a cross between spiderman's web shooter and batman's grapple gun" Not sure why it was scrapped but its hard to imagine this skills place within the game currently.
- The second tech slot scrapped was apparently called "hologram" that was apparently scrapped due to the games drop in performance in 8v8 games where multiple tree's, minions, and holograms were constantly summoned. (just another concept taken from shadowrun, and shoe-horned into Halo)
- When FASA Studios disbanded, the core of the team went to make up 343i's development team, but others also went to bungie, namely the entire brains behind Shadowrun, Sage Merril.
- Despite rumors for multiple years, there was never a mad editor for Shadowrun.
- There were however at least 3-4 maps that were cut from the game due to time restraints. To briefly explain why, FASA had numerous issues in development including switching art directors well into development, as well as shifting focus from a single player campaign game to a multiplayer only FPS.
- 3 of the known map names are Cathedral, Grande, and Midtown. The 4th map was referred to "city streets:
- I could only find two descriptions for two of the maps. Grande was supposed to be a town underneath an overpass, and Midtown was a night level consisting of multiple sky-scrapers, and lots of teleporting between them. You can fall in-between them and it made glider almost necessary on that map.
- They decided that it would be better to ship less maps of higher quality than more maps with less quality. The scrapped maps are likely the reason for the late decision to make "small" versions of maps.
- FASA had a lot of help early on from the counterstrike development team that worked on the 360 version. Although Power Station was their first prototype, they designed Dig Site to be loosely based off of de_dust2. Joe Waters helped them a lot early on.
- There's a video somewhere on youtube that has way more dislikes than likes. I believe it's with one of the shadowrun dev's talking about cross-platform testing and how console had been edging out M+KB... deemed impossible by youtube and the rest of the interenet, I looked deep into this testing phase..
- There were no notable console test players, but the only real notable PC test player was Fatal1ty.
- Console had won the majority of cross-platform tests during development. It wasn't until they scaled down the auto-aim a bit, but the bullet magnetism A LOT.
Cool Vids - Most are all from Noxiiiious. For an honest comparison, Noxious is the equivalent of Ogre 2 at the peak of Halo 2. We often struggle to balance teams because individually he is a god.
These are private matches, so everyone in these games are competent players. You'll never, ever see something of this individual ability happen at a high level of Halo. I cannot emphasize how nasty this clip as it's ridiculously hard to make clean balcony to balcony kills as it is, let alone out rifle two humans at the same time.
Clutch double quickscope
2 Headshots, 1 of which is a bleed out quick-scope
clutch clip minus the early cut off.. even snipes his teammate so he can clutch the round himself lol. it's not easy sniping mid air with a glider on a teammate that has no auto-aim or aim assist.
shameless plug of me clutching it as a troll, not the greatest but I was a new player and it shows my boy @BFir3 and Gfir3
Besides these, I suggest watching full gameplays and series which are found at twitch.tv/noxiiiious. You can also find various pub games on his youtube where he can be found dropping 60 kills, or plays PC players without buying teleport.
Not quite sure where this will go, but just showing some love for such an under appreciated game that deserved more love than it got. If you had played, share some of your favorite things or funny moments! The combination of multiple skills and techs create for some funny situations! We've had numerous tournaments throughout the years, but are planning a 2v2 tournament at the end of June.
A few other goals we have is to keep the game going until the servers are pulled.. Organize a LAN at the MLG offices in NYC, and while I've been in contact with them it seems like a very difficult thing to schedule. @Rob1Ham let's make this happen! Regardless of the MLG office LAN happening, we are currently planning out a Shadowrun LAN in Queens NY at the end of the summer. There's enough for 8 players locally in that area but the skill level is so mixed. We hope to organize this well enough to have an 8 man LAN that is all towards the top of the remaining skill level.